MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
3476 results found
-
Mondo Gecko Bug
Mondo Gecko says discard a card it becomes the color of your choice until end of turn and gains hexproof from that color. When it deals combat damage draw cards equal to the number of permanents your control of that color.
It drew my opponent tow cards in the following turn even if they didn't discarded a second card to have it become red, because they controlled another red permanent.
2 votes -
Badgermole cub deck
Could someone please explain to me what to do in the following situation when im on the draw?
Opponent turn 1
Land, gene pollinator
Turn 2
Land, badgermole cub, mockingbird
Turn 3
Ouroboroid, ourobouroid.I have 2 lands. I shoot the sheriff the first ouroboroid then lose spectacularly. I struggle to imagine literally any combination of cards in standard that arent "gimp yourself agaisnt every other deck by playing 4x spell snare and pray" that realistically gets out of this situation.
Its really absurd that BMC hasn't been banned yet.
3 votes -
Seize The Spoils
Couldn't play This seize the spoils in my hand. Even after entering full control and stopping phases from auto passing. It gave me the option to play it before my draw step which was strange. But at no other point after that.
1 vote -
admirably artisan achievement not working
admirably artisan achievement is not working. I have won two games with no rares or mythic rares in my deck or sideboard in ranked matches and I have not been awarded with any wins
1 vote -
Sideboarding particular card into deck not possible in Standard BO3 Historic
During a BO3 Historic game (2/3), I was unable to add certain cards (2 types) to my deck during sideboarding. I could add or remove other cards, however.
2 votes -
Ashling Rimebound needs no transformation apparently
A player that I played against in MTG Arena played Ashling Rekindled, and then transformed it into Ashling Rimebound to get the extra mana to cast instants/sorceries. Every subsequent turn, though, they still kept getting the mana even though it had been transformed from Ashling to Rekindled back to Ashling Rimebound. It just triggered during the first mana phase every turn. I don't think that's how it's supposed to work.
1 vote -
Opponent never dies by timer running out
Opponent quit the game, his Tmer runned out several times but it keep on recycling, passing action then creating a new timers
2 votes -
CARDS RUNNING OUT DIDN'T FORCE A LOSS
Ran into a deck today running improvising capstone, return the favor, sea gate restoration and decorum dissertation - not sure all of those matter but those were the emblems and no other cards on the battlefield granted the ability not to lose the game...
my opponent was not forced into a loss when he ran out of cards. I don't know how to reproduce it, not sure how it was produced in the first place. I am just certain a loss was not forced after all cards had been drawn by my opponent with nothing on screen showing me it should be that way. players name was bonnercourke / deck commander was cormela, glamour thief. format was brawl
Ran into a deck today running improvising capstone, return the favor, sea gate restoration and decorum dissertation - not sure all of those matter but those were the emblems and no other cards on the battlefield granted the ability not to lose the game...
my opponent was not forced into a loss when he ran out of cards. I don't know how to reproduce it, not sure how it was produced in the first place. I am just certain a loss was not forced after all cards had been drawn by my opponent with nothing on screen showing me it…
1 vote -
Need My Gold Back or Cosmetic Issued
Please give me my gold back (8000) as it appears the store cosmetics aren't working properly. I bought TMNT Arcade style 4 pack. You took my gold pretty easily but no cosmetic issued. Just forget the cosmetic and issue my 8000 gold back and this fixes everything.
1 vote -
End of turn color changing effect didn't end at end of turn.
- Give us the steps to reproduce the bug
I was playing Quick Draft Lorwyn Eclipsed. A few turns into a match the following happened.
During my opponent's first main phase, they cast Sunderflock. With Sunderflock's enter the battlefield trigger still on the stack, I tapped Tam, Mindful First Year to use its ability on my Mischievous Sneakling. The Mischievous Sneakling changed to all colors. Sunderflock's trigger resolved returning my Luminollusk and my Tam, Mindful First Year to my hand. The game progressed to the end of turn. At the end of turn, Mischievous Sneakling's colors should have reverted back to Blue and Black. Instead, Mischievous Sneakling remained all colors.
During my first main phase, my Mischievous Sneakling was still all colors. Also, the Vivid symbol on the Luminollusk in my hand indicated that my permanents in play were all five colors. At this point, my only permanents in play were Mischievous Sneakling, Lands, and Firdoch Core. When hovering my cursor over Mischievous Sneakling I could see in blue text on the card indicating that the color had been changed to all colors.
Later, I cast Tam, Mindful First Year. When Tam, Mindful First Year entered the battlefield, the colors of my Mischievous Sneakling changed to blue and black. Also, the Vivid symbol on the Luminollusk in my hand indicated that my permanents in play were three colors, Black, Blue, and Green.
-
Note which platform you’re using (PC, Steam, Mac, Android, or iOS)I play on PC.
