MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2885 results found
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Items on the stack yet not resolving
Items on the stack are supposed to resolve. But, I just lost a game where they simply didn't.
I used enchantment to bring creature back from graveyard. It is on the stack.
they put the enchantment back into my hand. The effect should still resolve. But, it didn't.2 votes -
Paradox engine still not banned in Brawl?
Still waiting for one of the most unfun, unenjoyable cards ever to be banned. I press play to play the game, not watch someone play solitaire.
2 votes -
Hand smoothing does not properly account for X cost cards
I am playing a 100-card Brawl deck commanded by Zimone, Infinite Analyst, which contains 20+ X cost spells (cards where the mana cost includes {X}). My deck runs 38 lands, which should statistically produce opening hands of 3–4 lands on a regular basis. Instead, I am consistently receiving only 2-land opening hands and struggling to draw additional lands throughout the game.
I believe this is caused by Arena's hand-smoothing algorithm misclassifying X cost cards. Because the {X} variable resolves to zero when evaluated statically, the algorithm treats these cards as low-CMC spells. With 20+ cards being miscategorized this way, the algorithm calculates my deck's average CMC as artificially low and adjusts my opening hand to contain fewer lands than is appropriate — despite my actual intended casting costs for these spells ranging from 4 to 10+ mana.
This was previously reported (suggestion #40810486 — "Mulligan smoothing does not properly account for 'X' CMC cards") but that thread has since been archived, so I am submitting a new report. The issue appears to still be present and is particularly pronounced in Brawl format where X cost spells are more heavily featured in certain commander archetypes.
Steps to reproduce:Build a Brawl deck with Zimone, Infinite Analyst as commander
Include 20 or more X cost spells in the deck
Run 38 lands
Play 10+ Bo1 games and track opening hand land countsExpected result: Opening hands should average 3–4 lands given a 38-land, 100-card deck.
Actual result: Opening hands consistently contain only 2 lands. In-game land draws are also lower than statistically expected throughout the game.I am playing a 100-card Brawl deck commanded by Zimone, Infinite Analyst, which contains 20+ X cost spells (cards where the mana cost includes {X}). My deck runs 38 lands, which should statistically produce opening hands of 3–4 lands on a regular basis. Instead, I am consistently receiving only 2-land opening hands and struggling to draw additional lands throughout the game.
I believe this is caused by Arena's hand-smoothing algorithm misclassifying X cost cards. Because the {X} variable resolves to zero when evaluated statically, the algorithm treats these cards as low-CMC spells. With 20+ cards being miscategorized this way, the…1 vote -
1 vote
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Prismari, the Inspiration Bug
I was playing a Secrets of Strixhaven Premier Draft. My opponent had a Quandrix, the Proof and some other creatures as shown in the screenshot of the battlefield.
I cast Impractical Joke targeting one of their creatures. The cast Return the Favor selecting both modes to redirect and copy the spell. Their copied version of Impractical Joke had storm from Prismari, the Inspiration
Prismari, the Inspiration reads "Instant and sorceries you cast have storm". However, their copy created from Return the Favor isn't cast. Gatherer rulings specifically cite "The copy made by the effect of Return the Favor's first mode is created on the stack, so it's not "cast" or "activated.""
The changing of targets also doesn't count as my opponent casting an instant or sorcery so Impractical Joke should not have storm.
I was playing a Secrets of Strixhaven Premier Draft. My opponent had a Quandrix, the Proof and some other creatures as shown in the screenshot of the battlefield.
I cast Impractical Joke targeting one of their creatures. The cast Return the Favor selecting both modes to redirect and copy the spell. Their copied version of Impractical Joke had storm from Prismari, the Inspiration
Prismari, the Inspiration reads "Instant and sorceries you cast have storm". However, their copy created from Return the Favor isn't cast. Gatherer rulings specifically cite "The copy made by the effect of Return the Favor's first mode…
2 votes -
ouroboroid
Ouroboroid is VASTLY OVERPOWERED AND RIDICULOUS.
With green mana producers, they have won by the third turn with ZERO effort.
BAN THIS CARD IMMEDIATELY.3 votes -
Krenko Marvin Murderous Mimic
When Marvin, Murderous Mimic is on the field and copies Krenko, Mob Bosses ability, it does not create the full double of tokens, and also negates Krenko from creating them as well.
1 vote -
Damage reduction without an effect or spell
Card not working. I attacked with my 2/5 flyer and my two 0/2 creatures with toughness as damage including the flyer through the back up ability. He has the life gain counter flyer with 10/10 I attacked and he blocked the 2/5 attacking as a 5/5 I cast tower defense moving all my 0/2 to 7/7 and my flyer to 10/10 with the effect somehow after combat my 10/10 died and only did two damage to his 10/10 how is that possible there was nothing on the board that allows for damage reduction.
1 vote -
Journey to Nowhere Achievement
My progress is at 140/150 for the Journey to Nowhere achievement. However, for the past dozen games or so I have been exiling creatures (both my own and creatures my opponent controls) and the counter is stalled at 140.
1 vote -
Jeskai Revelation does not trigger Redirect Lightning
Jeskai Revelation does not trigger Redirect Lightning to redirect the 4 damage to a single target
1 vote -
Bug, card didn't trigger
I had Rackos joins up out, and my opponent destroyed my niv mizzet legendary creature with 2 +1/+1 counters on it and it didnt deal damage to my opponent. He did had a defender out that prevents all noncombat damage to creatures he controls, but it was supposed to deal damage to my opponent... ive uploaded some screenshot.
