MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3574 results found
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Kona, Rescue Beastie
Frankly supprised you never banned kona after the whole abuello's debacle when kona is creating the same kind of horible gameplay. where you have to sit around and wait while cycling thorugh 185 different priority checks. (that you cant skip without tapping out and playing whatever interaction you have (and need to save for the 1 or 2 wincons) and this is my biggest issue, you liable to time out from priority checks long before you need to cast the interaction costing you the win you might otherwise deserve.
just get of omniscience allready. its never gonna make for good gameplay
Frankly supprised you never banned kona after the whole abuello's debacle when kona is creating the same kind of horible gameplay. where you have to sit around and wait while cycling thorugh 185 different priority checks. (that you cant skip without tapping out and playing whatever interaction you have (and need to save for the 1 or 2 wincons) and this is my biggest issue, you liable to time out from priority checks long before you need to cast the interaction costing you the win you might otherwise deserve.
just get of omniscience allready. its never gonna make for good…
3 votes -
Ratadrabik, Smeagol, Boromir
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only supposed to activate at the beginning of the end step. Flow of events was: Had Ratadrabik and Smeagol on the board, played Boromir, sacrificed Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated... The way that should have happened, as far as I know, is that he sacrifices Boromir, Boromir bounces back and is not legendary. He could then sacrifice him a second time, but he would not bounce back as he is no longer a legendary creature. Smeagol activates 1 time at the end step, and the turn is over. As a note, the card on the board (thumbnail of Boromir) did not say legendary, but when you click to expand it said Legendary Token Creature. So that may be some clue as to the issue. I don't know why Smeagol activated the way that it did. Smeagol usually only activates once at the end step regardless of how many creatures died. Though that is possibly something to do with the order of operations of bouncing Boromir back within the end step. Though that also seems to be working counter to how it is supposed to.
-Thanks
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only…
3 votes -
BUG: Unbeatable loop due to 2 card combo being played.
I just played someone who had an unbeatable loop with 2 cards, which rendered the whole game unplayable. I was winning significantly, but a 2 card combo just kept looping through over and over until I had then lost and he had won. This seems like it shouldn't be possible - it's definitely a game breaking loop.
The 2 card combo is:
Starscape Cleric
Bloodthirsty Conqueror.I can only imagine there are more combos which would do the same thing, but essentially it loops through:
- Any creature attacking the player
- Bloodthirsty Conqueror causing the opponent to gain that much life
- Starscape Cleric causing me to lose life, due to the opponent gaining life
- Steps 2 and 3 repeat infinitely, causing an unbreakable loop of damaging me and healing the opponent over and over and over again until I lose.
Seems a super broken combo and may want to be looked at.
I just played someone who had an unbeatable loop with 2 cards, which rendered the whole game unplayable. I was winning significantly, but a 2 card combo just kept looping through over and over until I had then lost and he had won. This seems like it shouldn't be possible - it's definitely a game breaking loop.
The 2 card combo is:
Starscape Cleric
Bloodthirsty Conqueror.I can only imagine there are more combos which would do the same thing, but essentially it loops through:
- Any creature attacking the player
- Bloodthirsty Conqueror causing the opponent to gain that much life
- …
3 votes -
Daily points have not been updated
It has happened several times now that the daily points have not updated.
How can that be?
I played 2 games today and have won 5 games; that includes yesterday's score.
Here, player Gold that they've earned and invested time in. I'm asking for the Gold to be used for... Today's goals, or points.
2 votes -
arwen
Tidus, Yuna's Guardian Brawl Deck
i had Arwen, Mortal Queen on the battlefield and she had 2 or 3 indestructeble counters on it, because of proliferate.
i also had lost jitte in play with 3 counters on it, so i untapped 2 lands, so i could activate Arwen, Mortal Queen, but there was a bug and i couldnt activate her.
"Arwen enters with an indestructible counter on it.{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen."
and it wouldnt let me as far as i know i can trigger her multiple times as long as i can remove indestructible counters from her and have the mana, and she had 3.... but i couldnt.. and i had the mana after i untapped lands with "Lost Jitte" please fix this bug.
this was in my opponents mainstep where i wanted to activate her ability because he wanted to deal 5 dmg to all my creatures so i wanted to activate it in response
i was checking multiple times if there was something that wouldnt let me activate her ability but there wansnt anything.so how you can reproduce the bug,
play tidus, atack with arwen, my tidus trigger happens, she now have 2 industructible counters.
next turn move an indis counter from arwen to tidus, hit with one of em, trigger tidus, proliferate
now both have 2 indistructable counters, then on opponents turn try to activate her.
please fix the bugTidus, Yuna's Guardian Brawl Deck
i had Arwen, Mortal Queen on the battlefield and she had 2 or 3 indestructeble counters on it, because of proliferate.
i also had lost jitte in play with 3 counters on it, so i untapped 2 lands, so i could activate Arwen, Mortal Queen, but there was a bug and i couldnt activate her.
"Arwen enters with an indestructible counter on it.{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and…
1 vote -
bloodletter of alcazotz
Bloodletter of Alcazotz's ability is not triggering with combat damage. Please fix - thank you.
