MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4014 results found
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No way to scroll through cards if you have more than 25 in your hand
When I draw more than 25 cards I can't select the ones on the sides. They go off the screen and you can only see the middle ones. This causes forfeits and other issues. This happens as well with Muldrotha when you are presented your graveyard with you hand and can't select anything. This will happen on a tablet, computer, and phone for me.
If there was a way to scroll through cards in your hand/graveyard that would be helpful so you can see and select all of your cards. I have lost a lot of games just because I couldn't use the card I needed because it was out of sight or too far on the side of the screen to select.
When I draw more than 25 cards I can't select the ones on the sides. They go off the screen and you can only see the middle ones. This causes forfeits and other issues. This happens as well with Muldrotha when you are presented your graveyard with you hand and can't select anything. This will happen on a tablet, computer, and phone for me.
If there was a way to scroll through cards in your hand/graveyard that would be helpful so you can see and select all of your cards. I have lost a lot of games just because I…
2 votes -
Not able to change format on my decks
In not able to change format on my decks. This is in MacOs, Iphone, Windows 11 and use of steam. The drop down meny is hidden in behind. See attached photo you can see that "standard" selection is written behind. Not able to select anything.
3 votes -
Bug with sealed draft gems/packs
I’m having issues with receiving gems/packs after wins for sealed avatar event. I’ve gotten 3 wins so I should have won multiple packs and gems but haven’t. This is for IOS
4 votes -
Jump In - Cant claim last reward
I've been facing varied samples of minor technical issues since the release of ATLA's set. Now, playing the jump-in I cant claim the last reward, even tho I've had more than 7 wins. Its not a big issues, but just wanted to report. Ty!
4 votes -
weekly and daily rewards don't fully reset
Sunday Dec 21 my rewards for both daily and weekly were reset except it said I had 3 wins. (i haven't played since the reset). Last day I played I had 3 wins. This has happened multiple Sundays in a row and since rewards are weighted highly on your first 4 wins I'm missing out on a lot of gold and gems.
4 votes -
I have a tutorial message that keeps showing up every time I go to the main page
I have a tutorial message that keeps showing up every time I go to the main page, The message is "what an adventure, etc...."
3 votes -
Sliver creatures attributes not propagating properly
Good morning. When I modify Sliver creatures with creatures with the mutate mechanic (eg. Cloudshredder Sliver mutated by Vulpikeet) with Sliver Hiverlord on the battlefield, the sliver creature retains its sliver type but does not retain the “indestructible” attribute which it should get from Sliver Hivelord. It appears that this is a bug in the mechanics.
2 votes -
Things dying at the same time when casting through sacrificing creatures.
My understanding of the rules of magic when casting a spell you announce "I am casting this spell, now I will pay for it". Specifically I want to cast a Hexing Squelcher. To pay for it I want to sacrifice my Skirk Prospector and my Pashalik Mons. When I do Mons does not see the Skirk dying, giving me 1 less trigger than I expect to get. The interaction is similar what Krark-Clan Ironworks was doing in modern a bunch of years back. Was this interaction changed? Is it properly put into mtga? If so, how do I make it so that I get both triggers? If not, my suggestion/bug report is that it gets added.
My understanding of the rules of magic when casting a spell you announce "I am casting this spell, now I will pay for it". Specifically I want to cast a Hexing Squelcher. To pay for it I want to sacrifice my Skirk Prospector and my Pashalik Mons. When I do Mons does not see the Skirk dying, giving me 1 less trigger than I expect to get. The interaction is similar what Krark-Clan Ironworks was doing in modern a bunch of years back. Was this interaction changed? Is it properly put into mtga? If so, how do I make it…
1 vote -
Achievements should be retroactive
Just came back after a 1yr break. Before that break I played religiously non-stop since the app was released.
wahoo... achievements for all my hard work & dedication to the craft... yay... 🙄 except that its not retroactive. This feels like more of a slap to the face than a reward for loyalty & effort.
Its not like its too complicated for the devs to figure it out. I played ESO on the pc for years then dropped the game for several more years, but when I installed ESO to my Xbox & signed into my old account, I got spammed wirh dozens of retroactively awarded achievents for like 3 minutes straight.
Don't get me wrong. I like the feature, I just think we deserve a bit than a 'hey thanks for playing, now do it all again' situation.
Just came back after a 1yr break. Before that break I played religiously non-stop since the app was released.
wahoo... achievements for all my hard work & dedication to the craft... yay... 🙄 except that its not retroactive. This feels like more of a slap to the face than a reward for loyalty & effort.
Its not like its too complicated for the devs to figure it out. I played ESO on the pc for years then dropped the game for several more years, but when I installed ESO to my Xbox & signed into my old account, I got…
2 votes -
banning cards
The new food chain card and recruiting the guard cards should be banned from be put in the same deck together you wont get a but a single turn and they can infinately draw cards untill they can take you out in the first turn
2 votes -
Confirmation prompt needed
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything smaller than a Tablet.
The option for confirmation could even be in options so people who don't need it can turn it off/on.
It would be a simple fix that could make the game enjoyable.
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything…
2 votes -
Couldn’t block after a client crash on iPad
I was playing Sealed Lorwyn and was 6-2, and about to win my 7th game.
The game took a very long time with a slow opponent. Then his deck ran out, so he did one final desperate attack. All I had to do was block and I’d win, but for some reason my client crashed!
I opened the client as fast as I could, but once I was back in I couldn’t drag/select any characters to block.
I tried reopening the client and again it didnt work.My opponent had this elf that when it attacks it has to be blocked if able. So The first thing I did was assign one creature to block that elf. Instantly after I did that, the crash occured. Ever since I logged back in, assigning any blocker became impossible.