1 vote -
Instants doesnt work
Instant cant be played in opponents turn even if having mana. Affects all types of gameplay.
1 vote -
infinite turns needs to stop
i just had to sit through an omniscience infinite loop, and my opponent wasn't even really doing anything productive with it, just repeating the same 2 actions over and over. you took it out once because it was so ********* and in your infinite wisdom intentionally brought it back. for a bunch of supposedly smart people you sure do some real stupid things.
3 votes -
Nine lives with both players
My opponent played two nine lives and gave me one of them. Next step he destoyed all cards and I lost the game but his nine lives was also destroyed. It shouldn't be a lost game for me but rather a draw.
1 vote -
faceless agent
Faceless Agent should take a creature of the most prevalent type in the deck. Today using in the Historic Pauper MWM the attached deck, it happened 3 times that the agent took me an other agent instead of the most prevalent creature, that could be the rat or the cyclops. Never happened before. Is it changed the way the agent gets the creature?
1 vote -
recursion and planes walkers bug
in mtg arena, recursion cards such as reanimate are allowing players to bring back planes walkers from the graveyard. planes walkers are not creatures. this doesn't seem fair.
1 vote -
minhas cartas ganhas estao como primeira mesmo nao sendo a primeira ganha
When receiving a card it appears as the first one even though it is not the first one I am opening... there are cards that I have 4 copies of, yet it appears as the first obtained... I have the feeling of losing different cards and even possibly losing the duplicate protection gems.
ao receber uma carta ela aparece como primeira mesmo nao sendo a primeira que estou abrindo..... tem cartas que tenho 4 copias porem ela aparece como primeira obtida .... tenho a sensação de estar perdendo cartas diferentes e ou ate mesmo esta perdendo as gemas de protecao de duplicata
When receiving a card it appears as the first one even though it is not the first one I am opening... there are cards that I have 4 copies of, yet it appears as the first obtained... I have the feeling of losing different cards and even possibly losing the duplicate protection gems.
ao receber uma carta ela aparece como primeira mesmo nao sendo a primeira que estou abrindo..... tem cartas que tenho 4 copias porem ela aparece como primeira obtida .... tenho a sensação de estar perdendo cartas diferentes e ou ate mesmo esta perdendo as gemas de protecao…
2 votes -
Allow toggling off alternate art styles
Magic is a complex game that taxes working memory heavily. This is compounded by complicated art styles that don’t match the printed cards, especially so when the art is “out of universe” like final fantasy etc. we rely on mental shortcuts like art to quickly identify cards. In my screenshot you can see art for “battle at the big bridge”, which isn’t a magic card. Making it worse is the poor accessibility and readability of the text, especially on mobile. While there is a button that seemingly hides these art styles, it doesn’t seem to work. Please allow us to hide these ugly, immersion breaking card arts that change the name of the card!
Magic is a complex game that taxes working memory heavily. This is compounded by complicated art styles that don’t match the printed cards, especially so when the art is “out of universe” like final fantasy etc. we rely on mental shortcuts like art to quickly identify cards. In my screenshot you can see art for “battle at the big bridge”, which isn’t a magic card. Making it worse is the poor accessibility and readability of the text, especially on mobile. While there is a button that seemingly hides these art styles, it doesn’t seem to work. Please allow us to…
3 votes -
Diamond 1 to Diamond 4 after WIN 3rd time
Hello, this is the third time this has happened to me and 2nd time I have reported it. Please take the time to consider a bug item may be needed. I am tired of this problem.
Anyways, I made it to Diamond 1 and won my last battle to move onto the next rank (IE Mythic). Note that I WON. Instead of going to mythic rank it dropped me to Diamond 4. This is the middle of the month so it is NOT a new season. Another excuse I have gotten in the past is that so many people have won matches it somehow pushes me back to Diamond 4. That imo would be very very rare. This is the third time it has happened to me, and I have found complaints online (Reddit, etc) of people experiencing the same thing. I knew this was going to happen so I took a before and after screenshot and made sure to hit the button to generate a log. Please refer to my screenshots attached. What is going on? Can I please get a realistic explanation or perhaps get confirmation that this is a bug? Please take time to consider this and don’t provide a scripted response as I always get. Thank you.
Hello, this is the third time this has happened to me and 2nd time I have reported it. Please take the time to consider a bug item may be needed. I am tired of this problem.
Anyways, I made it to Diamond 1 and won my last battle to move onto the next rank (IE Mythic). Note that I WON. Instead of going to mythic rank it dropped me to Diamond 4. This is the middle of the month so it is NOT a new season. Another excuse I have gotten in the past is that so many people have…
1 vote -
Blue black mill deck has minimum counter play and interactivity
Singularity Rapture followed by Riverchurn Monument is a two card OTK, my opponent hasn't placed a card on the field all game, only lands, if I don't have a counter-spell (which if I'm not playing blue is IMPOSSIBLE) on that turn then there is nothing I can or could have done. The enemy player only interacted with me via spells, I had no chance to interact with any of his cards. One of the dumbest decks to ever exist. Well done wizards!
3 votes
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