MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10212 results found
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Error when entering the game
Since today I can't enter the game on any device. I have restarted the game, and the devices (PC and android) but it doesn't fix it.
3 votes -
Add Alchemy-Free Brawl Queues to MTG Arena
Dear Wizards team,
Historic Brawl is a blast......until Alchemy cards crash the party.
Mythweaver Poq is the poster child: “singleton format” apparently means “unless your commander feels like duplicating lands every turn.” Cool cool cool.
I’m not asking you to delete Alchemy from existence. Just give us players the option to opt out of it. Some of us want to play Magic, not dodge digital gimmicks that feel like that weird uncle who keeps insisting we hear his latest crypto talk at Thanksgiving.
Let players have the choice in how they want to engage with the card pool
Thanks for considering it.
Dear Wizards team,
Historic Brawl is a blast......until Alchemy cards crash the party.
Mythweaver Poq is the poster child: “singleton format” apparently means “unless your commander feels like duplicating lands every turn.” Cool cool cool.
I’m not asking you to delete Alchemy from existence. Just give us players the option to opt out of it. Some of us want to play Magic, not dodge digital gimmicks that feel like that weird uncle who keeps insisting we hear his latest crypto talk at Thanksgiving.
Let players have the choice in how they want to engage with the card pool
Thanks for…
2 votes -
Possible unintended damage bug
Leeching Silver has the text: "Whenever a sliver you control attacks, defending player loses 1 life"
That should be 1 life lost per attacking sliver, per leeching sliver on the board. This appears to work as intended if the leeching sliver attacks by itself, or any other slivers attack by themselves. It seems when the leeching sliver attacks along with other slivers, this effect is applied to each attacking sliver resulting in many times more damage.
PC platform
3 votes -
Archenemy's Charm targeted and exiled my hexproof creature.
On MTG Arena, I had Elenda, Saint of Dusk in play and my opponent exiled her with Archenemy's Charm. Archenemy's Charm is an Instant that "exile(s) target creature" and Elenda specifically has hexproof from Instants. My opponent seemed to be aware of this bug.
3 votes -
Swiftboots
My opponent was able to target my creatures more than once while equipped with Swiftboots. The Hexprof is not working.
1 vote -
Eldrazi temple with blast zone
I was playing in ranked historic, my opponent had a blast zone with 1 counter, a forest and an Eldrazi temple on the ground, and activated the blast zone for 1. How did he do that? The Eldrazi temple shouldn't have given 2 mana since the blast zone isn't an Eldrazi ability.
2 votes -
Simian Sling is not triggering Virulent Silencer - Not Appropriately Triggering effect
Simian Sling is not triggering the
Virulent Silencer posion counters when it is being blocked.0 votes -
Agadeem's Awakening and God-Eternal Rohas don't work
Here are the 2 bugs i discovered. 1. Agadeem's Awakening only allows you to return 1 creature of mana value x instead of as many as I want. 2. God-Eternal Rohas goes directly into the graveyard instead of back to the library
1 vote -
App closes
Mobile app on android will not open. Loads the start sceen but as soon as it gets to the home screen it foreses itself closed. It happend after the last update around 12-10-25.
2 votes -
Can not complete EoE collection.
I'm trying to collect 100% of EoE. On the set collection page, it's showing 99% and that I'm missing one colorless rare. When I try to search for the last uncollected card, nothing comes up.
3 votes -
snakeskin veil vs rides end
snakeskin veils doesnt protect /hexproof) my creature from a rides end ( exile target creature )
look ar the graveyard on pic i send... not much other ways i can show you this....
1 vote -
Poison
In Commander, players start with 40 life, but the poison counter loss condition is still only 10. This feels unbalanced compared to other win conditions, since poison strategies can eliminate players much faster than regular damage-based decks.
I suggest raising the poison counter limit in Commander to 21, similar to the commander damage rule. This change would make poison mechanics fairer and better aligned with the pace and spirit of the format.
Thank you for considering this adjustment!
1 vote -
Ratadrabik, Smeagol, Boromir
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only supposed to activate at the beginning of the end step. Flow of events was: Had Ratadrabik and Smeagol on the board, played Boromir, sacrificed Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated... The way that should have happened, as far as I know, is that he sacrifices Boromir, Boromir bounces back and is not legendary. He could then sacrifice him a second time, but he would not bounce back as he is no longer a legendary creature. Smeagol activates 1 time at the end step, and the turn is over. As a note, the card on the board (thumbnail of Boromir) did not say legendary, but when you click to expand it said Legendary Token Creature. So that may be some clue as to the issue. I don't know why Smeagol activated the way that it did. Smeagol usually only activates once at the end step regardless of how many creatures died. Though that is possibly something to do with the order of operations of bouncing Boromir back within the end step. Though that also seems to be working counter to how it is supposed to.
