MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
3181 results found
-
BUG - Fatal Push Revolt Not Recognized
Fatal push targeted a 4 CMC creature. Revolt was online because of touch the spirit realm channel on my own creature earlier in the same turn. Fatal push resolves but does not destroy the creature after giving a warning popup. After checking the rulings there is no reason that the ttsr channel would not enable revolt
1 vote -
Elspeth's minus 3 ability doesn't work
When you try and use Planeswalker minus 3 ability (destroy creature 3 mana or above) it doesn't work, you use all you timers and the turn ends. Nothing happens, it doesn't target or destroy the permanent.
1 vote -
sword of war and peace
BUG: Was playing alchemy and lost to a card called Sword of War and Peace. Tried to add it to my own alchemy and standard decks and this card was not allowed. Why did I have to play against it in an alchemy match if it's not legal?
1 vote -
Correo no valido
Cuando un amigo quiere crearse una cuenta , le sale que el correo no es valido y todo está bien escrito.
1 vote -
Faerie Companion
Since Lorwyn is a very Faerie inspired set could we please have the faerie companions back for a limited time in the store? Even better if you could take an existing one and re-skin it to be a more insect-like Lorwyn Faerie.
1 vote -
Mistake card cost overpowered
Look at the attached picture. The planeswalker exiles everything the opponent controls and it costs zero. How is this f****** possible? Like what a f****** joke. What an overpowered piece of f****** ridiculous card. No other white card cost four that exiles only your opponent's stuff. You totally freaking dropped the ball on this one didn't you? That should cost like 10 not zero
1 vote -
Please introduce "Slugfest Brawl" for players who hate removal
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE creature. It doesn't even have to be their commander. One kill spell, sometimes on turn two, and they scoop, with a full life total and a full hand of cards. It makes no sense to me, but my conclusion is that those players would like a format with much less removal, so their creatures can just slug it out. Please introduce such a format, so these players can get what they want and I can stop playing 1-minute games. Make a Brawl variant that only allows 5-10 removal cards in a deck. Or, please find some other way to fix this issue. Removing creatures is, like I said, a core aspect of the game, but it seems like hundreds of Brawl players want to play a version of Magic that doesn't have any removal. Thanks for your time.
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE…
1 vote -
Play Draft agains your pod
Why not implement a real draft in Arena ? Players who want to commit to that kind of draft will play it, and it's fine. Drafting and playing against a random opponent from another draft feels really weird. You could still have BO1, so it's not too time-consuming.
1 vote -
Counter Doubling Bug
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0 because it treated it like a counter and doubled it. This should NOT happen as that card does not give counters.
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0…
1 vote -
Erro na conexão do MTGA
Quando o jogo está fazendo o carregamento, o jogo não inicia e a tela fica preta como se houvesse uma desconexão.
Jogo no PC, pela plataforma Steam.
Se clico em reconectar todo o processo se inicia e, após a solicitação de formato de dados, dá o mesmo erro.2 votes -
Travamento na partida
Travamento no meio da partida o tempo continua correndo, mas não dá pra jogar cartas, após isso perco automaticamente, já foram 3 partidas e o erro persiste…
2 votes -
Immediate loss after connection problem premiere draft
I had a match in Premiere Draft and my internet connection went down for a few seconds. The game went immediately to the draft Interface and it showed 1 loss after I had connection again. There was no chance to get back into the match.
2 votes -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
Partners Should be Obvious than Obscured.
There is plenty of room to show both Partner names in the UI. I have made these changes. Please just add a new line.
1 vote -
Lands on the wrong side
My lands appeared on the opposite side of the screen
1 vote -
Card Style Design
Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a colourless creature and the text stands out from the image. The goal here is to have intention than looking like you just put text of a screenshot.
Disclaimer: fonts and exact spacing do not match. This is so WotC employees can see the general idea and apply a standard for alt arts. (I’m not opposed to different boarder styles. I’m opposed to when a card becomes too hard to read at a glance.)
Example of cards that are too illegible (based on scryfall data):
Overlord of the Balemurk (DSK) #391
Heat Shimmer (SPG) #137
Selfless Safewright (ECL) #391
The Boy in the Iceberg (TLE) #56
The Monstrous Serpent (TLE) #51
Strip Mine (EOS) #40 [this was partially corrected on MTGA but the name should never be located where the card type is.]
Uthros, Titanic Godcore (EOE) #285
Terra Branford (FCA) #5
Enduring Innocence (DSK) #386Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a…
1 vote -
Improving Auto Stops - General Base Rule Required
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then place an autostop
condition 2) If a player declares attackers and that damage would be calculated as lethal: place an autostop (so you can crew, change your devotion count, etc to have the opportunity to earn a blocker which isn’t obvious to the client)
condition 3) If you control a permanent that has conditional text (like it could gain flying or could become a creature), provide a stop so players have an opportunity to cast/activate and not skip past blockers.
condition 4) If you are auto passing and opponent as casting/activating on their own, continue to auto pass UNTIL condition1 or condition2 is true. We shortcut this in paper: ‘go do your thing. Just let me know if you are going to attack or target my stuff’.What prompted this; see attached. It is hard to see all of the enchantments on Light Paws but I believe they had one instant of flying. I could have chumped if I lost 1 life via the land. Drawn removal for the flying. Then chumped for a few turns until assembling infinite life.
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then…
1 vote -
all target spells failing to destroy anything
all my destroy target/land spells just don't do anything
1 vote -
Station shows a missing asset image
Using station shows a missing asset image.
Steps to reproduce:
1. Play a card with station
2. Activate station1 vote
- Don't see your idea?