1 vote -
Deck Type List Blocked in Deck Details
When viewing the deck details, if you click to change the deck type, the drop down menu is appearing behind the panel below it making it impossible to choose a new deck type.
2 votes -
Basic wastes issue
During my games with a colorless deck running basic waste land cards. When one of my non basic lands are destroyed (ugins labyrinth in this case) with an effect that allows me to search for a basic land, I cannot select my basic wastes even though I am seeing them displayed in my deck. I have experienced this multiple times by now. I hope this helps you improve the game!
1 vote -
Narset parter of veils with palantir of orthanc
I played narset in my cube, then when it comes to my opponent end step, palantir triggers and i have no choice to choose between mill cards or draw a card, instead my opponent mill cards instead and i lose. I know that he cant draw a card because of my narset but i think that i should have had the oportunitty to make my opponent draw the card. Because of that i lose my cube and now y dont have enough gems to play
1 vote -
Add old sets from the 1990s and have Monthly Nostalgia Queues
Add Unlimited, Arabian Nights, Antiquities, the Dark, Fallen Empires, Ice Age, etc. as sets into the game.
Each month rotate through an old group of sets so we could relive some of those early metas from the early 90s and continue on through the early 2000s. This would also give younger/newer players a chance to experience some of those Type 1 and Type 2 metas from the early Pro Tour days.
2 votes -
Not getting priority even when full control with Fire Nation Drill
In a draft match I had an Azula Always Lies in hand and had just played a Fire Nation Drill. My opponent had a 5/4 creature. I should have been given the opportunity to respond to my own trigger of Fire Nation Drill to use Azula Always Lies to reduce the power and toughness of the 5/4 by -1/-1 before being forced to resolve the first part of the trigger on Fire Nation Drill. I feel as if I deserve reimbursement as this would have likely won the game for me. Attached is the game logs. It doesn't matter that there were different plays that could have been made, I should have been able to correct my mistake with the game allowing me to hold priority when I have an instant in hand.
In a draft match I had an Azula Always Lies in hand and had just played a Fire Nation Drill. My opponent had a 5/4 creature. I should have been given the opportunity to respond to my own trigger of Fire Nation Drill to use Azula Always Lies to reduce the power and toughness of the 5/4 by -1/-1 before being forced to resolve the first part of the trigger on Fire Nation Drill. I feel as if I deserve reimbursement as this would have likely won the game for me. Attached is the game logs. It doesn't matter that…
3 votes -
Reprobation Has No Effect On Toph, the First Metalbender
I casted Reprobation on my opponents Toph. On his turn, his artifacts are still triggering Landfall triggers on a Mossborn Hydra. Reprobation should have removed these artifacts ability from becoming lands on entering the battlefield. I lost this game despite removing Toph’s ability to make nontoken artifacts lands being removed, as they triggered anyway despite my Reprobation. Regular Brawl mode.
2 votes -
Deadly Cover Up not working
Deadly Cover Up is supposed to compensate the victim with a drawn card for each card it exiles. It failed to do that today. No other cards were preventing the draw.
2 votes -
Report
Put an in game report option for crybaby players who refuse to concede when they lose and just stop playing. And then actually do something about it when people get reported. It's like yall don't do anything or care.
4 votes -
Adversary (intrepid) likely others (multi kicker?)
When casting one of the adversaries, I have only experience with intrepid adversary, it doesn't ask "how many times would you like to pay the additional cost" on etb.
Treat this like x=1,2,3 or confirm 0. And then show full cost of the desired cost. AAs of now, It just has an "auto tap" button.
Twice It prioritized using ww to pay for the cost, and even when floating 2ww, it left 2 colorless in my pool.
2 votes -
Monument to Endurance mode display bug
Monument to endurance failed to update modes chosen that turn. Showed modes available that were not. Only draw was marked as complete on two monuments in play.
2 votes -
acererak broken
Acererak, the Archlich goes infinite on its own soon as you complete the dungeon once it should then stay in play on the next cast, but the system doesnt recognise the dungeon as being completed so Acererak instead it keeps bouncing to hand allowing players to complete the dungeon an infinite number of times given that you have enough mana
1 vote -
Unskipable Trailer for lorwyn upon clicking my inbox
The skip button for the Trailer doesn't work, resulting in a game crash. Please fix
2 votes -
Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in point one, and to slow down their opponents. That usually happens in turn three, destroying every possible other strategy in opponents' decks. Since it is an ability that triggers on the cast, it isn't easy to interact with if you don't have the exact response. Therefore, everyone is obliged to hard-mulligan in order to search for a single card. That's unfair, as you can comprehend. Worst of all, this card ramps while destroying opponents' lands, creating a great disadvantage.
In conclusion, it's clear that this deck plays another format, and if you play the format, it' very clear that Eldrazi decks have n necessity to interact with other decks. They just go on playing their own solitaire.Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in…3 votes -
Enduring Tenacity, Marauding Blight-Priest and Bloodthirsty Conqueror Bug
Some Card abilities arent triggering correctly. Enduring tenacity, maurading blight priest and blood thirsty conqueror arent all triggerring when all on the board.
5 votes
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