MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3368 results found
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When N Triggers are Too Many
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and wanted to target it 49 times with instances of +1/+1 counters.
Imagine instead of targeting just one creature, I wanted to spread out N counters over C creatures. When C<N then I should be able to evenly distribute these counters (than having to confirm. Remainder triggers can be prompted or auto distributed.).
Ideally when triggers suddenly stack up >10, try to group these triggers. If opponent is not holding full control and they try to pass through your triggers (or they are prompted to let you pass through your triggers more efficiently). Then let this grouping resolve. The client can show the opponent what is grouped; the opponent can confirm to pass these N triggers.
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and…
2 votes -
Lands on the wrong side
My lands appeared on the opposite side of the screen
2 votes -
Lutri did not copy spell
I cast Lutri from my hand with Heartless Act on the stack (my cast) while in full control. The other player cast ancestral recall on themselves, which resolved. Then Lutri resolved but did NOT copy the heartless act on the stack. Then my original heartless act resolved. This feels wrong to me. Lutri should have copied the spell on the stack, and there was no copy done. I targeted it when in full control.
2 votes -
Emrakul, the World Anew
big bug : Emrakul, the World Anew was captured by an
Agent of Treachery of my opponent2 votes -
Neriv, Crackling Vanguard is not functioning correctly
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains the case whether or not the permanents remain in play. Is this a bug in the client? Not sure if anything else tracks if a commander attacked on a given turn, so maybe that’s an outlier that isn’t managed properly by the client?
to clarify what I’m visually seeing, here’s an example: Neriv attacks with two unique names of tokens in play, trigger resolves and I see the top two cards of my library exiled like with any other impulse draw effect (if one or more is an instant speed card I can play it at this point). Opponent blocks and kills Neriv, and immediately upon Neriv going to the graveyard the two cards vanish into the little exile wormhole. On future turns, I can see these same cards (and more, probably) available to play again when I attack with Neriv. As long as Neriv survives the attack, I can only then play the sorcery speed cards.
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains…
2 votes -
Evolving Wilds always "new"
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very demoralising.
I think I am meant to get a wildcard of some kind when I have a full playset already?
N/A
N/A
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very…
1 vote -
Card abilities not working
Card I use in my deck doesn’t work at all players are still able to active their abilities
1 vote -
-1/-1 Counters to Inconsistent Creature Effect Bug
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something about the rules I don’t get.
I am on version 2026.56.6.3997.1236969.
Thanks!
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something…
0 votes -
Card Visibility
Cards milled by my opponent with "Gathering Stone" as well as cards revealed by using the "behold"-mechanic remained face-down for me as I was playing Premier Draft Lorwyn Eclypsed on 14th Feb.
2 votes -
Booster Tutor
Booster Tutor Bug on Ipad. Pack opens, but I cannot scroll through cards.
2 votes -
bug/Incorrect trigger interactions with Secrets of Strixhaven cards
cards: Venom connoisseur //Nightblade brigade // bitter bloom bearer
Venom Connoisseur is on the battlefield, it gives all creatures I control death touch upon the second activation of its ability, which is triggered every time a creature I control enters the battlefield. Bitter Bloom Bearer is the first trigger when it creates a 1/1 flying token at the start of my upkeep, and Nightblade Brigade is the second trigger when it creates a 1/1 tapped and attacking token when it attacks. However the creature token created by Nightblade brigade does not receive death touch. All other creatures on the battlefield under my control did.
cards: Venom connoisseur //Nightblade brigade // bitter bloom bearer
Venom Connoisseur is on the battlefield, it gives all creatures I control death touch upon the second activation of its ability, which is triggered every time a creature I control enters the battlefield. Bitter Bloom Bearer is the first trigger when it creates a 1/1 flying token at the start of my upkeep, and Nightblade Brigade is the second trigger when it creates a 1/1 tapped and attacking token when it attacks. However the creature token created by Nightblade brigade does not receive death touch. All other creatures on the battlefield…
1 vote -
Gold pack progression error
Bought a pack daily deal store and itnstead of filling my gold packs progression to 10, it went to 1 and I did not get a gold pack.
1 vote -
Automatic Game Loss Issue SOS Draft
Game 4 of current Bo1 draft. Decide to try mobile for first time for a draft game. Game loads, accept starting hand, then nothing happens till it boots me out and I see a Game loss
1 vote -
The card selection window doesn't appear when the game starts
In the very beginning of the gameplay,I can't see a single card in my screen.I checked my network and it's fun.Please fix it.
1 vote -
BUG graphic issue on pacifism card
There is a bug on the graphics for the Pacifism card, I annexed the screenshot and gamelog
btw. I think ideas and bug reporting should be their own different category tbh
1 vote -
Crashes on startup (iOS 18.7.7)
Consistently crashes on startup (iOS 18.7.7)
When I try to launch the app on iOS, I make it past the loading screen with the set art, reach a black screen with the orange spinner that says “Waiting for the server…” then the game crashes. This happens every time. iPhone XR game version 2026.58.0 (4248.1257485)
1 vote -
Cauldron of essence
Cauldron of Essence tap ability activation did not activate for me in a sorcery setting. I could not sacrifice Adventurous Eater to get a drain that I wanted.
1 vote -
No Bug. Arena keeps "Connecting to server" then crashes
No Bug. Arena keeps "Connecting to server" then crashes. Any idea how to fix? I tried uninstall/reinstall. reset modem. repair game files. reset pc. no fix
1 vote -
card text missing on all cards during game on MacOS Steam client
Installed the client via steam on MacOS, version 2026.58.0.4508.1257485. Logged into my account, which I previously accessed from an android device without any of the current issues. Started a few games, but each game there is no text displayed on my own, and opponents' cards.
Running the client on an M5 Macbook, Tahoe 26.3 MacOS
1 vote -
silent hall creeper stacking/targeting
i have 2 silent hall creepers on board; one has attacked and triggered the draw card mode while the other has not attacked and not triggered any of the modes. they are stacked on the same "slot" showing as the same type of creature resulting in not being able to choose a target between them, and not being able to attack with the creeper that has the draw card mode left. played on pc
1 vote
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