MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
10245 results found
-
Premier draft disappeared
Final Fantasy draft ha disappeared? This was on 28th September 2025, I was only 2 losses in the the option to que for a game on that draft has disappeared... Gems gone
2 votes -
Can’t cast spells after Karn destroyed a land
I am playing artifact sacrifice in historic and my opponent played a Karn and plus 1 and destroyed one of my indestructible green red artifact lands. On my turn I was unable to play neither a shrapnel blast nor my biotech specialist. I get that I can’t activate artifact abilities but not to cast even biotech specialist? This seems like a bug
1 vote -
sideboard
Deck builder and sideboard won't allow you to add cards to your deck
40 votes -
Free vigilance
Hey, Wizards has made it impossible to report players/matches within game so I’ve stumbled through multiple help and support pages, none providing what I was looking for. Now I’m here and i don’t even know if this is the right place but I need an Arena match examined in which my opponent attacked with free vigilance. They swung in with 3 of their 4 creatures, none with vigilance or untapping effects, and throughout combat none of them tapped down to attack yet I still took a butt load of damage which cost me the game. I searched tirelessly across their board and other zones for this magical vigilance/untap effect and it was absolutely nowhere to be found. So the game glitched and I lost with 20 life ahead of them. This is bs and unacceptable. How would this have happened?
Hey, Wizards has made it impossible to report players/matches within game so I’ve stumbled through multiple help and support pages, none providing what I was looking for. Now I’m here and i don’t even know if this is the right place but I need an Arena match examined in which my opponent attacked with free vigilance. They swung in with 3 of their 4 creatures, none with vigilance or untapping effects, and throughout combat none of them tapped down to attack yet I still took a butt load of damage which cost me the game. I searched tirelessly across their…
1 vote -
Account login
Help magic won't let me login to my account on the arena and when I try it says unable to create account error 808
1 vote -
Toph, the First Metalbender Bug
When I earthbend creatures with Toph, the First Metalbender, while Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth are on the battlefield, they don't get the ability to tap for mana. This shouldn't be an issue caused by layers and instead seems like a bug.
1 vote -
Weird amount of gold given and draft joined without player input
I closed the game earlier today and when I logged back in when I got home I received a reward of 300 gold, which I noticed was odd because as far as I know there’s no way to receive exactly 300 gold. Then I noticed that some of my gems were missing and as I was investigating I noticed that I had “started” a quick draft. The prompt is for me to resume drafting but I’m not clicking it for evidence. I have no idea how this occurred or why, it’s all very strange
1 vote -
Cards that have warp can’t be cast for there warp cost with memorial vault.
I activated memorial vault when my opponent was nearly dead and if I could have cast the red tiger mechan that I hit, I would have won. Memorial Vault says “you may play those cards this turn.” But the option to warp the red tiger didn’t exist. This cost me my 3rd loss in a premier draft.
2 votes -
Bug with anticausal vestige
I played anticausal vestige with weftwalking in play on opponent's side. Instead of showing the menu where I could decide if I wanted it to be warped or just played, it went directly onto the battlefield. I had intended to warp it in order to trigger another card on the field next turn, but instead it decided for me. I'd like a refund for this event, as it put me on tilt.
2 votes -
Tishana's Tidebinder countering Balustrade Wurm
I had delirium active, and attempted to cast Balustrade Wurm from my graveyard. In response, my opponent cast Tishana's Tidebinder targeting the wurm. When the trigger resolved, my balustrade wurm simply disappeared; it was not in my graveyard, in exile, or on the battlefield.
How could the tidebinder's ability affect the wurm, which "cannot be countered"? Furthermore, why did the wurm disappear entirely? Is this a gameplay and/or visual bug?
2 votes -
Shuffler concerns
My last 9 games I have had to Mulligan multiple times, and then concede when the shuffler utterly robs me of Mana. I have no idea what is wrong, but this was literally my last game in the EoE quick draft. I demand my gems back. Your shuffler has cost me 2-3 0 win events in a row and I’m absolutely sick of it.
3 votes -
Multiple game crashes during draft games - "Waiting for the Server"
I have experienced game crashes during games today and yesterday. The cards started being unresponsive, then it cut to a black screen with "Waiting for the Server" message, then I got "kicked out" to the draft screen with the ability to start a new game. This happened at least four times and has caused game losses - twice today in a premier draft around 2:30 PM GMT+2, and twice in an EOE quick draft yesterday.
I want a refund for the drafts.
2 votes -
starcage
Pinnacle starcage has some bugs interaction with tokens. After my opponent bounce the starcage back to my hand, my fish token enters, which should have not happen.
1 vote -
Unable to Cast Instant Spell
This is an ongoing issue. I encountered a similar problem a few weeks ago with being unable to respond at instant speed with an enchantment that has flash and grants hexproof until end of turn. Now the game just wouldn't let me cast Horrid Vigor using the two lands I left available specifically for that scenario.
FIX YOUR GAME
3 votes -
Unable to use an instant even though I had the mana available.
I had a white instant from the most recent set that cost 1W to cast that did 5 points of damage to an attacking or blocking creature and if I showed a Dragon I would gain two life. Twice during my match I wasn't given the option to play them and it lost me the match.
5 votes -
Starscape Cleric Bloodthirsty Conquerer Bug
I encountered a bug where a card called Starscape Cleric caused me to lose life every time my opponent gained life, and then a card called Bloodthirsty Conquerer caused my opponent to gain life every time I lost life.
This became an infinite unstoppable combo which caused me to slowly die with no way to prevent it, regardless of the fact that I was sitting at 45 life prior to the combo beginning.
