MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5892 results found
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Faerie Companion
Since Lorwyn is a very Faerie inspired set could we please have the faerie companions back for a limited time in the store? Even better if you could take an existing one and re-skin it to be a more insect-like Lorwyn Faerie.
1 vote -
Mistake card cost overpowered
Look at the attached picture. The planeswalker exiles everything the opponent controls and it costs zero. How is this f****** possible? Like what a f****** joke. What an overpowered piece of f****** ridiculous card. No other white card cost four that exiles only your opponent's stuff. You totally freaking dropped the ball on this one didn't you? That should cost like 10 not zero
1 vote -
Please introduce "Slugfest Brawl" for players who hate removal
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE creature. It doesn't even have to be their commander. One kill spell, sometimes on turn two, and they scoop, with a full life total and a full hand of cards. It makes no sense to me, but my conclusion is that those players would like a format with much less removal, so their creatures can just slug it out. Please introduce such a format, so these players can get what they want and I can stop playing 1-minute games. Make a Brawl variant that only allows 5-10 removal cards in a deck. Or, please find some other way to fix this issue. Removing creatures is, like I said, a core aspect of the game, but it seems like hundreds of Brawl players want to play a version of Magic that doesn't have any removal. Thanks for your time.
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE…
1 vote -
Play Draft agains your pod
Why not implement a real draft in Arena ? Players who want to commit to that kind of draft will play it, and it's fine. Drafting and playing against a random opponent from another draft feels really weird. You could still have BO1, so it's not too time-consuming.
1 vote -
Unholy Annex
Opponent had no demons in play, but continued to gain life and drain my life at the end of each of their turns. They had unlocked the second half but I had countered the effect with detect intrusion.
1 vote -
Counter Doubling Bug
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0 because it treated it like a counter and doubled it. This should NOT happen as that card does not give counters.
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0…
1 vote -
Erro na conexão do MTGA
Quando o jogo está fazendo o carregamento, o jogo não inicia e a tela fica preta como se houvesse uma desconexão.
Jogo no PC, pela plataforma Steam.
Se clico em reconectar todo o processo se inicia e, após a solicitação de formato de dados, dá o mesmo erro.2 votes -
Play defaults to events and no longer shows decks and last played as default after last update12/09/25.
Play button defaults to events instead of showing decks and last played. It does this first launch and then functions correctly after since last update. 12/09/25 It should default to find a match.
1 vote -
Find match CRASH
Game crashes when clicking FIND MATCH
2 votes -
Shuffler
Please fix your shuffler. I've tried and tried again to tell you this but i should not be beating statistical odds every single day. I shouldn't be seeing over half my mana base in the top 20 cards of my deck when I only run 20-21 lands. On such a consistent basis. And my opponents see a 3- full playset of their liliana of the veil in their top 12. It just doesn't seem like the shuffler is programed to randomize your deck at all. But either forces your win or loss.
15 votes -
Eldrazi in Historic should be nerfed
Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in point one, and to slow down their opponents. That usually happens in turn three, destroying every possible other strategy in opponents' decks. Since it is an ability that triggers on the cast, it isn't easy to interact with if you don't have the exact response. Therefore, everyone is obliged to hard-mulligan in order to search for a single card. That's unfair, as you can comprehend. Worst of all, this card ramps while destroying opponents' lands, creating a great disadvantage.
In conclusion, it's clear that this deck plays another format, and if you play the format, it' very clear that Eldrazi decks have n necessity to interact with other decks. They just go on playing their own solitaire.Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for…3 votes -
Shocking Bug
I received lately more then a few times a shock card . The system keeps telling me that it is a new card.
1 vote -
Buying any pack in the store counts to golden pack
Many times I reconsider buying older packs due to the reward of golden packs. I think for Wizards buying only the standard set does not matter so much.
3 votes -
Show All Set Versions of a Card when Expanded
Show all set versions of a card when expanded although the sets are checked in the list. Maybe could put a checkbox "Show all versions".
3 votes -
Etali, Primal Conquror not casting on enters as intended
when Etali enters you are supposed to be able to cast the spells but what is happening is no UI with the cards showing up which ends up only letting you pick 0 cards in order to resolve the ability as no options are showed
3 votes -
life gain
I play hope in brawl estheim, hope has a life tracker when on the battlefield but recently the traker is stuck at one no matter how much life is gained, it is also at 1 if no life is gained during that turn. The effect still works and mills the correct amount cards.
- play hope on first with no life that turn or check the card in the commander spot, all will show 1 if no life has been gained
- playing on pc
- just a visual indicator of how much life was gain always shows 1
- the indicator will increase based on how much life is gained
- screen shot attached
- no work around
I play hope in brawl estheim, hope has a life tracker when on the battlefield but recently the traker is stuck at one no matter how much life is gained, it is also at 1 if no life is gained during that turn. The effect still works and mills the correct amount cards.
- play hope on first with no life that turn or check the card in the commander spot, all will show 1 if no life has been gained
- playing on pc
- just a visual indicator of how much life was gain always shows 1
- the indicator will increase…
3 votes -
[BUG] Ocelot Pride don't double Cori Steel Cutter Monk Tokens
[BUG] Ocelot Pride don't double Cori Steel Cutter Monk Tokens, at the end of the turn, when having the city blessing it double it's tokens and ajani's tokens, but it didn't create more monks. Please refer to log.
2 votes -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
Partners Should be Obvious than Obscured.
There is plenty of room to show both Partner names in the UI. I have made these changes. Please just add a new line.
1 vote
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