I ended up losing the game by running out of time to assign blocks. It felt like the game crashed and couldn’t handle block assigning as soon as that elf attacked… his entire board hit my face and I couldn’t do anything.
Most frustrating experience I ever had playing… this was a guaranteed win in a paid format, so missing out on gems because of a bug is super frustrating.
I was playing Sealed Lorwyn and was 6-2, and about to win my 7th game.
The game took a very long time with a slow opponent. Then his deck ran out, so he did one final desperate attack. All I had to do was block and I’d win, but for some reason my client crashed!
I opened the client as fast as I could, but once I was back in I couldn’t drag/select any characters to block.
I tried reopening the client and again it didnt work.My opponent had this elf that when it attacks it has to be…
3 votes -
Draw
An intentional draw button should be an option in ranked matches. Just finished a game with mill while playing temur reclamation and it should have been a draw my 4 nexus of fates where recycling into my library and my opponent was not getting another turn because I could cast nexus on my end step. Would have been nice to offer a draw so neither lost rank instead of playing the same sequence until one of us got too bored to sit through it.
2 votes -
Report Bug
Hi there ! I can't change the companion in any of my decks.
The issue remains after repairing the game files.Hola ! No puedo modificar el compañero en ninguno de mis decks.
El problema persiste incluso después de reparar los archivos del juego.2 votes -
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few structural changes and a more confident use of the tools that a digital-only environment allows.
Rebalancing non-digital cards: a solution that adds friction over time
Digital rebalancing made a lot of sense as an initial experiment, and it still does when applied to Alchemy or fully digital designs. However, over time it has become clear — at least from my experience — that applying rebalances to iconic, non-digital cards creates unnecessary confusion and frustration.
Cards such as:
Agent of Treachery
Orcish Bowmasters
Teferi, Time Raveler
Omnath, Locus of Creation
Alrund’s Epiphany
The One Ring
are just a few examples of printed, highly iconic cards that now exist in modified digital versions within Historic. This fragments player expectations, complicates deck evaluation, and makes the format harder to approach and reason about — especially when moving between formats or discussing card power in general.
I want to stress that these are representative examples, not an exhaustive list. My feedback applies to all non-digital cards that are currently rebalanced in Historic.
Wizards already took a step in this direction
Importantly, this isn’t just theoretical. A few months ago, Wizards already moved away from this philosophy by restoring The Meathook Massacre and Fires of Invention to their original versions and handling them through bans instead of rebalances.
That decision felt like a very positive correction, and to me it strongly suggests that the team already recognizes the long-term issues caused by rebalancing printed cards. My proposal is simply to continue consistently along that same path with the rest of the affected cards.
A cleaner alternative: original versions, bans, and restrictions
Rather than rebalancing non-digital cards, I believe Historic would benefit from a clearer and more coherent approach:
Use original printed versions of non-digital cards.
Ban cards when they are truly unhealthy for the format.
Introduce restrictions (1 copy per deck), similar to Timeless, as an intermediate and very powerful tool.
Restricting a card preserves its identity and excitement while preventing repetitive or broken synergies. It encourages more diverse deckbuilding and avoids the binary “playable vs unplayable” outcome that bans often create.
Personally, I think this restriction model could be valuable not only for Historic, but potentially as an experimental tool in other formats as well.
Encouraging controlled unbans and experimentation
In the same spirit, I’d also like to encourage re-evaluating long-banned cards. Historic has changed dramatically over time, and the card pool now includes many more answers and interaction points than when some bans were originally issued.
Cards such as:
Field of the Dead
Memory Lapse
Uro, Titan of Nature’s Wrath
Veil of Summer
(and others) could potentially be reintroduced under close monitoring, with the understanding that they can be quickly banned again if they prove problematic.
The key point is not that all of these cards must remain legal, but that there should be less fear around testing and adjusting.
Closing thoughts
Historic is uniquely positioned as a digital-only format. That flexibility is one of its greatest strengths. Leaning into experimentation, being willing to make changes — and even to correct them shortly after if needed — would, in my opinion, bring far more benefits than risks.
Some issues are inevitable whenever changes are made, but the long-term gains in clarity, consistency, and player trust seem well worth it.
Thank you for taking the time to read, and for the continued work on MTG Arena and its formats.
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few…
3 votes -
Just overall state of the game 2026
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip mtg
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip…
2 votes -
Bug - Unable to play at all
IOS
After finishing the 5 initial training duels where you get the starting cards I am unable to log in the game anymore (tried several times for 2 days. The game starts to load but then just gives some network error althought when I try the option to check status all seems correct.
PC - Windows
I tried playing through Steam on my PC running Windows as well. I dowloaded the MTG Arena, signed in with the same credentials and got the exact same problem. So, the issue is not related to the platform3 votes -
High Perfect Morcant proliferate
Was playing brawl with Morcant and every time i use the proliferate ability it just doesnt work. I am able to target both my creatures and my oponents but nothing happens.
2 votes -
Fairy
Every time I come back to the menu from a match or just opening the app, the tutorial fairy will do the “What an adventure! You’re on your way to becoming a great plainswalker. You’ve got a quest. If you complete it, you’ll get a reward. Go here when you’re ready to play again”. It’s been like 3 months of this and I keep hoping to see it patched with every passing update. I am on mobile iOS
3 votes -
Premier Draft Deck Building Screen Issue
On the deck building screen for the currently ongoing Avatar Premier Draft, if you edit your deck and then move to the deck details screen, you will no longer be able to return to the editing screen, and the only way to return is to select Change Deck.
4 votes
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