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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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9578 results found

  1. Incorrect bushwack interaction

    Bushwack and Phyrexian Obliterator did not work correctly. Bushwack caused Phyrexian Obliterator (5/5) to fight Lightning (3/2). Obliterator took 6 damage instead of 3, died, and its ability triggered causing a board wipe.
    2025.49.50.2821.1160329

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Can't enter Pioneer match with Pioneer deck

    Can't enter Ranked or unranked pioneer BO1 match with deck that has a 15 card sideboard.

    Windows 11 version 2025.49.50.9127.1160287

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  3. Remove the "Kill X Opponent Creatures" Daily Quest — It's Ruining Casual Play

    The "Kill X Opponent Creatures" daily quest is actively degrading the Free Play experience. Players are increasingly queuing into Casual only to farm creature kills — not to play meaningful games, not to test decks, but to deliberately drag out matches in the most toxic way possible. These decks are optimized not for fun or fair play, but for maximizing creature removal, leading to repetitive, frustrating, and utterly joyless interactions.

    This quest encourages toxic behavior. It incentivizes players to ignore game objectives, and instead focus solely on killing as many creatures as possible — often using control-heavy, anti-fun decks that…

    1 vote

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  4. godo

    Godo plus Genjji's glove results in only two combat steps rather than 3.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  5. Cheater Spotted: 3 mana with Mox Amber

    My opponent was able to use Mox Amber to tap for 3 mana. This seems like an exploit because they were aware of it and strategizing around it. For example, Kellan here shouldn’t be able to level up all the way, but my opponent is aggressively attacking knowing they can exploit their Mox Amber for extra mana.

    2 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  6. Bug - vivi, quistis trepe, suplex

    Bug - used vivi to generate 8 mana, 4x red and 4x blue. Cast Quistis Trepe with Suplex in the graveyard, targeting the Suplex with the Quistis Trepe enters trigger. Suplex had valid targets on the battlefield. However Suplex did not cast, nothing happened. I lost the game the next turn, and it was my 3rd loss in a Final Fantasy draft, which is EXTREMELY FRUSTRATING!!!

    android 15
    Galaxy tablet

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  7. Lair of the Hydra doesn’t work!

    Lair of the Hydra is a land that has the ability to pay XG to become an X/X Hydra Creature until end of turn. I tried tapping all my other mana first and then activating this ability and the game kept telling me that this land will be tapped to pay the cost even though I was using the other mana from my pool. Autopay didn’t work either for any amount, it kept tapping the Lair. No matter how I tried I could not get the land to activate its ability without tapping, I almost lost a match because I…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  8. same action over and over

    just played a guy that would take 10 minute turns doing the same action over and over. his turns were tap creature generate mana , untap creature using mana about 20 -25 times per turn only after multiple tap/untap would he use the mana. A game should not be over an hour and a half. Please fix this issue because it makes the game not worth playing. I like long games but not when I'm spending most of it playing candy crush.

    1 vote

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  9. Erro de quantidade

    Decks que contém cards como Discípulo do demônio, Lebre herdeira, Nazgul, Peticionarios Persistentes e Limo contra o mundo, não estão aceitando mais de uma quantidade deles ou quatro, no padrão.
    Ao montar um deck de brawl, por exemplo e escolher um dos cards citados como base, ele vai te mostrar a imagem a baixo. E isso é extremamente irritante porque a maioria dos decks que uso tem base na quantidade de Nazguls.

    1 vote

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  10. Ban Abuelo's awakening in Alchemy

    The reasons behind the ban of Abuelo's awakening apply just as well to the Alchemy format, regardless of it being a fully digital environment. Disruption is not a viable option given the low cost of the combo, which leaves ample room to counter any potential countermeasures. A mana cost of 4 is absurd, considering it only takes a single card in the graveyard to trigger an infinite loop that ends the match while the opponent is left powerless, merely watching. This runs counter to the core principles of the game. As a result, I now stall every match whenever I…

    1 vote

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  11. Organization in Search

    Search can’t locate results for all Auras including Arua Role token abilities on creatures in Throne of Eldraine

    1 vote

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  12. Deck builder Collection

    Search can’t find auras especially aura role token abilities on creatures

    1 vote

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  13. inquisitor captain doesnt trigger even if requisitions are met

    Card just doesnt work most of the time. Thats the bug.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  14. Eat ****

    You should sell this app to people that aren't ******* *****. That's my feedback.

    1 vote

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  15. 1 vote

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    0 comments  ·  User Interface  ·  Admin →
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  16. Spring-Loaded Sawblade BUG

    I was unable to play Spring-Loaded Sawblade despite it having flash and having the correct mana available via untapped lands. This cost me the game.

    2 votes

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  17. Incorrect rules interraction - Mosborn Hydra + Blanchwood Armor

    Hi,
    When using Mosborn Hydra (landfall double +1 on this creature) with Blanchwood Armor (Equiped creature get x +1 where X is the amount of forest you control) the two don't synergize:
    When doubling the +1 on the hydra it does not take the +1 given by the armor.

    In this case, all +1 should be doubled but the initial +1 can be removed when the armor is detroyed.

    Sorry if I missed a rule, I'm not a referee.

    Thank you for your time,
    The game is great :)
    - Antoine.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  18. Gatherer and Companion do not search correctly

    The Companion App and the Gatherer web search are not working correctly. When I enter rules text it says I have 0 results for any criteria. The search “counter spell” says zero results. Please bring back the old gatherer search criteria to search by words using the Boolean operators “and”, “or” and “not.”

    1 vote

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    0 comments  ·  User Interface  ·  Admin →
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  19. Play-in connection

    While I was challenging in the play-in, I lost twice in a row in the arena due to disconnects. There were no particular issues with the internet connection.

    1 vote

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    3 comments  ·  Events  ·  Admin →
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  20. Triggers taking too long to resolve

    I am playing a white + blue deck in mtg arena that mills my own deck and then brings all the units to the battlefield with Raise the Past. This deck uses life gaining units like Hinterland Sanctifier and Lifecreed Duo, and units that get buffed like Ajani's Pridemate and Essence Channeler. The bug is that the triggers take so long to resolve that the game ends in a draw. My solition for this bug would be to make consecutive triggers resolve exponentially faster.

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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