MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3356 results found
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Pay To Win
On va rétablir quelques vérités sur ce jeux:
c'est devenus un vraie Pay to Win, pour un jeux de carte, c'est tous de même le comble de la malhonnéteté de la part de l'entreprise qui exploite cette licence.
A toutes celles et tous ceux qui font des achats sur ce jeux, vous avez pas l'impression de n'être plus que des vulgaires BOT qui font que jouer les cartes que le jeux vous donne à la pioche sans même plus à avoir à réfléchir, tellement vos pioches de cartes sont évidentes en fonction de la situation?
Quand vous arborez un titre comme "Spécialiste des ouvertures", "Drafter déterminé" ou encore "Collectionneur", nous voyons dessuite que nous avons en face un pauvre névrosé qui achéte les victoires parce qu'il ne sait pas construire un deck.
Quand vous gagnez une partie avec un deck de 250 cartes au 4éme tour, vous vous imaginez quoi?.... que l'adversaire n'a pas compris que vous remplissez les poches de cette entreprise parce vous ne savez pas construire un deck?
Quand vous rencontrez un adversaire qui ne peut quasiment rien jouer alors que vous avez une sortie de carte en parfaite adéquation avec la synergie de votre deck, vous coroyez que vous savez jouer ou qu'avec tous l'argent que vous donner à ce site, ils sont obligés de vous faire gagner même si vous jouer mal?
Quand vous achetez un deck préconstruit sur ce site et que vous gagnez plein de partie, vous pensez que c'est le deck qui est bien construit?......non!! vous avez payé pour gagner car quand on sait jouer, on accumule des pièces qui permet de prendre des booster et construire les mêmes deck que vous payez et ça, gratuitement!!!
On va rétablir quelques vérités sur ce jeux:
c'est devenus un vraie Pay to Win, pour un jeux de carte, c'est tous de même le comble de la malhonnéteté de la part de l'entreprise qui exploite cette licence.
A toutes celles et tous ceux qui font des achats sur ce jeux, vous avez pas l'impression de n'être plus que des vulgaires BOT qui font que jouer les cartes que le jeux vous donne à la pioche sans même plus à avoir à réfléchir, tellement vos pioches de cartes sont évidentes en fonction de la situation?
Quand vous arborez un titre…
1 vote -
Lost event due to infinite loop lock bug, should have been a draw or a loss for opponent
I was about to win my last match in a Historic Event I paid gems for.
During their turn they got into some sort of infinite loop with healing and putting counters on creatures.
I had enchantments where i LITERALLY was unable to lose the game.
The timer took MY time away instead of taking theirs or making it a draw.
I was unable to interact with anything or respond, it just kept taking my timeouts when it was not even giving me
an option to do anything.
They should have gotten the lost not me.1 vote -
Callous bloodmage soft lock
Anytime I play Callous Bloodmage in brawl as of 05/16/2026, it brings up two effect options but I’m unable to choose anything, as well as it looks like it’s still trying to do the animation for the rest of the options. I can still interact with anything else like normal, but then the timer starts because I can’t pick anything.
1 vote -
In the rules players are allowed to cut opponent's decks this privileged is being denied.
Please let us cut opponents decks before play.
1 vote -
The Ooze, Windcrag Siege, and Double Season interaction creates an unbreakable situation
When playing with The Ooze, Doubling Season, and token generating permanents like Windkrag Siege, or Elspeth Storm Slayer the mutagen tokens can quickly outgrow all other tokens. For example I had one doubling season in play, two Windkrag Siege, and one The Ooze and one Elspeth Storm Slayer. So I was generating 8 goblin tokens at the start of the turn. I then used Air Temple and Elspeth to give them all +1/+1 counters which doubles from doubling season for a total of 4 counters each. Then my opponent wiped the board. The second time that happened I hit 250 mutagen tokens immediately during my opponent's turn. Now I was stuck because all of my creatures were generated this way. None would spawn so I couldn't use any mutagen tokens unless my opponent plays creatures. Even when they did play creatures and I would get another one or two out they would be removed and I'd be right back in the same situation. I assume in practice infinite token generation is an issue so limits make sense but I feel like there should be some wiggle room here so that getting unstuck is possible.
When playing with The Ooze, Doubling Season, and token generating permanents like Windkrag Siege, or Elspeth Storm Slayer the mutagen tokens can quickly outgrow all other tokens. For example I had one doubling season in play, two Windkrag Siege, and one The Ooze and one Elspeth Storm Slayer. So I was generating 8 goblin tokens at the start of the turn. I then used Air Temple and Elspeth to give them all +1/+1 counters which doubles from doubling season for a total of 4 counters each. Then my opponent wiped the board. The second time that happened I hit 250…
1 vote -
buy gems
I am unable to buy gems (android), every time I try (even different devices) it gives me the 'Error You already own this item'.
