MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
3022 results found
-
Packs and disappearing hand
Hello Firstly I got packs for a prerelease that arena is saying I have to wait until the 26th of September to open.
Secondly in matches cards keep disappearing from my hand. Not due to discard or other mechanics they just cease to exist.
1 vote -
Combat phase skipped with Great Train Heist in hand with mana requirements met
My Combat phase was skipped with Great Train Heist in hand with mana requirements met for the untap + additional combat. In main phase 1, my opponent flashed in an eddymurk crab and tapped my two creatures. I wished to untap them at the start of combat using great train heist, but the game auto skipped to my end step. The game shouldn’t auto skip to end step when there is an untap ability at instant speed in hand. This lost me a ranked match, since my opponent was tapped out and I had lethal in the air.
1 vote -
Force of negation doesn't work properly
Force of negation doesn't work against any player playing the new samut from fractured reality. The commander doesn't even need to be in play and for some reason you can't cast force of negation for its alternative cost. I tried to counter turn 2 Arcane Signet, and turn 3 lightning Greaves in my most recent game, and it refused to allow me to cast it. I'm not sure if this is a bug with samut herself, or it was the island moon creature they played, but there were 0 cards to prevent countering or casting spells on my opponents turn.
1 vote -
Playing Arena on iPad - Not being able to pick opponent
While playing Arena on my iPad I tried playing the card “Draconic Fealty” which makes me choose a player. I couldn’t choose my opponent because it always showed the “mute” or “unmute” emote. Please have this fixed. Can’t you offer another way of picking players? Perhaps clicking the name or having a drop down menu?
Cheers,
Gordon1 vote -
superadaptoide
the card superadaptoide its function its having a huge BUG . It has a Indestructible counter , and it has been sent to graveyard by beeing DAMAGE with a card who makes 3 damage.
Indestructible cards only can be kill by -1-1 counters or being exiled. Repair it please because i loose a game unfairly.1 vote -
Game does not allow me to resolve spells and skips my attack and blocking phases.
Game does not allow me to resolve spells and skips my attack and blocking phases. When I casted a spell, the game just ropes me and my spell just remains on screen without resolving. When it comes to the attack phase, I totally have no window to declare my attacker or blocker. In the screenshot attached, you can see that it is my opponent's turn and my sorcery spell is still on screen yet to resolve and my instant spell get stuck there as well without resolving.
2 votes -
Took combat damage while One Ring protection was active
In a Powered Cube Arena Direct draft, on my opponent's turn after I cast The One Ring when I should have had protection, my opponent attacked with a Sentinel of the Nameless City so they could get a map token, leaving other attackers back since attacking should do nothing. But I ended up taking damage. The UI element (glowing shield) indicating I had protection was visible. Only other specific thing happening I can think of was that the Sentinel had an exalted trigger from an Ignoble Hierarch. Attached my game log.
Not sure if I'm supposed to post this part…
1 vote -
Game loop flagged as not advancing while it does
When performing a gameloop and it has to many actions the game flags it as not advancing the board state and auto passes. But thats not true. For example in the deck i am talking about atm there is Nissa / Lumra CBrawl, and it does per loop 1 / 2 damage to target player and gaining 1-5 life, making some tokens, and or milling some cards. By tournament rules everything of the mention things are advancing the board state and shouldnt flag u for doing to many actions without advancing the board state and pass. Also the combo is…
1 vote -
Game freezes when making decks
Every so often, but more so today, every time I go to build a deck, all of a sudden, I can’t choose a card, I can’t check info, I can’t back out! And then when I click on nothing happens either so then when I exit and come back in. I have to start all over again!
1 vote -
removed traditional standard event
Youve removed the traditional standard event ( i assume to fix the network error from previous posts) and taken my gems from my entry. i have been unable to play the event and have 5 games to do in it. can i have a refund of the gems back or confirm that ill be able to participate when the event is made live again?
1 vote -
draft
I should have a "Emergency Phytomedic" in my graveyard since it died in battle.
I was trying to use the flashback of "Generous Revival" but when I look into my graveyard, it's not there anymore. There was nothing on my exile pile as well.
This bug might be the reason I lost the game.
1 vote -
sparks ablaze
sparks ablaze did 1 damage to two creatures instead of 2 to the one targeted. (dont know if the bug has to do with both creatures opponent had, having the same name )
1 vote -
How are contender drafts qued? Are they still mixed with Premier?
I would like clarity on if the ques for contender draft are still mixed with premier draft. I am not ready to face contender level opponents and I'm trying to decide if I should just give up on drafting until next set as I will if the ques are still mixed.
1 vote -
フォーマットの見直して下さい
In the Historic format of Magic: The Gathering, decks capable of pulling off a two-turn kill with high probability are all the rage. Since Force of Will is banned in this format, there’s virtually no way to stop these decks. Why aren’t these cards banned? They’re far more problematic than the currently banned cards and are creating a meta that severely distorts deck construction.
In particular, there’s no counterplay against decks that spam free spells and finish the game with Grape Shot on the second or third turn. What is the organization thinking? It’s hard to tell if they’re…1 vote -
Triggers and automatic resolve
My opponent was trying to destroy my creature, i had a response but casting it involved untapping a land with lost jitte. So i put that effect on the stack and before i could add my protecting spell on the stack, once the jitte resolved i had no chance to cast my spell and my oppo's spell resolved l. I should have had the opportunity to cast my spell.
For the record i was playing on my phone.Thanks for consideration !
1 vote -
Fbltp, impossibly lost doens't return to the command zone in brawl
In brawl, when Fbltp (the commander of the deck) is supposed to go into the library a choice is offered to either put it in the command zone or in the library. Selecting the command zone doesn't work. the other option is correctly executed though.
1 vote -
Default graveyard selection for reanimate, life//death, and similar spells
I lost because I clicked too fast. I'll admit it; that being said, in a dedicated graveyard recursion strategy, one would presume the default graveyard to select from would be your own. However, after entombing Mikey and Raph (Timeless meta that likely also needs addressed by restricting Entomb and Mystical Tutor), I reanimated their Juggernaut Peddler that I dazed.
I wanted to just get it over with and finish the game with the most consistent combo in the game, but since I fat fingered their graveyard (which displays first, mind you), I shame conceded.
I would like to suggest…
1 vote -
unintentional infinite combo with monstrous vortex
when a player played monstrous vortex then played their fist 5 mana creature it creates a loop where they get every 5 mana creature out of their deck its basically an automatic win with very little investment. its to easy of a combo to get and seems unintentional for one card to go infinite by itself once you play any 5 mana creature especially in a imoti deck where the montrous vortex was the only spell under 5 mana to guarantee a hit on it as soon as they had enough mana
1 vote -
companion
In Profile > Customization "Titles" is wrongly named "Companions". This should be updated to be called "Titles"
Repo Steps:
1. Open Magic Arena
2. Click Profile
3. Click Customization
4. Observe Titles are called "Companions"Repo Rate:
5/51 vote -
Stalwart Realmwarden Trigger Issue
I play Elesh Norn, Mother of Machines, and when the Stalwart Realmwarden enters the battlefield while she is in play (or due to other trigger-doubling effects like Panharmonicon), its enter-the-battlefield (ETB) ability only triggers once. It originally triggered twice upon entering, as it should, since the effect does not specify that it only triggers once per turn. When I flicker the Stalwart Realmwarden in the same turn, the trigger still only activates once, but at least the second emblem appears.
1 vote
- Don't see your idea?