MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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8850 results found
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Hybrid Battlefield settings causes huge FPS drops on the new Lorwyn - Game becomes unplayable!
The new Lorwyn Battlefield with enabled "Hybrid Battlefield" makes the game unplayable on my computer. The FPS drops below 10. Does not happen on other Battlefield or with "Hybrid Battlefield" disabled.
Other players also report this: https://www.reddit.com/r/MagicArena/comments/1qiazgb/new_battlefield_causes_memory_leaks/2 votes -
1 vote
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Champion of the Weird and Lasting Tarfire interaction.
My opponent had Champion of the Weird and used the card's ability on their turn to force me to Blight 2, putting -1/-1 counters on my creatures.
I had Lasting Tarfire in play.
Lasting Tarfire says at the beginning of EACH end step, deal 2 damage to opponent if I put counters on my creatures. This effect did not trigger at the beginning of my opponent's endstep.
This was my final loss on the sealed event, and I think the game would have had a different outcome if the Lasting Tarfire dealt the damage I think it should have.
Very disappointed on an otherwise very fun set.
My opponent had Champion of the Weird and used the card's ability on their turn to force me to Blight 2, putting -1/-1 counters on my creatures.
I had Lasting Tarfire in play.
Lasting Tarfire says at the beginning of EACH end step, deal 2 damage to opponent if I put counters on my creatures. This effect did not trigger at the beginning of my opponent's endstep.
This was my final loss on the sealed event, and I think the game would have had a different outcome if the Lasting Tarfire dealt the damage I think it should have.
Very…
2 votes -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Exile Mechanic Bug
If you Exile my enchantment from play until your permanent leaves the battlefield. My exiled enchantment should not be activating on your upkeep AS IT'S BEEN REMOVED FROM PLAY!!!
2 votes -
Ashling
Hello!
I purchased the Ashling Brawl deck on MTG arena, however when I try and use it it says that Ashling is not a card that I have, and is unable to be crafted with Wildcards
2 votes -
Roiling Vortex Enchantment / Not Dealing damage properly
I was playing in Historic battle. An apponent played "Roiling Vortex" Enchantment during our battle and they also played "Dragonmaster Outcast" but every time Dragonmaster Outcast created a 5/5 Red Dragon Creature, Roiling Enchantment would only deal 1 damage to the opponent and not 5 damage as the card states it should "if no mana was spent to cast the spell, this enchantment deals 5 damage to that player.
1 vote -
Bug
Unholy Annex damage goes through Ancient Adamantoise effect
1 vote -
Game keeps kicking me to the lobby
I'm going to keep posting about this until it gets fixed.
I get kicked back to the lobby several times during a game. This causes many other issues aside from the sheer annoyance of it. Controls often break when I come back in (e.g, cannot click individual cards to attack), my timer starts to run out and sometimes I've lost my turn or even the entire game due to this. Managing time becomes impossible. It's difficult to manage responses when you get kicked out constantly. And, IT'S ANNOYING AF.
I know I'm not the only one experiencing this. The game is UNPLAYABLE in this state. Fix it.
I'm going to keep posting about this until it gets fixed.
I get kicked back to the lobby several times during a game. This causes many other issues aside from the sheer annoyance of it. Controls often break when I come back in (e.g, cannot click individual cards to attack), my timer starts to run out and sometimes I've lost my turn or even the entire game due to this. Managing time becomes impossible. It's difficult to manage responses when you get kicked out constantly. And, IT'S ANNOYING AF.
I know I'm not the only one experiencing this. The game…
3 votes -
Ward warning with Redirect Lightning
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is correct, and since my opponent controlled the ability, the ward cost does not need to be paid. My problem is that if that warning showed up for someone who was less confident in the rules, they might believe that the play wouldn't work and not cast their spell.
I believe the best thing to do would be to disable the ward warning from appearing in this and similar scenarios. The issue is that when I click on their ward creature in this case, I am choosing new targets, NOT targeting it with a spell or ability. That is the distinction that is not being made with the ward warning.