-Thanks
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only…
2 votes -
Enduring Innocence costing rare wild cards
Trying to finish a deck with 2x Enduring Innocence missing results in an error saying I don't have enough RARE wildcards, but the card itself is MYTHIC. (I currently have 0 rare wildcards and 7 mythic ones, and therefore should be able to craft them.)
2 votes -
Why can’t we go infinite?
We need a fix for infinite combos. We should keep the rope, but my suggestion is if the systems sees us using the so loop of sequence “x” times then we are prompted to pick a number of times to repeat the action. Ie if I make an infinite life loop I should be able to just pick 1million life, and then move on with the game.
3 votes -
Arachnophobia mode
As an arachnophobe, I'm begging you to add an arachnophobia mode to Arena. I've got by alright until now, but Through the Omenpaths will likely make Arena unplayable for me. I'm hoping I can get by by ignoring the art on the cards, but the current loading screen image is too much to handle.
4 votes -
Band players that start matches and then don't play
*Tsuge" is the player's name. The you make me play this guy like 10 times a day and he never he's never there. The player is not there. They don't play the game. They just start matches and don't play ban people that do this reduce Mulligan time to like 10 seconds to avoid these stupid players. It's annoying. It's destroying the game pointless useless. Fix your problems
3 votes -
Infinite Warp Bug
I was in a game where someone was using a creature ability to sacrifice another creature that had been cast for it's Warp cost. This was a normal sacrifice ability, yet the Warped creature was being sent to exile, where they were casting it for it's Warp cost again. They were repeating this process in a constant loop as long as they had the mana for the Warp cost, paired with an ability that was doing direct damage to me whenever the creature was being sacrificed. This was in a ranked match. It is my understanding that the sacrificed creature should not have been able to be constantly loop Warped like that, as the first sacrifice should have sent it to the graveyard.
I was in a game where someone was using a creature ability to sacrifice another creature that had been cast for it's Warp cost. This was a normal sacrifice ability, yet the Warped creature was being sent to exile, where they were casting it for it's Warp cost again. They were repeating this process in a constant loop as long as they had the mana for the Warp cost, paired with an ability that was doing direct damage to me whenever the creature was being sacrificed. This was in a ranked match. It is my understanding that the sacrificed creature…
2 votes -
アップデートのインストールに何度か失敗した
それらのアップデート後のインストールに何度か失敗。
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Sep 17, 2025
No incidents reported today.Sep 16, 2025
Game Update - Through the Omenpaths Prepatch
Completed - The scheduled maintenance has been completed.
Sep 16, 18:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.
Sep 16, 15:30 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.52.00 game update, containing the Through the Omenpaths prepatch.📥 Small download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.
Sep 15, 20:31 UTC
Live Incident - Game Instability
Resolved - This incident has been resolved.
Sep 16, 02:00 UTC
Monitoring - A fix for @MTG_Arena has been implemented, and draft has been re-enabled. Players may need to restart their client to receive the update. We are continuing to monitor the situation to ensure continued game stability.
Sep 15, 23:13 UTC
Update - Update: Players may also experience other instances of game instability, including the ability to login at this time. Our investigation is on-going.
Sep 15, 21:08 UTC
Investigating - We are currently investigating an issue impacting player's abilities to join Draft events. At this time, we have disabled the ability to join Draft events for all players. We will update you with more information as it becomes available.
Sep 15, 21:05 UTC
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https://magicthegatheringarena.statuspage.io/それらのアップデート後のインストールに何度か失敗。
ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
Sep 17, 2025
No incidents reported today.Sep 16, 2025
Game Update - Through the Omenpaths Prepatch
Completed - The scheduled maintenance has been completed.
Sep 16, 18:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.
Sep 16, 15:30 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.52.00 game update, containing the Through the Omenpaths prepatch.📥 Small download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.
Sep 15, 20:31 UTC
Live Incident - Game Instability
Resolved - This incident has been…1 vote -
Quick Draft Quest not completing
Bug: Stuck on Quick Draft from exile after Sept 16 update.
3 votes
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