MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3468 results found
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Earthbender Ascension Bug - Giving Trample Permanently
After Earthbender Ascension has 4+ counters on it, the 'Until End of Turn' trample it's supposed to give actually lasts for the rest of the game.
Steps to replicate:
- Get Earthbender's Ascension to 4 or more counters and add a +1/+1 counter to a creature you control
- The creature will now have trample permanently, beyond the 'Until End of Turn' text when it's supposed to fall off
3 votes -
Avatar Jump-in manabases
Jump-in packs based on paper products should match the paper lists as closely as possible and the manabases should not be left completely to the auto add lands function because it doesn't accurately view Hybrid mana. I picked the Reinforced and Azula packs which basically gives you a monoblack list. The client auto filled the lands with 6 forests and mountains on top of 2 tap duals and 2 thriving moors. This makes the deck almost unplayable. I had to Swampcycle for my first Swamp in a monoblack list...
3 votes -
Not able to cast spell with firebending mana
I could cast Zuko but not Fang, as you can see, I have 4 mountains and 1 mana for having attacked with cadets.
2 votes -
Stop Mid-Turn Concedes . Only Allow Concede on Your Turn
Suggestion: Only Allow Concede During Your Own Turn
I’d like to suggest limiting the Concede action so it can only be used during the player’s own turn.
Right now, opponents can concede instantly during your turn, which cuts off your gameplay mid-action. It’s abrupt, disruptive, and honestly feels disrespectful. A player shouldn’t be able to stop someone else from taking their turn just because they don’t like what’s happening on the board. If someone wants to concede, that’s completely fine, they can do so when their turn begins.
This change would also reduce emotional, rage-quit style instant concedes. Adding a small timing buffer encourages calmer decisions and results in a more positive player experience overall.
There’s no functional need for mid-turn concessions, because the existing rope/timeout system already handles AFK or inactive players. So this change has no gameplay downside.
Restricting Concede to a player’s own turn would improve fairness, respect between players, and the overall flow of a match, while requiring only a small UI/logic update.
Thank you for considering it.
Suggestion: Only Allow Concede During Your Own Turn
I’d like to suggest limiting the Concede action so it can only be used during the player’s own turn.
Right now, opponents can concede instantly during your turn, which cuts off your gameplay mid-action. It’s abrupt, disruptive, and honestly feels disrespectful. A player shouldn’t be able to stop someone else from taking their turn just because they don’t like what’s happening on the board. If someone wants to concede, that’s completely fine, they can do so when their turn begins.
This change would also reduce emotional, rage-quit style instant concedes. Adding a…
1 vote -
Hama, the Bloodbender not triggering legendary rule
Ham the Bloodbender was played twice by opponent (hard cast, no copying or anything) he was allowed to keep both, and thus had an extra 3/3 to attack and win the game.
3 votes -
set collection
I'm experiencing a bug where the set collection page for Final Fantasy reads 108/109 uncommons collected, but in the actual collection it shows I have all uncommons collected. On Android. It's not relevant for gameplay but I would love to fix it nonetheless.
8 votes -
I can't buy gems (get a problem with with paypal)
I want to buy some gems, and connect to the paypal window, but after entering my email address and my password, the window stay blank...(white), I don't see the payment page.
1 vote -
end step sneak attack trigger
You should not have to toggle on full control to be able to respond to an end step sneak attack trigger. I used sneak attack to put a creature into play with an activated ability but waited to use it until end step thinking I would be able to respond to the trigger and activate my ability. The trigger resolved immediately without giving me a chance to respond and cost me the game in ranked
1 vote -
Food token causing crash
I had a card that created a food token come out at the exact same time another card’s triggered ability created a food token. I think the overlapping animations are what caused the crash. Brand new iPad
1 vote -
Too many unplayable bugs and terrible UI
Magic is a complicated game.
Implementing the game to Arena, the digital platform must be very difficult.
I totally understand that.
But, the amount of bugs and extremely frustrating user interface are not acceptable, especially on mobile.
When Scrying and Surveilling, the hand doesn't shrink and the most left card of the hand overlaps the library and graveyard.
Because of that, I can't check how many cards are in the graveyard.
When the stack is resolved, the card image is left on the stack location and never disappears sometimes.
During sideboarding, the app freezes occasionally.
During sideboarding, the black bar overlaps opponent library and graveyard and I can't check the cards in their graveyard.
During the game, the app freezes randomly, and starts to burn my rope.
During opponent infinite loop, my rope starts to burn because I have to resolve the stack and I lose the match, which is unacceptable.
Some of these issues have been around for YEARS!
WOTC, you need to bring more budget from Hasbro to build your team to address MTGA UI and bug fix.
MTG is a big business.
And big business should be done correctly.
Don't lose your business.Magic is a complicated game.
