MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2509 results found
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1 vote
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M.O.D.O.K., Evil Intellect
I'm not sure, but I think that M.O.D.O.K., Evil Intellect is bugged on MTG Arena. During my game, I drew exactly my second card of the turn with a legal opponent on board, but his ability failed to trigger or go to the stack. I don't recall seeing my opponent having hexproof or any effect that prevents sacrificing creatures.
1 vote -
Ashiok, Dream Render - Graveyard permenantly perpetually exiled
Opponent used ashiok, dream render’s ability once, then every card I had went directly into exile the rest of the game, skipping graveyard entirely - no other cards on board, emblems etc. to cause this to happen.
I chose to postmortem professor in my graveyard using amalia’s explore trigger - and it never hit my graveyard. I purposely chose not to move amalia to my command zone when it died to damage because I had Smile at Death in play - but it never hit the graveyard.
After I killed ashiok it still continued.
1 vote -
terrible standard games
i just got the kill 15 creatures quest. and i had 5 creatures total cast against in about 10 best of 3 matches. I never once played against anything other than control. Nothing goes under. Nothing goes over the top. This is the worst the meta has ever been. Game design is an abomination. In particular, tablet of discovery is a huge mistake.
1 vote -
This isn't PvP, it's a scripted farce. The asymmetric draw manipulation and the "clones" infesting every rank.
If both players suffered equally from the same mana issues and RNG variance, I would completely understand. I would accept it without complaint. But my experience with this game is very different.
My opponents repeatedly seem to top-deck the exact answers they need and curve out flawlessly, while my own draws behave very differently.
What is particularly disturbing is the behavior of the opponents I repeatedly encounter. No matter how many times I play against what appear to be different accounts, I frequently see the same opening sequences and the same cards appearing on the same turns.
In a 60-card deck with only 4 copies of a card, repeatedly seeing the same highly specific sequence of cards is extraordinarily unlikely if the draws are truly independent and random.
What makes this even more suspicious is that these opponents appear to change their Handle Names and card sleeves, yet I continue to encounter remarkably similar patterns across different ranks, from Bronze to Mythic.
I am not claiming that I can prove how this happens. I am saying that the pattern is so consistent that it no longer feels like normal RNG to me.
Are there differences in matchmaking or draw algorithms between players? Are some matches being generated or influenced by systems other than ordinary PvP matchmaking? If not, please explain why these patterns occur so frequently.
I would like Wizards to provide meaningful transparency about:
How the BO1 opening-hand smoother works.
Whether any additional draw or matchmaking systems influence individual games.
Whether opponents are ever system-generated rather than human players.
Whether the draw algorithm is identical for all players.This is no longer about losing. I can accept losing. It is about whether I can trust the game to give both players the same fundamental rules of randomness.
If the system is genuinely random and identical for everyone, then explain that clearly and provide enough information for players to understand why these patterns can occur.
Because right now, the experience does not feel like fair PvP. It feels scripted.
If both players suffered equally from the same mana issues and RNG variance, I would completely understand. I would accept it without complaint. But my experience with this game is very different.
My opponents repeatedly seem to top-deck the exact answers they need and curve out flawlessly, while my own draws behave very differently.
What is particularly disturbing is the behavior of the opponents I repeatedly encounter. No matter how many times I play against what appear to be different accounts, I frequently see the same opening sequences and the same cards appearing on the same turns.
In a 60-card…
1 vote -
Rarewildcard in Mythic Booster statt Mythicwildcard
Ich habe 8 Mythic Booster von Throne of Eldraine gekauft. Ich habe 6 Mythics bekommen und dazu noch eine Mythic Wildcard und eine Rarewildcard. Bei den Mythic Boostern sollte es doch immer eine Mythic oder Mythicwildcard geben?
Da es sich dabei um einen Fehler handeln sollte, würde ich mich über eine Erstattung freuen, ich habe bereits ein weiteres Booster gekauft, um meine Sammlung zu vervollständigen.
Vielen Dank im voraus!
