MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5821 results found
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Shuffle the deck after Graveyard to Deck effect
Shuffle the **** deck after a return to deck effect. Sick of seeing the same 10 cards in a rusko deck after the first passthrough with the Midnight Clock effect. You already have an awful biased shuffle weight between the double blind curve mulligan in the back end on the first hand, not to mention the land weighting you do, this is just egregious. I don't think any of you engineers understand proper RNG functions.
I had more to say, but it delved into banable territory.
Fix your shuffler.1 vote -
Players who give up but don't concede
Problems with players who know they've lost and then just leave the game and force me to wait out the excruciatingly painful long wait times between turns instead of just conceding you need to correct this garbage
1 vote -
Tsuge
Tired of being forced to play against this guy called Tsuge who starts games and never plays them. Just waste my ******* time. You're going to refund my money because you can't provide a reasonable gaming experience for crying out loud. What a joke everyday multiple times a day you force me to play this guy and he's not there to play the **** game!!!!!!!!!!
1 vote -
A carta foi mudada e não concordo com a mudança
A carta Ensinamento do lança veloz, tinha destreza e ímpeto agora tem que escolher entre um só, já era muito difícil ganhar a partida mesmo com diversos combos agora está impossível. Quando eu pegava jogadores com baralhos brancos, pretos, verde, verde e branco, ou até mesmo vermelho e azul que é as duas cores que jogo, o jogo ficava equilibrado, mais quando você joga contra um baralho de eldrazi antes eu tinha uma chance, agora definitivamente não tenho mais chance.
1 vote -
Cube prize boosters should actually be cube boosters
For the new Powered Cube, the boosters you draft have a Mox Pearl image on them. And the prize boosters for getting 5+ wins LOOK the same. But when you actually earn them, they're not the same at all. They're full of trash that nobody wants. It honestly feels so deceptive to get us to play for boosters that look like they're going to be proper cube boosters and then have them be trash like that. Give us proper cube boosters for prizes!
1 vote -
Bug when Visual studio is open in a separate window.
The image is from the game, while I had a separate Visual Studio window open (for my own, non-magic project in Ren'Py). Trying to import a deck popped up an error message with a line from my project. Trying again after closing out the VS window had the import button going from the clipboard.
1 vote -
Urza construct only a 1/1 with multiple artifacts on board
Why is my construct only a 1/1 here?
1 vote -
When attempting to manually release mana in sync with your opponent's surrender, the gear icon for game options disappears.
When attempting to manually release mana in sync with your opponent's surrender, the gear icon for game options disappears.
This requires restarting the game, which is a bit of a hassle.1 vote -
Game freeze since last update (oct 2025)
The game is constantly freezing since last update (oct 2025). I can't even access to my decks.
I am on windows 10, the process don't respond and is using roughtly 30% of my processor and 10% disc. I end up force closing the game.
1 vote -
Powered cube win not counted
I won 3 games in cube but only counted two
1 vote -
Unholy ritual crash bug on phone
App on phone literally crashed 3x when trying to play unholy annex. Crash happened each time when pulling the card out of my hand. It pulls out immediately freezes and then the app completely closes.
1 vote -
Sound notifications
Add brief sounds during startup to let us know when we have to do something, such as pushing the download button. I go do other things and would appreciate a "ding" or something to let me know when i need to provide input to proceed. You would also probably like to let your players know that it is time to come back and play again. My downloads can take a couple of minutes and sometimes I go on to other things amd dont come back to play for hours.
1 vote -
Seriously, stop allowing alchemy cards in brawl/ historic brawl
Repeatedly running into alchemy cards while playing historic brawl is entirely ruining my MTGA experience. It is becoming enough of an issue that I'm planning on just abandoning MTGA after having spent hundreds of dollars on the game over the years.
I seriously hate these cards. They are not fun to play against. They are game breaking. The go outside the spirit of the game. They are trying to turn MtG into a hearthstone clone and I'm sick of seeing them.
I'm sorry but cards that let you "conjure" the power nine into your deck (making a brawl deck 100% illegal by doing so), cards that let any color have access to demonic tutor (a card that isn't legal to play in historic brawl, and can be "conjured" in decks that don't match that color), cards that duplicate lands simply by playing lands, cards that "conjure" urzatron lands, making your deck an illegal deck by having 103 cards. It's just getting ridiculous and every time I see them, I just scoop. I'm fairly sure most people who lose to alchemy cards can all agree that it feels cheap and never feels like a good game.