Implementing the game to Arena, the digital platform must be very difficult.
I totally understand that.
But, the amount of bugs and extremely frustrating user interface are not acceptable, especially on mobile.
When Scrying and Surveilling, the hand doesn't shrink and the most left card of the hand overlaps the library and graveyard.
Because of that, I can't check how many cards are in the graveyard.
When the stack is resolved, the card image is left on the stack location and never disappears sometimes.
During sideboarding, the app freezes occasionally.
During sideboarding, the black bar…1 vote -
Pack not received after do gain
After gaining a pack got a weird screen when opening it (empty message). Pack still there and I tried again - same message. After shutting down arena, pack was gone. Did not look I received the cards.
1 vote -
Game freezes and can't return to match.
Game freezes and can't return to match. The UI freezes totally and I have to close the app and open it again. However it never goes back to the match, it says 'checkig for active matches" but then goes straight to the home screen. My connection is stable. I'm on Android
1 vote -
Rofelleos
There is a reason Rofellos is banned in commander and it’s only worse in brawl….
1 vote -
The duel paused and did not progress, forcing my surrender.
During the duel on the opponents turn the duel paused, no time, which forced myself to surrender and loosing.
1 vote -
Completely and utterly dumb alchemy archetypes
Alchemy is currently riddled with a completely unfun and pointless card combination that is completely spoiling the experience.
Specifically omnisicience/acquitic sublety decks could be played by anyone including a lobotomized Guinea pig. This is the successor of the equally stupid Kona/omniscience deck. What is most incredible is how lazy card design needs to be to go from nerfing Kona cause the deck was unfun and oppressive, to releasing yet another omniscience delivery method (arguably a better one) in the EXPANSION IMMEDIATELY AFTER THAT.
You guys really do not give a **** about what players think (see for example bloodthirsty conqueror infinite loop still not banned despite everybody hating it). All you are focused on doing is silly collabs to make up for 0 new ideas. What a low point for MTG.
Alchemy is currently riddled with a completely unfun and pointless card combination that is completely spoiling the experience.
Specifically omnisicience/acquitic sublety decks could be played by anyone including a lobotomized Guinea pig. This is the successor of the equally stupid Kona/omniscience deck. What is most incredible is how lazy card design needs to be to go from nerfing Kona cause the deck was unfun and oppressive, to releasing yet another omniscience delivery method (arguably a better one) in the EXPANSION IMMEDIATELY AFTER THAT.
You guys really do not give a **** about what players think (see for example bloodthirsty conqueror…
1 vote -
PERFECT SPELL NO CARDS
Got to love how the guy always seems to have the perfect spell as his last card in his hand. That wins him the game. You know he can't just have some other spell that doesn't kill my f****** creature. That's protecting me from dying now. Of course he's got the absolute perfect spell to kill my guy so he can win the game. No problem and it happens like 75% of the **** games this is happening. One turn away from changing the tide of the game and the guy has a perfect spell to stop that from happening. Where are my perfect cards? How come I can't replicate whatever the **** the opponent is doing? It gets the same f****** four cards every f****** game and I can't f****** get four f****** lands for f*** sakes. It's absolutely ridiculous. I don't know what the f*** is wrong with the shuffling. I don't know what the *'s going on but it's obviously f*** rigged which makes it kind of f****** pointless to play at all. I mean if you spend your money on this game you're f****** they took you man they took you f****** good cuz they just force you to f****** lose man absolute f****** joke
Got to love how the guy always seems to have the perfect spell as his last card in his hand. That wins him the game. You know he can't just have some other spell that doesn't kill my f****** creature. That's protecting me from dying now. Of course he's got the absolute perfect spell to kill my guy so he can win the game. No problem and it happens like 75% of the **** games this is happening. One turn away from changing the tide of the game and the guy has a perfect spell to stop that from happening.…
2 votes -
Ojer axonil not working with Sarkhan dragon soul +1
As the title states. Ojer Axonil should make non combat damage from red sources his power. But Sarkhan Dragonsouls plus 1 ability does only the one damage not 4 or whatever it should be based on Ojers power.
1 vote -
Deck filter is inverse
When trying to filter for card types during deck building the results are inverse.
I.E.. I swap the deck view to 'horizontal' layout, I click the arrow to expand my deck, I then go to the search bar and type "T = creature" and it removes the creatures, rather than showing all creatures and removing all other card types. This is the same for any card type I try to filter for (artifact, enchantment, etc...)2 votes -
Opponent Had -3 Life
I just played a Standard Match and reduced my opponent to -3 points, but the game continued with their turn whereby the reduced me to -1 and i lost the game. That seems like a bug.
This was my first game after an update on an Android phone.1 vote -
bug in hour of devastation
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt get damaged with that kind of boardwipe?
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt…
1 vote
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