1 vote -
Unbalanced Brawl Commander
I'm not sure if this is a known thing and was decided to be allowed, but I just played against Scriv the Obligator in ranked brawl and it was just stupid to play against. The card is clearly made for 4 player commander, so it feels very out of place in brawl, which is 1v1. Every turn you just get a thing that means you can't attack without killing yourself pretty quickly when they stack up (which is very fast when they multiply it). And even if you try to remove it, they just play it again and the ability retriggers either way. Normally you would be meant to just attack another player, but in brawl it just means you can't attack or you kill yourself.
I'm not sure if this is a known thing and was decided to be allowed, but I just played against Scriv the Obligator in ranked brawl and it was just stupid to play against. The card is clearly made for 4 player commander, so it feels very out of place in brawl, which is 1v1. Every turn you just get a thing that means you can't attack without killing yourself pretty quickly when they stack up (which is very fast when they multiply it). And even if you try to remove it, they just play it again and the ability…
1 vote -
los hechizos en area como: envenenar las aguas, no son afectados por horobi o por el espiritu pestilente
los hechizos en area como: envenenar las aguas, no son afectados por horobi o por el espiritu pestilente, si mis hechizos tienen toque mortal, y las habilidades que hacen efecto a una criatura matan a esa criatura, como indica en Horobi, por que mis rivales pueden hacer efecto a sus criaturas, y por que los hechizos en area no matan a las criaturas. Me explico, con horiobi en juego, mi rival se puso contadores con un efecto de carta, pero en la carta dice que "siempre que una criatura sea objetivo de un echizo o efecto, destruye esa carta" ademas si uso envenenar las aguas, echizo que afecta a todas las criaturas, por que ninguna criatura muere?
los hechizos en area como: envenenar las aguas, no son afectados por horobi o por el espiritu pestilente, si mis hechizos tienen toque mortal, y las habilidades que hacen efecto a una criatura matan a esa criatura, como indica en Horobi, por que mis rivales pueden hacer efecto a sus criaturas, y por que los hechizos en area no matan a las criaturas. Me explico, con horiobi en juego, mi rival se puso contadores con un efecto de carta, pero en la carta dice que "siempre que una criatura sea objetivo de un echizo o efecto, destruye esa carta" ademas…
1 vote -
Yeah i was playing and it froze up and timed me out for no reasons i had wifi
Idk what happened in was playing all.was good than it times me out and refused to let me play the card I was tyring to witch would have killed super shreader and I could have won the game Im at home with wifi so I know I had service I dont understand what happened but I cost ne the round and it needs to be fixed immediately
1 vote -
Network error in premier draft
A network error occurred during a Premier Draft during card selection. After the error cleared, all subsequent cards were automatically selected, and the game froze at the end of the deck selection without sending me to the deck editing screen.
1 vote -
Demonic tutor restrictions clarification
Demonic tutor is improperly tagged as only being banned in unranked brawl with the problem that it cannot be added to competitive brawl decks. Chrome mox too is banned in casual brawl and has the same written permissions regarding the casual/competitive brawl queues as DT but unlike DT it can be played in competitive
1 vote -
improvise doesn't work right
i had Ironheart in play and was casting Atlantis Attackes. several of my artifact creatures it simply wouldn't let me tap to help pay for it. no response to clicking on them at all.
1 vote -
Daily Quests Won't Reset
My Daily Quests don't reset from time to time. I have have contacted Wizards multiple times and they claim they don't see what I am experiencing. Sometimes I play and get my daily 5 wins that I try for and then I log on 2-3 days later and my daily win count is still sitting at that 5 number from over 48 hours ago. It has happened more than I can count on 2 hands which adds up to a lot of gold that hasn't been given.
1 vote -
Multi-coloured decks being played in colour challenge
I went in to colour challenge, and 3 matches in a row resigned because the opponent fielded an edited multicolour deck, so my questions are:
Are multi-colour decks allowed in colour challenge? I thought it was supposed to be single colour pre-constructed decks; and
Can you edit the decks for colour challenge somehow? When I edit the pre-constructed mono decks in my collection, it doesn't change the fielded deck that I get in colour challenge.
