MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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24733 results found
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Rope line Attendant bug
Rope Line Attendant his Glass pool Mimic and they played it as a land and it still made the creatures...
1 vote -
Format without planeswalkers
I just fint planeswalkers incredibly boring. Never used them and never played with or against them IRL MTG and none of my friends that play. I just concede whenever I meet an player cast a planeswalker.
And format that is something like Historic or TImeless where all planeswalkers are banned would in my mind vastly improve the game for those of us that doesn't like planeswalkers.
2 votes -
test of talents unable to choose cards
When I use test of talents it will not let me choose any cards to exile. I counter an instant or sorcery and I am able to look through the opponents deck and hand, however it won't let me actually select any copies. I am playing on Mac
1 vote -
Bug: Self-Reflection
Durante una partita draft, utilizzando la carta Self-Reflection per duplicare la creatura Geological Appraiser, l'abilità innescata di quest'ultima non si è attivata.
Le FAQ della carta Self-Reflection sul sito ufficiale spiegano esaustivamente che tutte le abilità delle carte copiate vengono attivate anche dalle pedine.
L'intero mazzo è stato basato sulla meccanica Discover e pertanto sono state selezionate le carte opportunamente a tal fine, il bug che viene portato alla vostra attenzione nullifica completamente il mazzo costruito e di conseguenza l'intero draft.
Richiedo, se possibile, un feedback riguardo tale problema.
Grazie, cordiali saluti1 vote -
Xp/mastery pass progression
I play mtg arena on mobile
I've noticed over the last 3 games I won I still haven't received my XP towards my mastery pass progression even tho I still haven't completed my daily tasks or weekly wins.
Currently at tier 5 and it's been sitting at 975/1000 before going into tier 6 even though those 3 wins should of got me well over AT LEAST 75 XP but I know with the weekly wins it a lot more. Please address the issue as soon as possible.14 votes -
Entrancing Melody bug with As Foretold
I cast Entrancing Melody with As Foretold to trigger my Niv-Mizzet, he didn't trigger and as foretold stayed hovering on the right of the screen the rest of the game.
1 vote -
Major graphical bugs with new alchemy cards
When trying the midweek magic event, any time one of the new alchemy cards modified a card in the graveyard extreme graphical glitches that made the game unplayable occured. In the attached image, my opponent actually has 2 creatures in play, but they're still in the graveyard and i can only target the topmost one
1 vote -
1 vote
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Lost 2-1 a match that should be a 2-0 win due to client issues
As per the screenshots attached, I've lost 2-1 a match that should have been a 2-0 win because the client was too slow and I was not able to close my combo. Is it possible to have a better experience in order to avoid this kind of situation? It's really bad that in this kind of gameplay the experience from digital to paper is so different.
1 vote -
The first Rewards Circle doesn't 'pop' when it is completed
The first Rewards Circle doesn't 'pop' when it is completed like the other circles (and like it used to do). By pop I mean you would see a little "explosion" and hear the cha-ching sound. It just disappears and you don't see the completion of the reward circle.
1 vote -
Simic Starter Deck is completely unplayable and loses every game and needs to be upgraded
This needs to be fixed, it loses 9 out of 10 games even when piloted by 99 percentile player.
1 vote -
プレミアドラフト「カルロフ邸殺人事件」で関係者の集合を2枚場に出した際の挙動
関係者の集合を2枚場に出した際デッキトップのクリーチャーを変装で出そうとした時に、どちらの関係者の集合から唱えるかを選ぶように促されるがどちらも選択することができずキャンセルを選ぶことしかできず、その後もフェイズ移行ができなくなる。
1 vote -
Illicit Masquerade does not let you choose resolution order
Even with auto-resolving disabled, the order in which multiple creatures go to the graveyard to trigger multiple Illicit Masquerade returns is not controllable.
Example 1: I have both Snarling Gorehound and Unscrupulous Agent on the battlefield with imposter counters. Those two die at the same time. If it resolves the Agent's trigger first, that exiles, and I can choose to return the Gorehound. (Yes this is the legal play, and it functions that way.) The problem is that if I instead wanted to resolve the Gorehound trigger first and return the Agent to play. Arena does not let me make that choice.
