MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3571 results found
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Land Ratio in Midweek
Elves-Blight
All my cards can be casted with forest and swamps.
The land base includes 4 mountains (not a single red mana is needed) and only 3 forests.
2 votes -
Vital lands in Midweek event
In Midweek event, and chose Elf +Vivid deck. When combined, the deck has at least 21 cards that need or can use green mana to cast them, but only has 3 Forests and an OvergrownTomb as green sources. That makes this combination borderline unplayable. Island and mountain need to be reduced by 1-2 and replaced with forests.
2 votes -
Jump-In Manabase
Please fix whatever code decides land distribution for Jump-In decks. I got Goblins Blighted, BR and BWR respectively, as my two packs. My deck has exactly 2 white cards in it and both are hybrid W/B. Why does this deck have 5 plains in it? It shouldn't have any plains in it at all. I would hazard that the lands are decided based only on the union of all the colours in both packs, rather than the proportion of those colours in the casting/ability costs of the nonlands given.
2 votes -
moonshadow
The Lorwyn card Moonshadow is failing to remove counters when I sacrifice Clue tokens. The card says nothing about a nontoken clause, is there a reason why its triggered ability shouldn't trigger?
1 vote -
Evoke isilu
I was casting an incarnation by paying it's evoke cost while Isilu was on the battlefield, the game just freezed and i couldn't do it, it happens even after a restart
2 votes -
Celestial Reunion
Celestial Reunion seems to not allow me to behold from the hand. I'm trying to make jund changelings change the world but I am being held back by this bug.
2 votes -
Sunderflock cost issues
Sunderflock's cost was not being reduced by a changling creature I had in play
2 votes -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Exile Mechanic Bug
If you Exile my enchantment from play until your permanent leaves the battlefield. My exiled enchantment should not be activating on your upkeep AS IT'S BEEN REMOVED FROM PLAY!!!
2 votes -
Ashling
Hello!
I purchased the Ashling Brawl deck on MTG arena, however when I try and use it it says that Ashling is not a card that I have, and is unable to be crafted with Wildcards
2 votes -
bug
I'm unable to buy the pack bundle from the store. I receive the attached error message
1 vote -
Roiling Vortex Enchantment / Not Dealing damage properly
I was playing in Historic battle. An apponent played "Roiling Vortex" Enchantment during our battle and they also played "Dragonmaster Outcast" but every time Dragonmaster Outcast created a 5/5 Red Dragon Creature, Roiling Enchantment would only deal 1 damage to the opponent and not 5 damage as the card states it should "if no mana was spent to cast the spell, this enchantment deals 5 damage to that player.
1 vote -
Bug
Unholy Annex damage goes through Ancient Adamantoise effect
1 vote -
Nerf and buff on Arena
The buffs and nerfs on MTG Arena make absolutely no sense. It’s unclear why, when a card is nerfed for a specific format, that change automatically applies to all the others. If a card is too strong in Standard, you didn't fix the problem by banning it in Pioneer, where it is not an issue at all, or is even barely playable.
It's as if you decided to ban cards in Modern just because they were too powerful in Standard — imagine Fable of the Mirror-Breaker or Sheoldred, the Apocalypse getting banned in Modern just because they dominated Standard a while back. Nobody would find that reasonable, because every format has its own ecosystem, its own power level, and its own unique interactions.
But on Arena, a nerf in Alchemy becomes a universal change, even for players in formats where that card was never a problem. The result is frustrating: decks and players who did nothing wrong end up being punished, and it feels like balance decisions are being made without any real overarching vision.
And on top of that, these balance changes don’t even fix the real problems in the larger formats. Eldrazi is completely warping Historic — and with the new nerfs, it’s only going to get worse — yet nothing is being done about it. Instead of addressing the actual issues, you keep tweaking random cards that have nothing to do with the problem, making the overall experience even more frustrating.
The result? Formats that look “balanced” on paper but are increasingly annoying to play, and a lingering sense that balance decisions are being made without any clear direction or real understanding of how each environment actually works.Why should you ruin continuously everything you touch and at the same time also everything you don't touch?
Please act properly and separate the buffs and nerfs for different formats.The buffs and nerfs on MTG Arena make absolutely no sense. It’s unclear why, when a card is nerfed for a specific format, that change automatically applies to all the others. If a card is too strong in Standard, you didn't fix the problem by banning it in Pioneer, where it is not an issue at all, or is even barely playable.
It's as if you decided to ban cards in Modern just because they were too powerful in Standard — imagine Fable of the Mirror-Breaker or Sheoldred, the Apocalypse getting banned in Modern just because they dominated Standard a…2 votes -
Missing FF basic land card arts after update
After purchasing all the Final Fantasy basic land card arts in the store on June 16, 2025, the following day there was a update on June 17, 2025. From this update, basically half of the previously purchased card art bundles have been removed from my account. I have tried everything I can legally to try and fix it. I have contacted customer service, they pointed me here. I honestly just want what I purchased, without having to pay more.
4 votes -
Ward warning with Redirect Lightning
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is correct, and since my opponent controlled the ability, the ward cost does not need to be paid. My problem is that if that warning showed up for someone who was less confident in the rules, they might believe that the play wouldn't work and not cast their spell.
I believe the best thing to do would be to disable the ward warning from appearing in this and similar scenarios. The issue is that when I click on their ward creature in this case, I am choosing new targets, NOT targeting it with a spell or ability. That is the distinction that is not being made with the ward warning.
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is…
3 votes -
Option to cast Increasing Vengeance not triggering
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies." As far as I can tell, I'm not misunderstanding the card text and I should be able to copy Lightning Helix using Increasing Vengeance, but Lightning Helix just resolves on the stack and goes to the graveyard with no option to cast Increasing Vengeance triggering after casting Lightning Helix.
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant…
4 votes -
System is telling I don't have enough Rare Wildcards to craft a Mythic card
Trying to craft Mystic Forge (Mythic), system tells me I don't have enough Rare wildcards.
Android
I expect to be able to craft a Mythic card with a Mythic wildcard.
No workaround found, that's why I'm reaching out to customer support.
4 votes -
mockying bird was cast for x=1 and it coppied a creature with cmc of two
mockying bird was cast for x=1 and it coppied a creature with cmc of two
1 vote
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