I tried reinstalling magic arena, i tried clearing cache for play store, nothing seems to work. Is there anything you can do? Honestly I would give you my account password if that let you investigate this better LOL
1 vote -
stompted by the foot card gives -5/-5 without kicking the card
Just played a game where the opponent used Stomped by the Foot card 2 times in the game one to kill a 2/3 and one to kill a 4/4 and he never payed the kicker cost. so it should not have killed either one of them.
2 votes -
kavaero can target out side a graveyard
I there was not the target card in a graveyard - Ulamog.
not in neither graveyards.
there is one in his hand though. and in the exile.
the log is included for further investigation.1 vote -
eaten alive
Eaten alive didn't trigger after sacrificing.
2 votes -
Bug/ creaturen tokens die even though non combat dmg is less than thougness
Two games in a row this happened
A 7/7 flying dragen token died to 4 non-combat dmg
The game after a 5/5 flying dragon token died to 3 non-combat dmg
There was no creature with deathtouch involved1 vote -
Replace "Decline" and "Take Action" with appropriate command names.
Get rid of "Take Action" when prompting actions, put specific actions in the big orange letters.
Example: When prompting to return to command zone, it's very easy to accidentally choose "take action" when you use an ability that would return them to play. You wouldn't make that decision in real life, why would you do it here?
If you play a card that says "when creature dies, return it to the battlefield.". Ideally, it shouldn't prompt you to return it to the command zone if you're the one that cast it. It makes zero sense that you would even accidentally do that ever in any way if you purposely cast a spell which has the sole purpose of not putting it in the command zone.
Same with Airbending things. If you pick something that says "Airbend target creature", the opponent wouldn't put it in the command zone likely, it should give two options. One: "Airbend" or "Command Zone" both lit up the same color, not one grey and one orange."
This system is very frustrating for mechanic heavy decks.
Get rid of "Take Action" when prompting actions, put specific actions in the big orange letters.
Example: When prompting to return to command zone, it's very easy to accidentally choose "take action" when you use an ability that would return them to play. You wouldn't make that decision in real life, why would you do it here?
If you play a card that says "when creature dies, return it to the battlefield.". Ideally, it shouldn't prompt you to return it to the command zone if you're the one that cast it. It makes zero sense that you would even accidentally…
2 votes -
Scute swarm
Scute swarm is maxing out at 247 copies even when you should have a lot more as soon in screen shots provided. Please fix
2 votes -
Vibrance
Sometimes when attempting to cast vibrance the android client (possibly others as well) will not give me the option to pay double red and double green only either or.
2 votes -
Jump In deck not giving proper contents
Lorwyn Jump-In not giving the proper contents. Elves Vivid gives you only 3 forests and an Overgrown Tomb for a primarily green deck, and 3 plains when no white pips are present. Almost impossible to win.
3 votes -
Hire more Arena devs (rant)
Hasbro, you NEED to hire more developers, and otherwise give more support to the digital face of your billion-dollar game. There are too many issues to list; just play the game and they'll readily become apparent.
It feels as if there are just enough people to work on the deluge of set releases and only one person doing quality control.
The Lorwyn Jump In Midweek Magic event broke me.
3 votes -
Automatic pass pack in draft without picking card bug
2 times in different draft with time remaining on my end to pick a card from a pack, it automatically passes without letting me pick a card, in the end I finished with less cards total, both time was the first pick, and ended mattering in the overall construction of the deck, I want my gems back for this was not what I spent them for
2 votes -
Wrong rewards
Received 3 Edge of Eternities boosters instead of Lorwyn Eclipsed boosters when reaching the 4th level of Mastery Pass
3 votes -
MWM Jump In unplayable deck
I picked pack 1 elementals, pack 2 vivid, now I have an unplayable mess with 4 plains and no white spells that struggles to cast anything because of the heavy color requirements with such bad mana. It has 1 dual land, and that's it. 4 "colorless" plains in a 17 land deck. Please let us change the manabase of jump in decks or at least be mindful of this when building your halfdecks. Or just don't offer multicolored packs if the mana is not going to work.
Image attachment doesn't work so: https://www.reddit.com/r/MagicArena/s/BXr0FHQ0gK
3 votes -
Dawnhand dissident + Soul cauldron
According to the card's text dawnhand dissident should allow you to cast any creature you exiled with it.
If you give it scavenging ooze's exile effect via agatha's soul cauldron and exile creatures it doesn't work despite it should given the card's wording. It was the dissident who exiled that creature even if it's scavenging ooze's ability2 votes -
Dawnhand Dissident Wouldn't Let Me Cast Creatures Exiled With It
As title says, had a Dawnhand Dissident on the field, activated it's blight 2 ability and exiled multiple creatures under it. On my turn, there was no way to actually cast the creatures even though I had multiple creatures with enough -1/-1 counters on them to pay for the additional cost.
2 votes
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