MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
10236 results found
-
Mastery reward
I am missing all the mastery reward after 60. I am currently at 69. I have not received any cards since 60. Thanks.
1 vote -
phyrexian dragon engine cast from graveyard with mayhem not wheeling
Since I built my Green Goblin (Aka Fleem) deck, I have used Phyrexian Dragon Engine in hopes that it would wheel my hand in a similar way to Nibelheim Aflame. However, though these cards have the same rules text, PDE does not wheel my hand while Nibelheim Aflame does. Please fix this!
1 vote -
Stormsplitter
Description on Stormsplitter says that it creates a token if you cast instant or sorcery spell. Nowhere does it say that the 2nd or third spell cast will double the token count created. I had a match where the player created 68 tokens in one turn. Even with infinite mana you don't have enough cards to create that many in one turn. Standard.
0 votes -
Dak Fayden/Kaldra Compleat
In a powered cube game I tried to steal a Kaldra Compleat with Dak Fayden's -2 ability. It targeted just fine, but nothing happened. I never gained control of it. I died the next turn.
1 vote -
static prison Bug?
Why can I select Arcane Bombardment as the target for Static Prison in MagicArena matches?
I regret not taking a screenshot...
1 vote -
Game won't load
Game is not loading on Android. Keeps giving me errors. I have restarted my device and reinstalled the game and nothing.
1 vote -
shelldock isle
Oppnent played shelldock isle hideaway card with 29 cards in their library
1 vote -
Jenova, Ancient Calamity trigger error
Jenova, Ancient Calamity always work first before Urabraska's Calamity or Logomos Hand of Hatred.
It should create the token first and then put the 1+1 counter from jenova. It sadly won't work. Help y'all I want to draw my cards. Thanks in advance.
4 votes -
Bug with "Order of the Mirror" card in mystery pack draft event
In a premier draft opponent played Order of the Mirror and flipped it into Order of the Alabaster Host. Card reads that when blocked each creature blocking it receives minus one minus one until end of turn. Instead, when block all creatures I controlled got minus one minus one for each creature blocking it effectively clearing my full board.
3 votes -
Etali, Primal Conqueror Not Working
Card is not working properly. When cards are exiled, it does not allow me to play the cards. It only shows a "resolve" or "resolve all" button to click. When I click either, it doesn't allow me to play the cards. They are exiled and not playable. This has impacted a number of my games. Please fix this bug.
2 votes -
Bloom Tender not working per card description
The card bloom tender says on tap it produces one mana for each permanent you control, after having used it, I can verify it only creates mana for non-land permanents.
1 vote -
Azure Beastbinder Bug
During a game with the Skybeastman, I removed the abilities from the white Wizard 's staff and the token that was equipped to it continued to have the +1/+1 and gain life when attacking.
2 votes -
Maximum deck limit On MTG Arena
I Have been coming across a lot of decks that have over 150 cards in the deck and usually surpass the 200 card deck count on MTG Arena.
These games are never fun due to long drawn out games and for people that enjoy playing Mill decks the Mill deck will lose by default because the card value of milling is well balanced to achieve success when the decks have a quarter of a thousand cards in the library. Second; There are several answers in the game to either win the game due to not having cards in the library and ways to shuffle your graveyard back into your library.
Second this seems to be a direct tactic to "copout" to not have to get frustrated with the dynamics of playing against a Mill deck. It makes for the games to be no longer fun and put at an disadvantage for other decks that have sixty card deck size with games being drawn out as iterated before.
It can give the player with a maxed out deck with many answers such as board wipes taking up a third of the deck and perhaps the same could be said about counter spells. It is not fun if someone is board wiping the field or constantly playing counter the spell game for an entire match.
I believe limiting players to a maximum size of perhaps 80 card deck list would be much healthier on arena.
I Have been coming across a lot of decks that have over 150 cards in the deck and usually surpass the 200 card deck count on MTG Arena.
These games are never fun due to long drawn out games and for people that enjoy playing Mill decks the Mill deck will lose by default because the card value of milling is well balanced to achieve success when the decks have a quarter of a thousand cards in the library. Second; There are several answers in the game to either win the game due to not having cards in the library…
2 votes -
2 votes
-
Please address the macOS bugs
With each new patch, the support for macOS seems to be going backwards:
MTGA is currently unplayable in fullscreen mode, due to cropping of the left and right edges of the screen (which hides most of the stack and graveyards), plus there not being any support for high resolutions.
