MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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10215 results found
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Freezing and droppin
Freezing and dropping after new update on android Monday August 25th 2025
1 vote -
Client crash - Null Reference Errors
Platform: Windows
This bug just occurred randomly in the Aetherdrift Quick Draft event. It has occurred 2 games in a row, when a counter is added onto my permanent it causes a loop to then cause the game to slow down and eventually crash. When joining the game again it would not render anything but the field which caused my timer to be "consumed". The work-around was to ALT+F4 multiple times and reconnect. Seems to occur if you add a counter to a vehicle.
I have attached the logs. It appears that there are a few null reference exceptions being thrown.
Platform: Windows
This bug just occurred randomly in the Aetherdrift Quick Draft event. It has occurred 2 games in a row, when a counter is added onto my permanent it causes a loop to then cause the game to slow down and eventually crash. When joining the game again it would not render anything but the field which caused my timer to be "consumed". The work-around was to ALT+F4 multiple times and reconnect. Seems to occur if you add a counter to a vehicle.
I have attached the logs. It appears that there are a few null reference exceptions being…
1 vote -
play button
The right half of the play/done/pass button is non-responsive on my windows client. I'm not sure if this is a wider bug, but I figured I'd report it. Thanks.
1 vote -
play button
On the Windows client, the play/done/pass button is only able to be clicked on the left side. The right half of the button is non-responsive. Thanks.
1 vote -
Massive Lag after clicking any ui button home screen
Apple M1 chip, Epic Games. Any button I press on the home screen causes massive lag. The next screen does load eventually, but after that the game is nearly frozen. Happened just after latest update. I tried reinstalling the game and no fix. Home screen loads fine though.
1 vote -
Bug/cheat
Opponent played cards they didn’t have access to
1 vote -
Show and tell is too strong and extremly broken with omniscience
Show and tell is to strong at this point. Just had a person second turn use show and tell to put omniscience on the field for instant win. this is neither fun nor is it interactive in any way because how would I possibly stop this when I have a single land with nothing on the field and they have infinite cards and get a second sun win on turn two.
1 vote -
Crafted only one Paradox Engin, but cost two mythic cards
Crafted only one Paradox Engin, but cost two mythic cards
1 vote -
APP LOCKING UP IN THE MIDDLE OF RANKED PLAY
Tired of app locking up in the middle of a ranked match... causing me to lose the game. I try to close app and reopen but app hangs up unless I try again and then TURNS have gone by wothout my play. Then I lose. Sick of this!
Despite claiming feedback is important, all of my "frowny face" feedback has been unquestioned.
1 vote -
Fix the shuffle mechanics
Turn 10 and I’m still waiting for mana. This while I have 2 mana and my opponent has 10 mana on the field. Fix the shuffler
7 votes -
0 votes
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Bug with applying double strike dmg
I was playing a draft and i blocked with my 2/2 an equiped Adelbert Steiner 6/4 with double strike from Squall, Seed Merceneray's ability. When first strike dmg resolved, it resolved the full 6+6 dmg at once, so they gained 12 life from a single hit, and that way they gained so much life i couldnt race them. i couldnt even block with my 7/7 creature, because it died to 12 first strike dmg instead of 6!!
This caused me to loose a winable game and get my 2nd loss in the event... this was very frustrating and ruined all the fun...
I was playing a draft and i blocked with my 2/2 an equiped Adelbert Steiner 6/4 with double strike from Squall, Seed Merceneray's ability. When first strike dmg resolved, it resolved the full 6+6 dmg at once, so they gained 12 life from a single hit, and that way they gained so much life i couldnt race them. i couldnt even block with my 7/7 creature, because it died to 12 first strike dmg instead of 6!!
This caused me to loose a winable game and get my 2nd loss in the event... this was very frustrating and ruined all…
1 vote -
Spell from graveyard not castable despite valid board state
During a draft game, I played "Questis Trepe", which allows me to cast a spell from the graveyard. I targeted "Combat Tutorial", and I had two untapped lands and "The Emperor of Palamecia" on the battlefield.
Given that setup, I should have been able to cast "Combat Tutorial", but the card appeared grayed out and was uncastable. As a result, I couldn’t proceed with the play, and I eventually lost both the match and the premier draft.
I'm playing on Windows (not using Steam).
Please investigate this issue. Thanks!
1 vote -
Zero Toughness Creatures Not Dying
While playing the Final Fantasy weekly event sometimes creatures were not "dying" after their toughness was reduced to 0. In one instance (not pictured) a Sazh's Chocobo remained on field, and counted toward Affinity for Birds as well as helped trigger a Sidequest: Raise a Chocobo.
2 votes -
Dragonfire Blade Monocolor Protection Broken
Fighting against Impending enchantment creatures and their tokens; the blade does grant protection.
1 vote -
Lucky clover not working as intended.
I noticed that the lucky clover card is supposed to duplicate instances and sorceries but every time I cast one in game it doesn't seem to actually do it it just kind of sits their dormant without activating its ability every time I cast an instant or sorcery. I understand the effect of Lucky clover is to duplicate the effect of a cast instant or sorcery and then choose a new Target for that duplicated effect however it does not seem to actually do that please help.
1 vote -
starting town enters tapped on turn 3
I played a starting town on my third turn of the game and it entered tapped.
2 votes -
Airship crash able to target non-valid targets
Oppo was able to target my Danitha with Airship Crash .. It is not an artifact/enchantment or creature with flying
1 vote -
Heroes Bane card does not work as it should
Heroes bane enters with 2 counters where it should enter with 4 and then ecfect that should DOUBLE thoose counters adds only 1 counters instead
1 vote -
mana
Noticed this in a TON of games since the Final Fantasy set dropped. People are regularly casting spells without having enough mana to do so. I'm fairly new so at first I assumed I was missing something that gave them mana but since the FF sets dropped I've had it happen in like 5+ games, some of them running basically mirrored decks to mine so I know I wasn't misunderstanding a mechanic. Last game had someone with only basic lands, no extra mana abilities, no artifacts that add colorless mana spend 3 more mana than they had lands. (5 lands on the board, cast spells with a total value of 8). none of the spells they cast allowed them to play anything without paying its mana cost. The next turn they spent 7 mana with 6 available on the board, again with nothing letting them play cards for free. 3 extra mana is the highest I've seen this happen with.
Noticed this in a TON of games since the Final Fantasy set dropped. People are regularly casting spells without having enough mana to do so. I'm fairly new so at first I assumed I was missing something that gave them mana but since the FF sets dropped I've had it happen in like 5+ games, some of them running basically mirrored decks to mine so I know I wasn't misunderstanding a mechanic. Last game had someone with only basic lands, no extra mana abilities, no artifacts that add colorless mana spend 3 more mana than they had lands. (5 lands…
2 votes
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