Stop ******* with the cash grab. Stop the janky hearthstone ****. Concentrate on what makes mtg amazing and seriously just split up the formats.
Repeatedly running into alchemy cards while playing historic brawl is entirely ruining my MTGA experience. It is becoming enough of an issue that I'm planning on just abandoning MTGA after having spent hundreds of dollars on the game over the years.
I seriously hate these cards. They are not fun to play against. They are game breaking. The go outside the spirit of the game. They are trying to turn MtG into a hearthstone clone and I'm sick of seeing them.
I'm sorry but cards that let you "conjure" the power nine into your deck (making a brawl deck 100%…
23 votes -
UNSTOPPABLE SLASHER ONE-SHOT ME AT 20 LIFE
My life total is 20, opponent attacks with unstoppable slasher, no blocks, my life total dropped to zero. I should've taken 2 damage from the slasher then been at 18. Then slashers effect should have triggered and gone on the stack with me being at 18 life. Half my life rounded up should have been 9 instead one single attack from a slasher took me from 20 to zero!
14 votes -
can't enter the game
I just can't enter this game several days
2 votes -
paypal
Pyapal Not Working
Captured Log:
" js:1: Uncaught SyntaxError: Unexpected token . "4 votes -
1 vote
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Bring Cube Prize Packs in Store
The new Packs winable in Power Cube Draft should also be available in Store, so many cards recently implemented in Arena are not in Boosters anymore, some kind of "Chaos-Booster" would be just great for buildinng further collection and booster fun.
1 vote -
Spells with Spree Not Resolving When Part of the Spell Becomes Invalid
This is a bug with the way spells with 'Spree' are being resolved. When multiple additional modes are selected, and at least one of the selected modes become invalid (target is dead, for example) while the spell is on the stack, ALL selected modes fail to resolve. This is not intended as the ruling for 'Spree' states that: If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
Steps to reproduce:
- Cast 'Getaway Glamer', selecting both modes.
- For the mode to exile a target non-token creature, target a creature
- For the mode to destroy a target creature with the highest power, target any other creature with the highest power
- Have the opponent kill the creature selected by the first mode with an instant spell, such as 'Shoot the Sheriff', while 'Getaway Glamer' is on the stack
- The second mode of 'Getaway Glamer' does not take effect i.e., the creature selected with the highest power targeted does not get destroyedThis is a bug with the way spells with 'Spree' are being resolved. When multiple additional modes are selected, and at least one of the selected modes become invalid (target is dead, for example) while the spell is on the stack, ALL selected modes fail to resolve. This is not intended as the ruling for 'Spree' states that: If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
Steps to reproduce:
- Cast 'Getaway Glamer', selecting both modes.
- For the mode to exile a target non-token creature, target…1 vote -
Please address win "farming"
Hello! I play lots of Brawl, and very often my opponent concedes for seemingly trivial reasons. I destroy their commander on turn 2, they concede. I kill a large creature that is threatening me, they concede. This frequently occurs when they have a full life total, cards in hand, and threats on the board; they are not at risk of losing anytime soon. My only guess is that they are trying to "farm" daily wins for the rewards, i.e. playing only to win, and quitting if there is even a small chance they will lose, or if they are a tiny bit behind on board. This makes for a very un-fun experience. I want to win too, but I want to get those daily wins from playing honest games that come to their natural conclusion. Enjoying games of Magic is more important to me than getting daily wins at any cost.
Please do something about this issue. Create a system where this will not happen so much. At the very least, please consider removing win rewards from Brawl, since it's a casual format, or create a "casual" Brawl track that doesn't give rewards for wins.
Thanks for your time!
Hello! I play lots of Brawl, and very often my opponent concedes for seemingly trivial reasons. I destroy their commander on turn 2, they concede. I kill a large creature that is threatening me, they concede. This frequently occurs when they have a full life total, cards in hand, and threats on the board; they are not at risk of losing anytime soon. My only guess is that they are trying to "farm" daily wins for the rewards, i.e. playing only to win, and quitting if there is even a small chance they will lose, or if they are a…
1 vote
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