MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4201 results found
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Deck cover unable to change the photo card
The first card you pick in your deck is the card that will always be the cover. Add option to change this deck cover to any card in that deck.
1 vote -
Im tapping for extra mana creating more tokens and getting more +1/+1 counters than I should be.
My green deck is designed to make and multiply mana and 1+/1+ counters but even when the correct cards are not on the field im making double or more mana and the same for counters
1 vote -
Jurassic World/Park Cards
Wizard, vocês pretendem colocar os cards de Jurassic World/Park no Magic Arena ???
1 vote -
Bandit's Talent Cannot Choose Option
After playing Bandit's Talent, and then leveling it up to Level 2, the "Choose One" screen appears. However, both options are unable to be selected (even though the required mana is available), the cancel button doesn't work either. The only available button is "View Battlefield", which appears to fix it, however, from there all that can be done is "View Battlefield" (showing the browser again instead of the battlefield) which brings the option screen back up. From there, the game is fully softlocked, and the only option to proceed is to concede. I have duplicated this twice now.
The attached screenshot shows the "Choose One" option screen that doesn't work.
After playing Bandit's Talent, and then leveling it up to Level 2, the "Choose One" screen appears. However, both options are unable to be selected (even though the required mana is available), the cancel button doesn't work either. The only available button is "View Battlefield", which appears to fix it, however, from there all that can be done is "View Battlefield" (showing the browser again instead of the battlefield) which brings the option screen back up. From there, the game is fully softlocked, and the only option to proceed is to concede. I have duplicated this twice now.
The attached…
1 vote -
Bahamut
Bahamut again. I had a breaker of creation out. My opponent cast breach the multiverse. He got bahamut from my deck and was able to target my breaker of creation which has hexproof and destroyed it. Wtf
1 vote -
Bahamut
Bahamut registered as a god creature when there is no word god on the card. This resulted in a priest of possibility with protection from god creatures to not be affected by bahamuts destroy target permanent ability
1 vote -
ゲーム終了後の山札開示のお願い
ゲーム終了後に自分と相手の山札を見ることができるよう実装お願いいたします。
勝利、敗北という結果が適切なプレイイングによるものなのか、土地等のカードが以上に偏った結果なのか確認したいのです。2 votes -
Valkmira, Protector's Shield not responding correctly on cavalcade of calamity & torbran thane of red fel
I ran into a game where my oponent had Valkmira, Protector's Shield on the board and I had a cavalcade of calamity on the board alongside: 1 grim initiate, 1 scorch spitter, 1 legion warboss and 1 torbran thane of red fell.
So with 5 basic mountains untapped I declared my attack, that spawned a goblin token of the legion warboss his ability.
Then I attacked with: grim initiate, scorch spitter and the goblin token. Doing so triggered the cavalcade of calamity's triggered ability and should bolt my oponent for 3 damage due to Torbran being on the board. Now the Valkima shield will protect 1 damage of that and then should ask me to pay 1 per source that's trageting him. Instead the Valkmira shield acts as damage absorber and soaks all damage from the cavalcade and doesn't even prompt me for paying the extra cost. On top of that he blocks my creatures and treats them as regular 1 damage sources as well. So as far as I can tell the interaction between these 3 cards isn't working as it would in real life. (Valkmira, Protector's Shield,cavalcade of calamity & torbran thane of red fel)I ran into a game where my oponent had Valkmira, Protector's Shield on the board and I had a cavalcade of calamity on the board alongside: 1 grim initiate, 1 scorch spitter, 1 legion warboss and 1 torbran thane of red fell.
So with 5 basic mountains untapped I declared my attack, that spawned a goblin token of the legion warboss his ability.
Then I attacked with: grim initiate, scorch spitter and the goblin token. Doing so triggered the cavalcade of calamity's triggered ability and should bolt my oponent for 3 damage due to Torbran being on the board. Now…1 vote -
Bug: Gut and Quina
When I attacked and sacrificed a permanent for Gut's ability, making a Skeleton token, my Quina triggered and made a Frog token, but the Frog incorrectly entered tapped and attacking!