This interaction is quite obviously a bug, as no sane or sensible game designer would ever include such a ridiculous mechanic in their game.
Due to this ridiculous bug, I will be deleting my account unless I can be assured that the intelligent and very smart game designers at Wizards of the Coast will be fixing this bug ASAP.
Thank you for your attention to this bug.
I encountered a bug where a card called Starscape Cleric caused me to lose life every time my opponent gained life, and then a card called Bloodthirsty Conquerer caused my opponent to gain life every time I lost life.
This became an infinite unstoppable combo which caused me to slowly die with no way to prevent it, regardless of the fact that I was sitting at 45 life prior to the combo beginning.
This interaction is quite obviously a bug, as no sane or sensible game designer would ever include such a ridiculous mechanic in their game.
Due to this…
5 votes -
Cost reduction + Phyrexian mana causes the game to think you can't cast a spell when you can
If you have cost reducers that reduce a spell by MORE GENERIC MANA THAN IT COSTS, and the spell can also be cast using phyrexian mana(either naturally or by using something like the Defilers or Krrik), then the game will glitch and think you cannot cast the spell when you actually can and you will lose priority(if you have nothing else to do).
You will also even lose priority on your opponent's turn if it's an instant!Examples:
Temur Battlecrier x2 + Phyrexian Metamorph (generic cost reduction of 4 vs Phyrexian Metamorph cost of 3 generic and P/U)
ANY cost reducer + Surgical extraction (generic cost reduction of 1 or more vs Surgical cost of 0 generic and P/B)
4 instant/sorcery cost reducers + Tezzeret's Gambit (generic cost reduction of 4 vs Gambit's cost of 3 generic and P/U)
3 instant/sorcery cost reducers + Dismember (generic cost reduction of 3 vs Dismember's cost of 1 generic and P/B P/B)This does NOT bug when the spell has a coloured pip AS WELL as the phyrexian mana, it seems to only bug when the spell is effectively "free" due to phyrexian mana (as well as there being extra cost reduction obviously)
Example where it does NOT bug:
3 sapphire medallions + Jace the perfected mind
3 cost reducers + Tezzeret's Gambit (Cost reduction = generic cost, will not bug)
1 cost reducer + Tezzeret's Gambit (Cost reduction < generic cost, will not bug)All of these examples have pictures that go with them
Video proof only exists for the Gambit and Surgical bugged examples, but all of these are easily testable.The screenshots of the bugged examples are taken directly after all the conditions are fulfilled, which usually translates to the game skipping past the end of Main 1 and moving to combat, which is what you see in them all.
(The Dismember screenshot is taken on my opponent's turn because I found Dismember on Main 2 so when the conditions were fulfilled instead of passing to combat it passed directly to my opponent's turn and I didn't have a chance to catch a good screenshot)If you have cost reducers that reduce a spell by MORE GENERIC MANA THAN IT COSTS, and the spell can also be cast using phyrexian mana(either naturally or by using something like the Defilers or Krrik), then the game will glitch and think you cannot cast the spell when you actually can and you will lose priority(if you have nothing else to do).
You will also even lose priority on your opponent's turn if it's an instant!Examples:
Temur Battlecrier x2 + Phyrexian Metamorph (generic cost reduction of 4 vs Phyrexian Metamorph cost of 3 generic and P/U)
ANY cost…-
1 Reducer + Surgical BUGGED.mp4 7243 KB -
4 reducers + Gambit BUGGED.mp4 5898 KB -
1 reducer + Gambit NOT BUGGED.png 3763 KB -
3 reducers + Gambit NOT BUGGED.png 3391 KB -
3 reducers + Jace NOT BUGGED.png 3379 KB -
3 reducers + Dismember BUGGED.png 3113 KB -
4 reducers(Vadrik counts as 2) + Gambit BUGGED.png 3678 KB -
1 reducer + Surgical BUGGED.png 2970 KB -
Battlecrier + Metamorph BUGGED.png 3918 KB
6 votes -
-
Fae Flight didn't block opponent's spell on their creature
I cast Fae Flight onto my opponent's creature, in response to them casting Nibelheim Aflame onto said creature. Instead of blocking opponent's spell from being able to target their creature (as I believe the Hexproof component of the spell should have worked), opponent's spell was able to target their creature and it resolved.
3 votes -
Not winning the game despite casting Approach of the Second Sun twice
I cast Approach of the Second Sun twice and didn't win the game.
2 votes -
Incorrect rules interactions
My Syr Vondam, Sunstar Exemplar was on the board as a 9/9, as was a bunch of other nonland permanents on both sides. My opponent killed it with a Tragic Trajectory by giving it -10/-10. As it died, Syr Vondam's ability didn't trigger. My Syr Vondam went in the graveyard and that was it. His power was "4 or greater" and it didn't let me "destroy up to one target nonland permanent".
I've been looking at the comprehensive rules and I didn't notice anything that would suggest Syr Vondam's death trigger couldn't trigger. I saw this, but nothing else of relevance :
- 700.4. The term dies means “is put into a graveyard from the battlefield.”My Syr Vondam, Sunstar Exemplar was on the board as a 9/9, as was a bunch of other nonland permanents on both sides. My opponent killed it with a Tragic Trajectory by giving it -10/-10. As it died, Syr Vondam's ability didn't trigger. My Syr Vondam went in the graveyard and that was it. His power was "4 or greater" and it didn't let me "destroy up to one target nonland permanent".
I've been looking at the comprehensive rules and I didn't notice anything that would suggest Syr Vondam's death trigger couldn't trigger. I saw this, but nothing else of…
1 vote
- Don't see your idea?