Example 2 is worse: an Agent in the graveyard already when a Festerleech and a second Agent both die at the same time. If the Festerleech resolves first there are 2 Agents in the graveyard to choose to return, but no way to distinguish them! If I pick the one that was put in the graveyard to trigger Masquerade, the second Masquerade resolution can return the older one. (yes the rules do that, and yes arena gets those rules correct.) However, If I end up picking the one that was already in the graveyard, the second Masquerade resolution has nothing to return - a difference between 1 or 2 Agents on the battlefield when I'm done!
All this makes the card significantly less powerful than in paper magic, and probably makes the card entirely unplayable with the possible randomness.
Even with auto-resolving disabled, the order in which multiple creatures go to the graveyard to trigger multiple Illicit Masquerade returns is not controllable.
Example 1: I have both Snarling Gorehound and Unscrupulous Agent on the battlefield with imposter counters. Those two die at the same time. If it resolves the Agent's trigger first, that exiles, and I can choose to return the Gorehound. (Yes this is the legal play, and it functions that way.) The problem is that if I instead wanted to resolve the Gorehound trigger first and return the Agent to play. Arena does not let me make…
1 vote -
Midweek Magic: Half the games dull with early forfeits, and the other half too easy
The first half of that equation is the worst.
These games, to some players, must feel inconsequential. There's no hardship if they forfeit, there's no loss.
I've had some midweek Magic matches where all my opponents ended up forfeiting every game!
Not fun Magic :/This results in a lethargy for me to actually continue playing with whatever Midweek madness is happening. A shame 'cos, as like this week, I'm playing with (and against) cards I wouldn't normally play with. I'd like to see some of their interactions, well, y'know, in-action.
But this rarely happens, I've realised, when players simply quit when even a whiff of defeat is upon them.I'm not sure how this can be implemented but, is there a way to curtail players quitting within the first 5 minutes of a game...? Or, at least, make there be some form of handicap/back-of-the-queue waiting for them if they continuously do so?
The other thing I'd like to suggest:
a) make Midweek Magic seem more like a bigger event than it is, rather than some shrug-of-the-shoulders event.
b) make it last more than only a handful of games? - At least, even if the premature game quitting continues, there would be more games for more steadfast players to get to play.
c) make the prizes better! --- Instead of the Arena's version of "foil", can't we have more alt-art styles as prizes from older sets?That is all my complaining for today.
Thank ya'll for your services. May you Magic well.
best,
J. GoodheartThe first half of that equation is the worst.
These games, to some players, must feel inconsequential. There's no hardship if they forfeit, there's no loss.
I've had some midweek Magic matches where all my opponents ended up forfeiting every game!
Not fun Magic :/This results in a lethargy for me to actually continue playing with whatever Midweek madness is happening. A shame 'cos, as like this week, I'm playing with (and against) cards I wouldn't normally play with. I'd like to see some of their interactions, well, y'know, in-action.
But this rarely happens, I've realised, when player…1 vote -
Unable to see rank of opponent
Unable to see opponents rank
1 vote -
I only played two opponents in BO3 draft
I think I only played against two opponents in a traditional premier draft yesterday. Is there any way for me to check the game files to be sure of that? I play on a windows laptop.
1 vote -
Fallout cards in Arena when?
When are the Fallout cards coming to the Arena store? its an idiotic move if you dont put them on it so just wonder when you will be?
1 vote -
Game nor progressing after explore triggwr
I was playing amalia combo in explorer ranked when during the first point I hit a nonland the game just stopped running, and nothing was continuing onward.
1 vote -
Option to Continue Playing Against Sparky when Opponent Concedes
When an opponent concedes the game should give you the option to leave or continue playing against Sparky. This will allow you to work out bugs in your deck or just give you the satisfaction to finish out the game. However, regardless the option you choose, it would still be considered a win for you even if you end up loosing against Sparky
1 vote -
Freeze after search library
After new update (03/05/2024) anytime I search my library the game freezes iOS mainly
1 vote
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