MTGA causes Silicone machines to run extremely hot, and a full MacBook Pro battery is drained flat within an hour (compared to 8+ hours of play on other games).
Scrolling within the menus is wildly inconsistent (some menus scroll slowly and smoothly, and others fling across the screen with the slightest touch).
Purchases cannot be made from the store unless MTGA is opened via the Epic Games Launcher.
With each new patch, the support for macOS seems to be going backwards:
MTGA is currently unplayable in fullscreen mode, due to cropping of the left and right edges of the screen (which hides most of the stack and graveyards), plus there not being any support for high resolutions.
MTGA causes Silicone machines to run extremely hot, and a full MacBook Pro battery is drained flat within an hour (compared to 8+ hours of play on other games).
Scrolling within the menus is wildly inconsistent (some menus scroll slowly and smoothly, and others fling across the screen with the slightest…
2 votes -
Effects on entering not working
Playing Etali, primal conqueror does trigger the effects on entering but the options are not visible and the screen is not interactive, so i can only ignore the effect, the only button is "continue". The version I'm playing is 2025.52.0.4555.1181368
2 votes -
Ranked Historic; Attacking slivers deal 1 damage to opponent - delt 3x instead
Three slivers attacked, one had opponent losses one life for each sliver that attack. I had 7 and was at -2 before i could assign blockers. I didn't see anything on the board that would have multiplied the damage…
2 votes -
O
I couldn’t cast an instant in response to an opponents play. Nothing inhibiting me. Not the first time this has happened. Your product has definitely taken a down turn since Hasbro has taken wizards over. Not cool. Kinda bs when you have a chance to respond but can’t. IMHO Magic the Gathering has taken a serious down turn with hasbros involvement. Serious product fatigue and power creep is making this game **** near unplayable and not financially feasibly to keep up with all the new releases. Prime example of corporate greed screwing over regular people trying to get an escape from the corpratocracy. You guys can **** out product like every player has millions to spend but lack on the technical side, lame.
I couldn’t cast an instant in response to an opponents play. Nothing inhibiting me. Not the first time this has happened. Your product has definitely taken a down turn since Hasbro has taken wizards over. Not cool. Kinda bs when you have a chance to respond but can’t. IMHO Magic the Gathering has taken a serious down turn with hasbros involvement. Serious product fatigue and power creep is making this game **** near unplayable and not financially feasibly to keep up with all the new releases. Prime example of corporate greed screwing over regular people trying to get an escape…
1 vote -
Enchantment - Aura Card "Ordeal of Nylea" not triggering properly. Specifically, when you use multiple Ordeals on the same card and attack,
Enchantment - Aura Card "Ordeal of Nylea" not triggering properly.
Specifically, when you apply multiple Ordeals on the same creature and attack, all of the +1/+1 Counters will be added correctly, but the second action, which allows you to pull two lands from your library and place them onto the battlefield does not trigger for the second card.2 votes -
"Show and Tell"
Ok, the card "Show and Tell" and the ability to put a card into play with NO COST, is broken. I don't usually complain. Just play through it. But, in ALL of Magic's past, Any card that does something for free... much less InTo Play.. oh come on. Broken and abusable. Who came up with that card? Let me guess they came up with another 10 over powered "cool" cards. They don't "get it', the true game of Magic. If I am correct with my guess. sadly change their ways, or fired. Not the right fit for the job. NO COST to play an artifact or enchantment INTO PLAY, are you crazy... WHAT DID YOU THINK WAS GOING TO HAPPEN? bad sarcasm. No limiting casting cost? under or even to 3 mana, or Some sort of "restriction" on that card. Just off the top of my head stuff. Changing Waystone Guidance to One token instead of two.. Yes. I agree. Heartfire hero, was 0/1, now a 1/1.. I agree. Basic rule of Magic... like Fullmetal Alchemist... Law of equivalent exchange. The card played for free.. you should at least take the damage for the casting cost of the card coming into play. See, something off the top of my head.. not perfect.. but NOT FREE INTO PLAY.
Ok, the card "Show and Tell" and the ability to put a card into play with NO COST, is broken. I don't usually complain. Just play through it. But, in ALL of Magic's past, Any card that does something for free... much less InTo Play.. oh come on. Broken and abusable. Who came up with that card? Let me guess they came up with another 10 over powered "cool" cards. They don't "get it', the true game of Magic. If I am correct with my guess. sadly change their ways, or fired. Not the right fit for the job. NO…
1 vote
- Don't see your idea?