-
Enter the actual results you’re experiencingA color changing effect that should have ended at end of turn didn't.
-
Enter the expected results of the featureEffects that end at end of turn should end even if the source of the effect has changed zones.
-
Add any relevant screenshots/videosI don't have any screenshots or videos.
-
If you found a workaround, please add workaround steps.I didn't find a workaround. I don't save my log files.
- Give us the steps to reproduce the bug
I was playing Quick Draft Lorwyn Eclipsed. A few turns into a match the following happened.
During my opponent's first main phase, they cast Sunderflock. With Sunderflock's enter the battlefield trigger still on the stack, I tapped Tam, Mindful First Year to use its ability on my Mischievous Sneakling. The Mischievous Sneakling changed to all colors. Sunderflock's trigger resolved returning my Luminollusk and my Tam, Mindful First Year to my hand. The game progressed to the end of turn. At the end of turn, Mischievous Sneakling's colors should have reverted back to…
2 votes -
Bug Paying for Spells with both Convoke and Phyrexian Mana
Same issue if casting spells exiled with hoarding broodlord and also paying phyrexian mana with k'rrik son of yawgmoth. Unable to upload video of bug.
2 votes -
Resonating Lute not functioning as expected
While Resonating lute is on the board and I have the mana to cast spells with the lands that I have, I can tap lands for two mana of any color just fine, but not if I only have one land. I had Vibrant Outburst (an instant) in my hand, and my command tower on the board, not tapped. With Resonating Lute on the board, I should have been able to tap the command tower for 2 mana and cast Vibrant Outburst, but the turn auto-ended, and I was not able to play the instant on my priority. This is not correct.
While Resonating lute is on the board and I have the mana to cast spells with the lands that I have, I can tap lands for two mana of any color just fine, but not if I only have one land. I had Vibrant Outburst (an instant) in my hand, and my command tower on the board, not tapped. With Resonating Lute on the board, I should have been able to tap the command tower for 2 mana and cast Vibrant Outburst, but the turn auto-ended, and I was not able to play the instant on my priority. This is…
1 vote -
arnyn
While playing in the Secrets of Strixhaven prerelease on MTG Arena, my opponent's Arnyn, Deathbloom Botanist triggered incorrectly. She was the only creature to die during a turn, but her ability to drain life still triggered.
1 vote -
Essenceknit scholar
When you sacrifice a creature such as with mobolize mechanic it doesn't trigger thr draw effect on end step
1 vote -
Cards not working
Codex verifoirous or whatever when used would not allow to use blue mana from the ability or even when I used actual blue mana from lands on textbook tabulator specifically. Didn't take a screenshot. Will attempt next game if it happens again.
1 vote -
silverquill
Silverquill, the Disputant + End of the Hunt
It looks like a bug to me that cost me a game and ended my sealed deck event :(
I have Silverquill, the Disputant in play while I cast End of the Hunt. It triggers Casuality 1. I sacrificed Silverquill, the Disputant to pay for the Casuality cost. Then End of the Hunt resolves ONLY ONE TIME. My expectation was that I get a copy of the spell, as I paid for the casualty cost.
If this is a bug, can you please redeem me a sealed event. I wanna continue playing.
1 vote -
Phyrexian Tower
While attempting to craft Phyrexian Tower in MTG Arena(PC, steam, Win10), the game requests Rare wildcard(s) instead of Mythic wildcards to create.
1 vote -
Unable to assign blockers after disconnect and reconnect
After disconnecting and then reconnecting, I was unable to assign blockers to the enemy attackers. Even after 4+ restarts, the game was still broken. I was playing my first sealed strixhaven draft and it ruined a close game.
2 votes -
Alania and vivi
While both vivi and Alania were out my first sorcery triggered vivi but not Alania. I still won but only because opponent quit. Every turn my spell would trigger vivi but not alania.
1 vote -
New Set Quests Completed Early
Hi, I played some Arena this morning thinking that the three quests I had sitting around were quests from previous days, so I completed them to make room for the new quests given upon the release of a new set. The ECL Mastery had already expired, so I got no XP at all; just now, I logged back in, and I do not have 3 new quests, so I am 1500 XP behind on my TMT mastery pass for no reason at all. Why would you grant the quests early so that players can make the mistake of completing them early? It makes no sense. The quests should be enabled for everyone when the set actually drops; since the ECL Mastery was already expired, they couldn't even have been used to finish that mastery pass off!
Hi, I played some Arena this morning thinking that the three quests I had sitting around were quests from previous days, so I completed them to make room for the new quests given upon the release of a new set. The ECL Mastery had already expired, so I got no XP at all; just now, I logged back in, and I do not have 3 new quests, so I am 1500 XP behind on my TMT mastery pass for no reason at all. Why would you grant the quests early so that players can make the mistake of completing them…
2 votes
- Don't see your idea?