It seems unfair if some players can edit their decks and use multicoloured decks in colour challenge if others can't, and a bit silly anyway to allow those things that essentially make it a standard match...
I went in to colour challenge, and 3 matches in a row resigned because the opponent fielded an edited multicolour deck, so my questions are:
Are multi-colour decks allowed in colour challenge? I thought it was supposed to be single colour pre-constructed decks; and
Can you edit the decks for colour challenge somehow? When I edit the pre-constructed mono decks in my collection, it doesn't change the fielded deck that I get in colour challenge.
It seems unfair if some players can edit their decks and use multicoloured decks in colour challenge if others can't, and a bit silly anyway…
1 vote -
Game locked up and repeatedly used timer
during my turn I played bionic blast, I selected a value for x and then was unable to do anything. I no cards or target creatures were highlighted in blue and I couldn't do anything else. this eventually used a timer and then continued to the combat step. on my opponents turn I played big score in response to an opponents spell and again no cards in hand were highlighted in blue and I could do nothing. I captured the game log but couldn't find the file on my phone. attached are screenshots of both times the game locked up. additionally this was after 2 losses on marvel jump in so I'm unable to achieve any further wins.
during my turn I played bionic blast, I selected a value for x and then was unable to do anything. I no cards or target creatures were highlighted in blue and I couldn't do anything else. this eventually used a timer and then continued to the combat step. on my opponents turn I played big score in response to an opponents spell and again no cards in hand were highlighted in blue and I could do nothing. I captured the game log but couldn't find the file on my phone. attached are screenshots of both times the game locked up.…
1 vote -
Hackers?
Possible Hacker or bug
Playing against player SubZero in Standard Ranked,
He played a Ourboroid on this turn, only tapping 1 mana, no crads in graveyard
how can he play a 4 mana creature for 1 mana?
Don't expect any compensation for this as it was a free game,
this ahas happened before and I just haven't reported.
It's too much of a hassle to report on free games, but yáll have hackers, fix your ****
see attached1 vote -
Civil War
Super Hero Civil War triggered two chapters in one turn, with the 3rd chapter triggering first without indication that the 2nd chapter was going on the stack, causing confusion and me to believe that only the 3rd chapter would trigger.
1 vote -
iridescent vinelasher
iridescent vinelasher stops triggering its landfall ability
1 vote -
Main Menue Overlay in-game
Main menue overlay in-game.
1 vote -
Ajani, Nacatl Avenger
I am playing on PC.
Setup: Ajani, Nacatl Avenger, a red permanent, and a token doubler like Anointed Procession all on the battlefield.
Issue: In the above described scenario, using Ajani's +0 to create a 2/1 cat warrior will create two tokens instead. Based on Ajani's rulings, this should trigger his reflexive trigger twice, allowing you to fling damage equal to your number of creatures twice.
Currently, Ajani is only triggering once, regardless of how many tokens are created, allowing you to fling damage only once.
Here is the wording from Ajani's official rulings showing that Arena is not applying the effect properly.
"In a case where you create more than one Cat Warrior creature token with Ajani, Nacatl Avenger's second ability (for example, because of the effect of Doubling Season), the reflexive ability will trigger once for each Cat Warrior you made this way. If a replacement effect causes you to create different tokens instead (for example, the effect of Divine Visitation), the creation of those tokens won't cause the reflexive ability to trigger."
I am playing on PC.
Setup: Ajani, Nacatl Avenger, a red permanent, and a token doubler like Anointed Procession all on the battlefield.
Issue: In the above described scenario, using Ajani's +0 to create a 2/1 cat warrior will create two tokens instead. Based on Ajani's rulings, this should trigger his reflexive trigger twice, allowing you to fling damage equal to your number of creatures twice.
Currently, Ajani is only triggering once, regardless of how many tokens are created, allowing you to fling damage only once.
Here is the wording from Ajani's official rulings showing that Arena is not applying…
1 vote
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