MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3518 results found
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Unable to unlock doors for Rickedy gazebo unacceptable
Unable to unlock door rickety gazebo says mill 4 bring 2 back did not do that than tried to use my remaining mana to bring in another creature using a skill and again did not work fix your stupidity ******* game this is unbelievable waste 50 minutes on your ********* game and the only cards that do what they say they do is my opponents
2 votes -
Meta du jeu
Incroyable comment vous arrivez à pourrir la construction de jeu avec l'abus de cartes comme la fouilleuse de poubelles optimiste et protégé par les fantômes. Toutes construction de jeu devient caduc. J'ai un nombre incroyable de parties perdus face à cette configuration.
2 votes -
Daring Mechanic ability only worked once
Daring mechanic’s ability to put a counter on a creature let me use it once and then would never let me use it again. The creature wouldn’t even show that an ability was possible to use.
2 votes -
Report of Possible Automatic Loss Error During Match – Ability Loop
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At the moment the loop was resolving:
My opponent had approximately 16,000 life.
I had approximately 4,000 life.
There were no timeout warnings on my side.
No visible rule violations or missed triggers occurred.
However, the system suddenly declared me defeated without any apparent rule-based justification. There was no “draw due to loop” message, timeout indication, or rules explanation displayed.
Given the board state, the only logical outcome should have been my opponent losing the game due to life reaching zero.
Could you please investigate whether:
This interaction is functioning as intended under Arena’s loop resolution rules, or
There may have been a technical error in the match?
If necessary, I can provide additional details such as approximate match time, rank, and any other relevant information.
Thank you for your time and support.
Best regards,
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At…
2 votes -
Get rid of sparky you absolute troglodytes
I know it's already suggested but you should actually implement it. How hard is it to remove one annoying sprite from a game? Is that a load bearing annoyance?
2 votes -
Exert and Prop Room
My creature that was exerted wasn’t untapped with prop room.
2 votes -
Excessive daily victories required
I just needed to let you know that this amount of daily victories you demand is just ridiculously absurd. I takes a LONG LONG TIME to finish. In any other game you can complete daily tasks much faster and the rewards are generaly better. Guess you should reduce to ten, maybe. Or it should be at least 15 matches played, not necessarily won.
2 votes -
Barrensteppe Siege (Mardu selection choice not working)
Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in the stack for items all indicating "At the beginning of " my end step. So, if the system sees multiple triggered items, then allow me a chance to order it.
In the case of tokens created from "mobilize" - which dies also "at the beginning" of the next end step.
Recap concerning stack-zone:
a game zone where spells and abilities wait to resolve, using a "last-in, first-out" (LIFO) system.I would want the enchantment ability to go first in the stack, then the mobilize-tokens ability next.
So as the items are resolved, the enchantment sees the dead tokens.Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in…
1 vote -
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient.
In my Brawl game just now (April 10 2026) I had Kinnan out and tapping a legendary using Relic only added one mana. Later in the game I got Nyxbloom Ancient out, but tapping a legendary using Relic still only added one mana (should have been four mana at that point).
At the end of the game I was unable to tap my legendaries using Relic at all during my opponent's combat steps, when there should have been no restriction on timing for using the Relic's ability.1 vote -
Timeless dragon - Thalia
When my opponent resolved a Thalia the mana cost of my Timeless Dragon became 5.
1 vote -
Never had issues resolved - 4th try!
My last two issues for playin points and a premier event never got resolved but were marked as such. 20 points and 4000 gems was what i was asking for back. I suspect something went wrong with the system in refunding as I never received points or gems which is out of the usual fast response. I think the original issues were all due to server crashes at the time. While not a big deal, I do spend thousands on this app each year and expect it to work correctly when playing in events. Thank you for looking back into this.
My last two issues for playin points and a premier event never got resolved but were marked as such. 20 points and 4000 gems was what i was asking for back. I suspect something went wrong with the system in refunding as I never received points or gems which is out of the usual fast response. I think the original issues were all due to server crashes at the time. While not a big deal, I do spend thousands on this app each year and expect it to work correctly when playing in events. Thank you for looking back into…
1 vote -
Manifest Dread facedown ceature disappeared after flipping
Opponent cast Unwanted Remake on my creature, I Manifest Dread and select Mossborn Hydra from the top two cards of my library (both cards were Mossborn Hydra). I equip the face-down card with Swiftfoot Boots to prevent more removal. On the next turn, I pay 3 to flip the Mossborn Hydra, but it disappears. I grabbed a log but didn't think to check the graveyard for the second Mossborn Hydra, it may have gone there. Log is attached.
1 vote -
Card "Pain For All" bugged
When “Pain for All” enters the battlefield and triggers, it should deal damage to any target based on the creature's power. And according to "last known information" (rule 608.2h), removing the creature from play should have no effect on the damage dealt.
However, currently removing the creature from play in any way - shuffling into library, destroying, bouncing, exiling - will reduce the damage dealt to 0. This is especially impactful because Pain for All can be played as part of a combo alongside Storm Herald and Colossification, where normally the combo is particularly resilient to creature removal. Since Storm Herald's trigger doesn't target, as long as any creature remains in play when the trigger resolves Pain for All + Colossification can be attached to it, triggering the 20+ damage. The bug removes a key strength of the combo over something like Greasefang.
If it's relevant for the bug, I noticed that the display for Pain for All's ability on the stack will show no number if the creature is removed. Normally the trigger displays the incoming damage, even if that damage is 0 from being attached to a creature with no power.
When “Pain for All” enters the battlefield and triggers, it should deal damage to any target based on the creature's power. And according to "last known information" (rule 608.2h), removing the creature from play should have no effect on the damage dealt.
However, currently removing the creature from play in any way - shuffling into library, destroying, bouncing, exiling - will reduce the damage dealt to 0. This is especially impactful because Pain for All can be played as part of a combo alongside Storm Herald and Colossification, where normally the combo is particularly resilient to creature removal. Since Storm…
1 vote -
March of burgeoning wasn't working with zero exiles from hand when x=1 even when i had mana
Had 2 green x=1 had creature couldn't cast card
1 vote -
Gold Pack Progression dont work.
I have 6/10 on gold pack's to get a new gold pack and i dont gett eny progression to get a new pack.
I did buy 10 takir dragenstorm, 13 phyrexian and 6 zendikar rising and im stil missing only 4 pack to get a gold pack now.
What is wrong i dot know.2 votes -
Deck Builder Issues
Changing companion is broken. No companions show to select. Along with the changing deck type hidden in the background.
4 votes -
Unable to connect to server from Epic on Mac
Unable to log in via the MAC app currently it tries to connect then times out
5 votes -
The new Lorwyn video that pops up after opening an email (and is unclosable) is bad!
So I came into arena today.. I saw that I had messages. I opened the Lorwyn one, and was presented with an unstoppable cut-scene! WTH! I came to play not watch a stupid video. It acts like I should be able to quit the video (or at least fast-forward it, but I can't.
Please don't ever do this again!
4 votes -
Spark Tutorial Fairy Stuck
The Tutorial fairy is stuck in a loop after finishing the tutorial as she gives the introduction to quests following beating the Bolas boss. It repeats every time I enter the home page, even multiple times per game session. Uninstalling and reinstalling has not solved the issue. Clearing game assets has not resolved issue.
2 votes -
Ouroboroid
Ban it. It’s ridiculous.
3 votes
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