MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4022 results found
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Drawing either almost only lands or only no lands
Lately I experience the following situation disproportionately often:
After the starting hand (which seems to be normal), I either draw almost no lands (like 1 out of 7-10 cards) or almost nothing but lands (maybe 1-3 no land cards out of 10 or so). This is in decks which roughly have the standard mix of 40% lands vs. 60% no land cards.
Obviously , this is a situation that can arise, but the frequency at which it does seems against all probability. Frankly, it feels like the drawing/shuffling algorithm is somehow buggy.
It is annoying that this has happened repeatdely during rated games (i.e. paid draft events) and the mere frequency is starting to really take the fun out of the game.Lately I experience the following situation disproportionately often:
After the starting hand (which seems to be normal), I either draw almost no lands (like 1 out of 7-10 cards) or almost nothing but lands (maybe 1-3 no land cards out of 10 or so). This is in decks which roughly have the standard mix of 40% lands vs. 60% no land cards.
Obviously , this is a situation that can arise, but the frequency at which it does seems against all probability. Frankly, it feels like the drawing/shuffling algorithm is somehow buggy.
It is annoying that this has happened repeatdely…1 vote -
error updating data, please check your connection and try again
While waiting to log in, I end up with this message "error updating data, please check your connection and try again" after "retrieving asset manifest".
Nothing has changed (from PC or ISP) from the day before (4/18) as this began yesterday (4/19).
Apparently this has been an known issue for some time.
1 vote -
Frozen App
Game froze in the middle of match. Restarted the app then froze again when trying to rejoin the match then froze and additional two time.
1 vote -
Drowner of Truth mana auto-tapper jumps over every possible hoop it can do avoid paying colorless mana for a beneficial effect
Over several games I have confirmed that the mana auto-tapper views Downer of Truth's text "When you cast this spell, if {Colorless} was spent to cast it, create two Eldrazi Spawn tokens" as a negative that should be avoided at all costs rather than a boon, I had a bunch of mana and artifacts that could tap for colorless or ping self for 1 to do a color, the auto-tapper pinged me for 7 health rather than generate spawn.
1 vote -
WTF were you guys thinking????????
Brilliant idea someone plays their first land then loses 1/2 their deck. Like seriously WTF ? aRE YOU TRYING TO PUSH PLAYERS AWAY????????
1 vote -
Booster turor does not reveal cards
Booster tutor does not do what it has written in text box.
It reads: Open sealed Magic Booster pack, reveal cards, choose one of them and put it into your hand.
What it does: Open sealed Magic booster, put one card into your hand.It should reveal card selection to opponent to provide information about mana and card availability and also it should reveal the choice.
I played multiple events and the card does not work all its text as it should.1 vote -
Cannot use some collected cards in decks
Steps to reproduce:
- Open the game client, go to Decks, create a new deck.
- Select the Standard format, filter for collected cards.
- Some collected cards will appear dulled out (brightness is reduced like they are not collected).
- Hovering over the counters above a card in the list will display "Owned" in a tooltip.
- Add a collected (dulled out) card to deck, then save the deck.
- A warning message appears saying the collected card is not in my collection.I have tried:
- Restarting the game client and the Steam client
- Restarting my computer
- Options -> Report a Bug -> Repair Game Files (then restarted my computer after it finished)Platform:
Steam, Windows 11, Game Version 2026.58.0.11950.1257485Actual results:
Some collected cards cannot be used in a deck. The UI gives contradictory info about whether such cards are collected or uncollected. The warning on save says the collected card is not in my collection.Expected results:
Owned cards should be usable in a deck, and the UI should present consistent info about which cards are collected or uncollected.No workarounds found.
Steps to reproduce:
- Open the game client, go to Decks, create a new deck.
- Select the Standard format, filter for collected cards.
- Some collected cards will appear dulled out (brightness is reduced like they are not collected).
- Hovering over the counters above a card in the list will display "Owned" in a tooltip.
- Add a collected (dulled out) card to deck, then save the deck.
- A warning message appears saying the collected card is not in my collection.I have tried:
- Restarting the game client and the Steam client
- Restarting my computer…0 votes -
Glissa, Herald of Predation is broken
My opponent had Glissa, Herald of Predation as his commander. He was able to do all three of the options on each combat, even though it says choose one. There were no cards to cause it to trigger multiple times, so it's clearly bugged.
1 vote -
Demilich does not consider perpetual modifiers on cards in the graveyard.
When Demilich effect triggers, allowing you to cast a card from the graveyard, it does not allow you to pay the alternative cost applied by a perpetual card effect (i.e. mana of any colour can be spent to cast this); it required me to play white mana (on a modified light's hope, conjured by Tome of the Infinite.
As far as I can tell I should be able to cast the cost paying any colour of mana as indicated by the modified card.
1 vote -
Blighted Nightmare and Garvitic Herald Interaction
Gravitoc herald allows to seek a permanent (non land) with mana value 3 or less. Moreover it allows within the same turn to play that card for a warp cost of 0.
Using that I can find blighted nightmare (assuming it’s the only permanent with cost 3 or less in my deck or that I luck out and find it). Blighted nightmare comes back to my hand if I trigger its secondary effect (blight a creature, return one from graveyard with mana value equal or lower than highest thoughness on my board).
That means I should be able to infinitely cycle blighted nightmare as long as I have creatures to feed it (warp for 0, trigger secondary effect, blighted nightmare comes back to hand, repeat).
I tried this in game and after the first time I play blighted nightmare for a warp cost of 0, once it comes back to my hand I can no longer warp it despite the fact that Gravitic herald started the card gets a 0 warp cost till end of the turn.
Appreciate your attention.
Gravitoc herald allows to seek a permanent (non land) with mana value 3 or less. Moreover it allows within the same turn to play that card for a warp cost of 0.
