MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9656 results found
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Cid, Timeless Artificer Effect Not Working
was giving no bonuses for any of the Cid’s or other artificers in my graveyard to my artificial creatures
6 votes -
traveling chocobo
I played a fat chocobo with a traveling chocobo in the field, and the traveling chocobo didn´t trigger the additional enter the battlefield of the fat chocobo. I did twice in the same game but it never trigger the additional time.
4 votes -
Ponder
I found a bug while using the Ponder card. After playing it, the top three cards of the deck are revealed. After I choose which card will stay on top, I activate the option to buy the card, but the card that comes to my hand is neither the one I chose nor any of the three previous options.
1 vote -
Firebender Ascension and the Earth King
Firebender Ascension does not trigger when you attack with a creature power 4 or greater while the Earth King is on your battlefield, which should as it is an attack that triggers an ability. It seems Firebender Ascension correctly triggers when an attacking creature triggers its own ability, but not when it triggers the ability of a different creature.
0 votes -
impending is not a creature
if the impending ability specifically states that it's not a creature while it has any time counters on it, why is it that it gains the benefits of when you cast your next creature spell put a +1/+1 counter on it? Does Impending count as a creature or not? If not then why does it get counters ? And if it does why can't it be countered by counter target creature spell? You guys really need to get your act together, instead of worrying so much about trying to rope in new whiney players that wont stay when you have no choice but to balance the game, why not focus on retaining players by fixing the **** in the game , like the many cards that don't follow the rules and how bad the shuffler is?
if the impending ability specifically states that it's not a creature while it has any time counters on it, why is it that it gains the benefits of when you cast your next creature spell put a +1/+1 counter on it? Does Impending count as a creature or not? If not then why does it get counters ? And if it does why can't it be countered by counter target creature spell? You guys really need to get your act together, instead of worrying so much about trying to rope in new whiney players that wont stay when you have…
1 vote -
"Choose a different action, or this game will end in a draw" message in a non-loop situation
My opponent appeared playing a "lifegain" deck. When their graveyard became somewhat large, my opponent cast Raise the Past and returned 11 creature cards: 2 Lifecreed Duo, 3 Hinterland Sanctifier, 4 Essence Channeler, and two more. As 5 creatures had "Whenever another creature you control enters, you gain 1 life." trigger, total of 50 such abilities were put on the stack. Ouch!
Then, MTG Arena started to resolve those 50 triggers one-by-one. Resolving one lifegain ability involves 4 abilities of Essence Channeler to be triggered and resolved one-by-one, so it takes some long time. The situation is not a loop, so the stack would become empty once total of 250 abilities were resolved.
However, after a while, MTG Arena showed a message "Choose a different action, or this game will end in a draw." I just chose to do nothing, and perhaps my opponent, too. After seeing the same message three or four (?) times, the game actually ended in a draw.
Considering this is not a loop, the game should have continued (with my opponet having 50 some life total and 4 of Essence Channler that are now 52/51.)
I consider this is a bug of MTG Arena.
Steps to reproduce the bug
- You play a game against an opponet with a deck containing one or more Raise the Past, two or more Lifecreed Duo, three or more Hinterland Sanctifier, four Essence Channeler, and at least two more creatures (with no lifegain-related abilities )
- Let your opponent somehow send the particular 11 creature cards to their graveyard (and no more creature cards).
- Let your opponent cast Raise the Past.
- You and your opponent choose to perform any other action when asked.
Platform and app version
PC (Windows 11 Pro 25H2 build 26200.7462)
2025.54.0.10689.1214342
Actual results
The game ends in a draw.
Expected results
The game continues.
Relevant screenshots/videos
None available.
Workaround
Either of the players concedes.
My opponent appeared playing a "lifegain" deck. When their graveyard became somewhat large, my opponent cast Raise the Past and returned 11 creature cards: 2 Lifecreed Duo, 3 Hinterland Sanctifier, 4 Essence Channeler, and two more. As 5 creatures had "Whenever another creature you control enters, you gain 1 life." trigger, total of 50 such abilities were put on the stack. Ouch!
Then, MTG Arena started to resolve those 50 triggers one-by-one. Resolving one lifegain ability involves 4 abilities of Essence Channeler to be triggered and resolved one-by-one, so it takes some long time. The situation is not a loop,…
2 votes -
Attack damage takes a long time to animate with protection and 10+ creatures
When I block an indestructible creature with 10+ creatures with protection, the animation is very slow. It took a long time for them all to be done and end the turn. Normally, when many creatures are damaged, the animation is much faster.
