MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3468 results found
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missões diárias
não aparecem as missões diária de 500 de ouro para mim e eu não estou recebendo o ouro, quando abro a interface as missões estão ocultas e depois de jogar uma partida aparece que a missão está carregando x horas para aparecer no próximo dia. Já desinstalei e instalei novamente mais de uma vez, tenho todos os tutoriais cumpridos e isto está prejudicando minha conta. só consigo pegar os ouros das vitórias diárias
1 vote -
Request for 60 FPS Support Option on Mobile Devices
I am writing to request an option to unlock the 60 FPS frame rate for the mobile version of MTG Arena.
Currently, the game is locked at 30 FPS on Android and iOS. While I understand this preserves battery life, many players are now using high-end devices which are more than capable of handling higher frame rates without performance issues.
Playing at 30 FPS on a 120Hz display feels laggy and diminishes the premium experience of Magic. Please consider adding an "Optional" toggle in the Graphics settings to allow users to choose a higher frame rate at their own risk of battery consumption.
Thank you for your hard work and for keeping this game amazing.
I am writing to request an option to unlock the 60 FPS frame rate for the mobile version of MTG Arena.
Currently, the game is locked at 30 FPS on Android and iOS. While I understand this preserves battery life, many players are now using high-end devices which are more than capable of handling higher frame rates without performance issues.
Playing at 30 FPS on a 120Hz display feels laggy and diminishes the premium experience of Magic. Please consider adding an "Optional" toggle in the Graphics settings to allow users to choose a higher frame rate at their own…
4 votes -
Can't purchase gems on PC
Can't purchase gems on PC. The PayPal option does not work either
5 votes -
fix your ******* shuffler? i have 180 lands in my 190 dec and you cant expect me to believe i drawing one land every game. get ******
quitting this rigged ******* garbage. wotc are a bunch of *. 180 lands in a 190 card deck and you will legitimately draw me one land for the start of MOST OF MY GAMES. how? actually explain that * to me Gizzards of the coast. you know what "shuffling" means right? its not "stack the deck so the players obvious game plan is shot in the **** because we want the illusion of variance" **** yourselves. hands like this DONT EXIST IN PAPER MAGIC FOR OVER 25 YEARS
2 votes -
Crash on opening the game: Mac Tahoe 26.5
Hello,
I'm reporting a crash that occurs every time I launch MTG Arena on my Mac.
System info:
- App version: 2026.59.20
- Device: MacBook Air (Mac15,13) – Apple M3, 16 GB RAM
- OS: macOS 26.5 beta (25F71)
- Architecture: ARM-64 (native, not Rosetta)The app crashes approximately 20 seconds after launch, after the "loading initial screen", before reaching the main screen. The exception type is EXC_CRASH (SIGTRAP) on the main thread, originating in UnityPlayer.dylib and GameAssembly.dylib.
I attach the mac log error. And the log found in the wizard of the coast folder.2 votes -
Bug report: turtels forever
Bug report: Turtles Forever says "search your library and/or outside the game". However, when I cast Turtles Forever during a draft, I can only chose either library or outside but I cannot chose to search both.
4 votes -
Timer forcing the Player to concede while Auto Resolving
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire, literally forced to concede a game I had essentially won. Forcing a turn end without completing the stack would have sucked enough - but understandable to combat an infinite loop just never ending. FORCING ME TO QUIT is absolutely unacceptable though. I am playing the game as designed and being penalized for something I can't control? Like, in a IRL MTG event - tables would get flipped over this ******** lol!
Sorry for the language, I appreciate what ya'll do - thank you for taking the time to hear my concern. I see this has been reported before, so fix it or start banning cards, I shouldn't have to "underplay" to avoid being forced to quit the game - that is a game design flaw of epic proportion.
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire,…
2 votes -
Token doubling effects do not work for tokens created by copied spells
I've tested, and with Elspeth Storm Slayer, Doubling Season, AND Exalted Sunborn in play, copied spells do not create extra tokens.
Stormscale Scion, Exalted Sunborn, Mendicant Core, Flamehold Grappler, Shiko Paragon Of The Way...
All of these create tokens, and should trigger the doubling effects, but they don't.
2 votes -
神秘の教示者が使えない
iOS版です。
タイムレスのデッキ作成画面で、所持していた旧枠版の神秘の教示者が表示されず、手に入れていないアンのイラストバージョンだけが表示されています。
そのため、コレクションに無いカード扱いになり、デッキに入れることができません。3 votes -
Bug: Mass token generation causes client crash and draw
When combining token multipliers (e.g. Elspeth, Storm Slayer) with Exalted Sunborn buffs from Cotton Caretaker, then playing a token-creation spell (Hop To It / Release the Dogs), the resulting token count exceeds what the client can handle, forcing the game to end in a draw.
Suggested fix: Cap the maximum number of tokens that can be created in a single trigger (e.g. 500 or 1000). Any excess tokens beyond the cap are simply not created. This preserves gameplay while preventing the crash.2 votes -
Ranked Brawl: Tainted Pact (+ Thassa's Oracle) not working properly and causing Ranked losses
Game Mode: Modified Ranked Brawl
Time of Occurrence: 2026/04/13, match ended around 01:45
Players: Rafael A. A. Merlo (myself) vs. SuburbanSithDescription of Issue: This is the 3rd time I get a ranked loss in succesfully executing the Tainted Pact + Thassa's Oracle combo, the hallmark of paper cEDH gameplay and available to us in this mode. Since the interface doesn't have a "Decline All" button (and I already once, when trying to Decline one by one, mechanically clicked the wrong button, leading to a loss), recomendation from YouTubers and content creators is to let the timer ("rope") run out and the system automatically Decline them all for us, which leads to a win by the Thassa's Oracle Trigger.