Using that I can find blighted nightmare (assuming it’s the only permanent with cost 3 or less in my deck or that I luck out and find it). Blighted nightmare comes back to my hand if I trigger its secondary effect (blight a creature, return one from graveyard with mana value equal or lower than highest thoughness on my board).
That means I should be able to infinitely…
0 votes -
invalid deck
I'm getting an "Invalid Deck/This deck contains the following issues: Deck contains cards not in your collection" error. I've used this deck as recently as yesterday and I haven't changed anything. Please help.
1 vote -
Bug / Wildcards lost
"Yesterday, I used wildcards to craft 3 copies of Kona, Rescue Beastie for a new deck and played several matches with it. Today, the game is telling me that the deck is incomplete.
Upon checking my collection, the 3 copies of Kona are missing, even though my wildcard count has decreased accordingly. Could you please check my account logs and restore the missing cards or the spent wildcards? Thank you!"
2 votes -
deck builder - Bugged decklist checking
I have my client open and I noticed at the bottom of my selection of decks that on of my decks I have used in the past suddenly says I am missing a card and it is no longer in my collection. I go into the decklist to find the card but it still shows 100/100 for the quantity. No recent ban changes that I can see have affected this list. See attached
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Screenshot%202026-02-10%20202420.png 689 KB -
Screenshot%202026-02-10%20202407.png 3330 KB
2 votes -
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Fix your **** tutorial avatar!
The wisp loads every game I play, it makes a twinkling sound, and that **** twinkling sound follows THE WHOLE TIME THE GAME IS RUNNING. Fix this! Why is your game so terrible!
2 votes -
Card from pack not in card inventory
I opened a pack that gave me a card called "Raph's Jitte" with the subtitle of "Umezawa's Jitte." I cannot see it in my card list at all, no matter what filter settings I define. This card appears to be banned in all formats that are available online in Arena - but there should be a way to view it in the card list. I'm not sure if this is a bug or if it is intentional. Also, any card that is banned to the point that it is unplayable and unviewable should not be offered in the packs on Arena. This is an online format, there is no reason to model the limitations of printed cards.
I opened a pack that gave me a card called "Raph's Jitte" with the subtitle of "Umezawa's Jitte." I cannot see it in my card list at all, no matter what filter settings I define. This card appears to be banned in all formats that are available online in Arena - but there should be a way to view it in the card list. I'm not sure if this is a bug or if it is intentional. Also, any card that is banned to the point that it is unplayable and unviewable should not be offered in the packs on…
1 vote -
not receiveing mastery pass rewards above level 60 in TMNT mastery pass
Not receiving cards rewards above level 60th of the TMNT mastery pass.
1 vote -
Tokens not generating
Max Tokens reached, no new tokens being generated.
Was playing a Simulacrum Synthesizer deck against a discard deck with no wincon. Opponent cleared my deck of useful cards, but left some wincons for me. However, after repeatedly copying Worldwalker Helm and generating map tokens, the game seemed to max out the number of tokens at around 230 tokens.
This is probably to prevent the game from crashing.
However, multiple times when I got my wincon and had opportunities to create artifact creature tokens or copies of Perilous Snare, etc. the tokens would not generate. Frustrating because I actually would have had several opportunities to win, but instead the tokens simply did not generate and I ended up resigning after probably an hour long game because I was finally about to have milled myself waiting.
The only solution in game was to clear my own tokens using Starcage, which would allow me to create tokens again. But if I accidentally created too many tokens again, and had no way to clear them anymore, then I was in the same situation.
Frustrating that I lost this game after such a long time playing when the other player had no win cons, I did have win cons that wouldn’t trigger, and it’s all due to an arbitrary limit on token generation.
Max Tokens reached, no new tokens being generated.
Was playing a Simulacrum Synthesizer deck against a discard deck with no wincon. Opponent cleared my deck of useful cards, but left some wincons for me. However, after repeatedly copying Worldwalker Helm and generating map tokens, the game seemed to max out the number of tokens at around 230 tokens.
This is probably to prevent the game from crashing.
However, multiple times when I got my wincon and had opportunities to create artifact creature tokens or copies of Perilous Snare, etc. the tokens would not generate. Frustrating because I actually would have…
1 vote -
Commander discarded to graveyard with no prompt to send to command zone
- Have a number of cards in hand at end of turn above your hand limit with your commander as one of the rightmost cards in hand. Run out of time in your turn. The game forcibly sends your commander to graveyard instead of presenting option to send it to command zone.
- PC
- Commander ends up in graveyard.
- Option to send commander to graveyard or command zone (even if the option times out quickly).
- It's particularly relevant to Acererak the Archlich. He repeatedly draws cards, returns himself to hand, and is likely to run out of turn time in normal play. It could theoretically happen to any commander if your opponent say cyclonic rifted you as you were running out of turn time.
- Have a number of cards in hand at end of turn above your hand limit with your commander as one of the rightmost cards in hand. Run out of time in your turn. The game forcibly sends your commander to graveyard instead of presenting option to send it to command zone.
- PC
- Commander ends up in graveyard.
- Option to send commander to graveyard or command zone (even if the option times out quickly).
- It's particularly relevant to Acererak the Archlich. He repeatedly draws cards, returns himself to hand, and is likely to run out of turn time in normal play.…
1 vote -
Daily wins not resetting
Even after not playing for 3 days the daily win progression did not reset. It was stuck on the same 12/15 as the last time I played
1 vote -
Etali, Primal Conqueror visual glitch
Etali, Primal Conqueror's transform ability is showing as double the cost (18 colorless, one green, one green or 2 life). It still allows you to cast it for the correct cost, so it seems to only be a visual glitch.
1 vote
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