1 vote -
Lands
I just played 10 games in a row and every hand all I got in my starting hand was 2 lands that should be impossible, I'm having to design my deck around that fact. This warps the meta around decks that can search and put in extra lands each turn.
5 votes -
Nerf and buff on Arena
The buffs and nerfs on MTG Arena make absolutely no sense. It’s unclear why, when a card is nerfed for a specific format, that change automatically applies to all the others. If a card is too strong in Standard, you didn't fix the problem by banning it in Pioneer, where it is not an issue at all, or is even barely playable.
It's as if you decided to ban cards in Modern just because they were too powerful in Standard — imagine Fable of the Mirror-Breaker or Sheoldred, the Apocalypse getting banned in Modern just because they dominated Standard a while back. Nobody would find that reasonable, because every format has its own ecosystem, its own power level, and its own unique interactions.
But on Arena, a nerf in Alchemy becomes a universal change, even for players in formats where that card was never a problem. The result is frustrating: decks and players who did nothing wrong end up being punished, and it feels like balance decisions are being made without any real overarching vision.
And on top of that, these balance changes don’t even fix the real problems in the larger formats. Eldrazi is completely warping Historic — and with the new nerfs, it’s only going to get worse — yet nothing is being done about it. Instead of addressing the actual issues, you keep tweaking random cards that have nothing to do with the problem, making the overall experience even more frustrating.
The result? Formats that look “balanced” on paper but are increasingly annoying to play, and a lingering sense that balance decisions are being made without any clear direction or real understanding of how each environment actually works.Why should you ruin continuously everything you touch and at the same time also everything you don't touch?
Please act properly and separate the buffs and nerfs for different formats.The buffs and nerfs on MTG Arena make absolutely no sense. It’s unclear why, when a card is nerfed for a specific format, that change automatically applies to all the others. If a card is too strong in Standard, you didn't fix the problem by banning it in Pioneer, where it is not an issue at all, or is even barely playable.
It's as if you decided to ban cards in Modern just because they were too powerful in Standard — imagine Fable of the Mirror-Breaker or Sheoldred, the Apocalypse getting banned in Modern just because they dominated Standard a…2 votes -
Destroyed creatures do not enter graveyard but stay on battlefield
This is a game breaking bug. Some creatures do not leave the battlefield when destroyed. They can't be interacted with, and are not available with spells that target creatures in your own graveyard. The dead creatures show the summoning sickness visual effect, as in the attached screenshot.
3 votes -
Bug
Ever since the latest update anytime I load the game it just goes black screen after the initial loading sequence. I've restarted my phone, force closed the app, un-installed and reinstalled, still nothing works.
1 vote -
Brawl will not load on ipad
It won’t start a match and traps me in a timer screen
1 vote -
Typo in store when hovering questionmark
There is a typo for the basic lands bundles.
If you hover over the questionmark it says (4 apperences) instead of (4 appearances)
This typo exists in the lorwyn and shadowmoor basic lands bundles1 vote -
Zoomed in cards and Extra +1/+1 counters
During a game of commander I encountered no having my cards and counters displayed correctly. I have no idea what happened.
1 vote -
Munitions token damage
I recently sacrificed enough munitions tokens created by Weapons Manufacturing by casting Rottenmouth Viper to deal damage to a creature that had protection from white. For some reason this damage was prevented even though munitions tokens are colorless.
1 vote -
Numberpad Enter key on pc does not work
Currently enter button on pc arena does not work. The enter in the middle works but not the numerpad enter bar. Please fix this bug or make it so we can change keybindings.
1 vote -
Put format on deck selection screen
On the deck selection screen you cannot see the format of the deck you selecting. Sometimes i choose a standard deck when playing pioneer. Make this more clear by adding the format on all decks over or under the deck name. I have to write St= Standard, Pio =Pioneer, His= historic in the deck name to not make that mistake again. The only way to see the deck format is going into deck pressing the deck box which is very slow.
1 vote -
App Crashes after Midweek Magic updat
App Crashes anytime I go to Deck, goto to Play, or start any match.
1 vote
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