But thrice, in the middle of Tainted Pact's resolving, during the system automatically stops and issues a Defeat for the Tainted Pact Player. From 5 times that I performed this combo and my opponent let the timer/rope go by, only 2 times the system correctly resolved the Tainted Pact. I already lost 3 ranked games where the resolution was interrupted due to a Defeat issued by the system when Tainted Pact was mid-resolution.
This is a critical issue that I saw more people on social media and this forum going through the same. The most famous combo of cEDH is bugged on MTG Arena and causing ranked losses. This needs to be addressed.
Game Mode: Modified Ranked Brawl
Time of Occurrence: 2026/04/13, match ended around 01:45
Players: Rafael A. A. Merlo (myself) vs. SuburbanSithDescription of Issue: This is the 3rd time I get a ranked loss in succesfully executing the Tainted Pact + Thassa's Oracle combo, the hallmark of paper cEDH gameplay and available to us in this mode. Since the interface doesn't have a "Decline All" button (and I already once, when trying to Decline one by one, mechanically clicked the wrong button, leading to a loss), recomendation from YouTubers and content creators is to let the timer ("rope") run out…
1 vote -
buster sword
While playing Standard Ranked on PC, I am consistently unable to equip Buster Sword when I have cast it through the effect of Nexus of Becoming.
What happens:
- Nexus of Becoming triggers when entering my combat phase
- I choose Buster Sword from my hand to cast a token copy that is a 3/3 Golem artifact creature in addition to its other types
- I end my combat phase
- I click on the Buster Sword token and then click on another creature in an attempt to equip it. For instance I have tried equipping it to Haliya, Ascendant Cadet
- My lands tap to pay the equip cost, but the equip does not happen
- I have tried to equip to different creatures, on the turn after Buster Sword was cast, and in different matches. The result is always that I pay mana, but Buster Sword does not end up equippedWhile playing Standard Ranked on PC, I am consistently unable to equip Buster Sword when I have cast it through the effect of Nexus of Becoming.
What happens:
- Nexus of Becoming triggers when entering my combat phase
- I choose Buster Sword from my hand to cast a token copy that is a 3/3 Golem artifact creature in addition to its other types
- I end my combat phase
- I click on the Buster Sword token and then click on another creature in an attempt to equip it. For instance I have tried equipping it to Haliya, Ascendant…1 vote -
5 votes
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The Earth Crystal not reducing mana of green spells
The Earth Crystal from the FF set says "Green spells you cast cost (1) less to cast."
This effect doesn't trigger properly, therefore NOT reducing the mana cost of green spells.1 vote -
Untap phase
Please stop skipping untap phase. Full control is a pain. When I try to pass a turn when in full control, it takes me out of it. That defeats the whole purpose of full control.
Please include the untap phase as a regular phase that can responded too. I can destroy lands, case instants, activate abilities during this phase, possibly forcing an opponent to make an action…. Tapping mana, restricting their turn. You guys really need to make arena more like tabletop.
2 votes -
cards that i have opened already showing first copy upon opening more copies.
i have opened 80 or more play boosters for strixhaven i have full play sets of most of the cards and at least one copy of each card in the set.. why is it when i open additional copies of commons such as quick study and essence scatter that i have a known full play set of it shows as first copy. i have received the same issues with other sets particularly with recent releases even cards in the bonus sheets are not immune to this. is this just a way for you too keep the overages to feed in to my treasure box?
i have opened 80 or more play boosters for strixhaven i have full play sets of most of the cards and at least one copy of each card in the set.. why is it when i open additional copies of commons such as quick study and essence scatter that i have a known full play set of it shows as first copy. i have received the same issues with other sets particularly with recent releases even cards in the bonus sheets are not immune to this. is this just a way for you too keep the overages to feed in…
1 vote -
Same opponent
I just got the same opponent four times in a row and they got to go first every single time and they used the same counterspell on my Commander. Is the game dying or glitching or what?
2 votes -
Can’t pay 5 and sacrifice Path of Redemption
Vaya mierda de juego que ni si quiera me deja pagar 5 para sacrificar Path of Redemption y he tenido que jugar toda la partida con una criatura inservible.
1 vote -
I can't connect to the game at all
I have an Android Samsung Galaxy S23 and as soon as I click on the app to open it, it loads a little bit then tells me that an error has occurred and gives me two options. One is to try and reconnect which just gives me a black screen. The other option is to check status, when I click on check status, it brings me to the MTG Arena Status Page on the website which says that everything is operational.
I've uninstalled and reinstalled multiple times now and the bug occurs everytime.
The furthest I'm able to get on the app is to the opening screen that loads everything in.
All I do to have this bug occur, is tap on the app to open it.
I have an Android Samsung Galaxy S23 and as soon as I click on the app to open it, it loads a little bit then tells me that an error has occurred and gives me two options. One is to try and reconnect which just gives me a black screen. The other option is to check status, when I click on check status, it brings me to the MTG Arena Status Page on the website which says that everything is operational.
I've uninstalled and reinstalled multiple times now and the bug occurs everytime.
The furthest I'm able to get on…
1 vote -
Quality of life.
Arena BADLY needs quality of life improvements. It's 2026 and there's still no way to click someone's name and add them as a friend. There's no chat function outside of your friend list, if it wants to work. There's no way to choose the level you want to play at. There's no way to block players. There's no report function. There's nothing newer games have. Even Yu-Gi-Oh! has those functions. It's like the dev team wants the player to have as bad an experience as possible while playing this dumpster fire.
3 votes
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