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is…
3 votes -
{BUG]Earthen Ally
Japamese card text wrong.
adjustment value +1/+1
+1/+0 right3 votes -
Ban Bloodthirsty Conquerer
Bloodthirsty Conquerer needs an immediate ban. There are numerous cards that make it go infinite.
In the last game I played, my opponent was down to 2 lives. They played a card that allowed them to gain one life and I had to sit there and watch my lives drain to 0.
Infinite combos should be banned in standard, and many people are exploiting this just as they did Leyline of Resonance.
21 votes -
Option to cast Increasing Vengeance not triggering
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies." As far as I can tell, I'm not misunderstanding the card text and I should be able to copy Lightning Helix using Increasing Vengeance, but Lightning Helix just resolves on the stack and goes to the graveyard with no option to cast Increasing Vengeance triggering after casting Lightning Helix.
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant…
4 votes -
Brawl Matchmaking broken
Seemed to be some weird glitches in Brawl matchmaking. Every game is either against a Strip Mine lock or some other ******** like Rofellos/Tifa. How about some bans to make this game less ******* miserable??
6 votes -
When people just sit there and don't do anything on the FIRST TURN for 5 minutes straight, ban or limit their account.
When trolls take an eternity to not take their turn, they should be penalized. Ban em. 24 hours the first time, 3 days the next, up to a perma ban. It ruins the game. I can do anything I want in my spare time. I am not going to play a game where some ******* just sits there doing nothing for 5 minutes without penalty. If want just trolls to play, good your model accepts that behavior.
3 votes -
Apparent bug - Viggo end of Ig's Crossing
Opponent cast Viggo for its transformation cost. This appears to be a bug as the card should be first cast and then transformed. Instead, opponent was able to cast the transformed version right out of their hand. This is the second time I've encountered this, but when I had Viggo I wasn't able to cast it that way.
4 votes -
mockying bird was cast for x=1 and it coppied a creature with cmc of two
mockying bird was cast for x=1 and it coppied a creature with cmc of two
1 vote -
rant
As a long time Magic player, I find Arena to be the worst MTG digital product ever made and that includes the PS1 game. When a game is so broken that the support staff has to constantly assure the players that things are working as intended, that's a problem. Broken shuffler, broken match maker, the servers are as stable as a tweeker looking for their next fix, the player base is either netdecking or they get mana screwed. There's no quality of life features at all. No way to choose what level of gameplay you're after. The digital packs have 8 cards vs the physical packs having 15. The really astonishing part is, digital packs cost as much as the physical packs. You get robbed of 7 cards for the same price. Sparky is braindead and refuses to block lethal damage with a valid blocker on the field. Effects don't work as the cards state. For example, Doubling Season. Planeswalkers will enter with twice the loyalty counters, but, Doubling Season will not put twice the counters on them when their + abilities are used. Protection sometimes works, sometimes it doesn't. I've been playing Magic since 1993. I'm beyond familiar with how the rules work. This has gone from a game I used to enjoy to an incredibly foul facsimile of a game I used to enjoy. There's no fun to be had on Arena. When the game itself asks if you had fun during a match, that's indicative of them knowing the game isn't fun. They do nothing to deal with the problems that exist in the game. Legacy cards that are banned are sometimes legal in games, and sometimes not. I somehow came into 4 Lightning Bolts that I can't add to a deck without burning mythic rare wild cards. Same with the Dark Rituals that I pulled from packs. What is going on with that?
Rant over.
As a long time Magic player, I find Arena to be the worst MTG digital product ever made and that includes the PS1 game. When a game is so broken that the support staff has to constantly assure the players that things are working as intended, that's a problem. Broken shuffler, broken match maker, the servers are as stable as a tweeker looking for their next fix, the player base is either netdecking or they get mana screwed. There's no quality of life features at all. No way to choose what level of gameplay you're after. The digital packs have…
1 vote -
Golos activation without colored mana
Opponent activated Golos with only blue mana plus one talisman. Screenshot shows no green mana was possible, just after Golos activation.
1 vote -
blackscreen
llevo 3 dias que al arrancar arena se me queda la pantalla en negro
2 votes
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