2 votes -
GOLDEN
GOLDEN PACK - DUPLICATE PROTECTION MALFUNCTIONING.
I have a full 4x collection of all standard sets from Avatar thru Bloomburrow. I opened 7 Golden packs today, and received 7 x 20gem cards with Avatar icons on the bottom of them. The remaining cards were appropriate.
Aren't duplicate protections for Golden packs supposed to kick the Rares and Mythics down to all available standard sets before turning cards into gems? Those Gem's should have instead been 7 Rares from OTJ thru WOE. In the past, all of the rares would have defaulted to OTJ, but I'm not sure that is expected.
2 votes -
Unable to open vault despite being over 100%
My vault progress is currently above 100%. However, when I click it to open the screen goes black and shows the message"Waiting for server"for a few seconds and then goes back to the front page of Arena without the vault having openend and with no wildcards being added to my collection.
Restarting the game does nothing as the same thing just happens again.
3 votes -
Uharis the Stormspinner is not performing correctly. It is not triggering for graveyard creatures being cast.
According to the text is should even trigger on itself if it was cast from the graveyard.
3 votes -
Pay the gems in IOS but not received the gems, the IOS store seems like have a bug.
Pay the gems in IOS but not received the gems, the IOS store seems like have a bug after update.
4 votes -
Brawl not working
Brawl games just wont start. It gets stuck and loads infinitely tried to restart and troubleshoot it, but the problem remains.. I am using an iphone. How can I dolce this? It only happens with brawl games
9 votes -
Mythic Rank Not Changing after Several Games
Playing via Steam client on Linux.
I am currently 5-0 in an ATLA premier draft.
After my first game my rank was #1512. After each game, up and including the one I just completed, it's still displayed as #1512.2 votes -
Quick Draft Deck Build
IOS user, completed quick draft and will not let me edit deck. Just gets stuck on waiting server screen. Same issue when I go to build or edit a deck. Making the game almost unplayable and lost out on coins spent in draft event that I can’t even play.
2 votes -
Your shuffler is bad
It’s bad. It’s not good. It isn’t random; it tries to enforce fairness leading to patterns leading to lack of fairness. Please introduce true randomness to the shuffler. Because again, the one you have isn’t good. Happy to provide more thorough details about my experience if you have questions.
As it stands, arena isn’t a game of me versus another person it’s a game of me versus how do I get not too many lands or not to few lands. The shuffler’s land priority grab is not helping. Go back to random.
2 votes -
Default lands in brawl deck building
Hello,
Some lands are widely used in brawl due to their versatility and easy access to multiple colors (e.g. Fabled Passage, Multiversal Passage, Starting Town, Prismatic Vista for multicolored decks and Nykthos, Shrine to Nyx, Field of Ruin for some monocolored decks). Maybe it would be good if we were have some pre-selected lands that are included in new brawl decks by default. This would reduce the time spent building new Brawl decks.
2 votes -
Earthbending lion sash reconfigure bug
While playing with Toph, first metal bender, I used her end step ability to earthbend 2 on a reconfigured lion sash that had previously had been earthbent and then reconfigured to Toph. The result added two +1|+1 counters to lion sash but it destroyed toph. I thought it would keep it reconfigured but just add the counters or at least unattached like an equipment.
I use iOS
2 votes -
Necromancy
Necromancy does not sacrifice itself like it should when cast by Infamous Cruelclaw. Infamous Cruelclaw has an alternate casting cost that happens during the damage step of combat. Necromancy should sacrifice itself if it was cast at any time a sorcery couldn't be cast. Any point during combat meets that requirement. However Necromancy fails to sacrifice itself come cleanup step.
1 vote -
Interaction error
On IOS, I cast an enchantment spell [Crescent Island Temple] and in response, my opponent cast an instant spell [Origin of Metalbending] to destroy it while my enchantment was still on the stack. The enchantment was destroyed, but the ETB effect of my Temple never actuated, i.e. I never got my 1/1 Prowess Monk creature.
Since the Instant wasn’t a counter, but a destroy effect, it can’t destroy the enchantment until after it’s on the battlefield, therefore, I should have gotten the effect, even if it got destroyed immediately.
1 vote -
disdainful stroke not countering spree spells with additional costs of 4+ game wouldnt allow me to cast the DS all vs smuggler surprise at 9
Disdainful stroke would not cast vs smugglers surprise during mid week magic for some reason. The cost was +9 giving it a CMC of 10, not sure if its not adding these spree spells mana properly but the arena client would not allow me to cast disdainful stroke even though the rules say it counts as a 10 cmc spell.
1 vote
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