MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3202 results found
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Jump in
I've got a complete jump in event 3x task and after completing (victory) these are not added and it' stuck on 2/3 - any suggestions please?
0 votes -
Dacks
I missed having an option to preview card cutscenes when building a deck. Many cards have beautiful visual effects during battles, and it would be great to see them before making a choice.
1 vote -
Traditional Cube Draft rewards are displayed incorrectly in-client
I have won three matches in Traditional Cube Draft a number of times recently, and I realized that the in-game description of rewards lists three cube prize packs and two other packs. In reality, you get two cube prize packs and three other packs. I assume a cube prize pack is more valuable than a regular pack, so this error is misleading about the value of entering the draft.
Will you be providing the missing cube prize packs to each player for each 3-win draft they completed?
1 vote -
Anzeigefehler
Ich spiele am PC mit Windows 11.
Ich habe eine Spiel mit meinem Izzet Lessons Deck gespielt. Im entscheidenden Moment wurde mir angezeigt, dass mein Monument of Endurance noch Treasure produzieren kann (die Fähigkeit war nicht ausgegraut, im Gegensatz zu "draw a card"). Deshalb bin ich davon ausgegangen, dass ich die Fähigkeit noch triggern kann. Als ich dann eine Karte abgeschmissen habe, ist nichts passiert und ich habe deswegen das Spiel verloren und bin aus dem Event geflogen.
Eigentlich hätte ein Treasure produziert werden müssen oder die Anzeige hätte anders sein sollen.1 vote -
Couldn't activate The fire nation drill in response to Octopus Form getting resolved, causing my removal spell to fizzle
I was targeting a "Fire Nation Cadets" with "Sold Out". In response my opponent cast "Octopus Form" on his "Fire Nation Cadets". I had "The Fire Nation Drill", so I let "Octopus Form" resolves in the stack before I was gonna activate "The Fire Nation Drill" ability, but the game never gave me a chance to do it... It should have let me get the priority between "Octopus Form" getting resolved and "Sold Out" getting resolved.
1 vote -
Devoted Druid in Historic is played despite the announcement of it being pre-banned.
I just played a game of Historic BO3 ranked against an opponent using the card Devoted Druid from the new Lorwyn set, despite the recent announcement (https://magic.wizards.com/en/news/mtg-arena/announcements-january-12-2026) claiming that Devoted Druid is pre-banned.
1 vote -
The legend of roku
The exiled cards were unplayable on the second turn.
1. Play legend of Roku, expect it to work, lose the game instead
2. IPad
3. Played card, exiled 3 cards, unable to play either land or bumi bash despite no previous land play or sufficient mana
4. Expected results: card would do what it says
51 vote -
Pixelated images (cards, decks...)
All images are pixelated (see screenshots attached). Using MTGArena on Android, Xiaomi 14T Pro device.
This started happening when the Lorwyn update/news started appearing on the app.
Already uninstalled and installed the app again and keeps happening.
1 vote -
Research/Development division for gameplay in standart and pioneer !
Dear Devs,
With "Phyrexia all will be one" set the gameplay started going down. How do you design mechanics - if they are unbalanced it kills the gameplay. Poison, mono red aggro / blue red ( mices, prowess, ) . Game is over on turn 2 or 3. Now you have the earthbending with mole and mill without any counter measures. Funny thing is some broken cards are allowed in Pioneer but banned in Historic ( cory steel cutter ) even though I thought Pioneer is "Standart out of rotation". You need to seriously think when designing a set on balanced and fair gameplay.
For any mechanic there should be a counter mechanic. Period.
Dear Devs,
With "Phyrexia all will be one" set the gameplay started going down. How do you design mechanics - if they are unbalanced it kills the gameplay. Poison, mono red aggro / blue red ( mices, prowess, ) . Game is over on turn 2 or 3. Now you have the earthbending with mole and mill without any counter measures. Funny thing is some broken cards are allowed in Pioneer but banned in Historic ( cory steel cutter ) even though I thought Pioneer is "Standart out of rotation". You need to seriously think when designing a set on…
1 vote -
Timeout AI caused my commander (Urza) to be exiled
On PC, due to my board state being rather large with multiple additional trigger cards, my timeouts got used up even though i was playing. When this happened, the AI took over to finish out my turn for me as quickly as possible. While digging via Urza's ability to find a counterspell to counter opponent's Farewell, timeout AI again took over, Farewell resolved, and the game did not give me an option to recall Urza to my command zone. It instead left it unsaveable in exile. While i understand that the game can't let me continue playing forever like i technically could IRL, the expected outcome would be to still be given the option to move my commander back to my command zone.
On PC, due to my board state being rather large with multiple additional trigger cards, my timeouts got used up even though i was playing. When this happened, the AI took over to finish out my turn for me as quickly as possible. While digging via Urza's ability to find a counterspell to counter opponent's Farewell, timeout AI again took over, Farewell resolved, and the game did not give me an option to recall Urza to my command zone. It instead left it unsaveable in exile. While i understand that the game can't let me continue playing forever like i…
1 vote -
不快
メールをクリックしたら唐突に強制的に動画を見せられ途中で停止することもできず終わったら画面が暗転したままアプリを再起動するしかなくなった
1 vote -
Зависает после обновления
Здравствуйте!
После обновлнения, появился мульт про Лорвин, и, при его просмотре, Арена зависает.Исправьте, пожалуйста.1 vote -
Product suggestion
Hi, I was wondering why there are only 5 cards with partner for Brawl and no cards with partner for Standard Brawl, in Magic The Gathering Arena, there is a White and Blue with an ability of putting a +1 +1 counter on Benedikta Harman.
Why not have a legendary Green and Black creature with Partner to add a +1 +1 counter on target creature if a creature died and creatures you control have trample and death touch, along with having a partner Red, and White, with when you gain life or an opponent lost life this turn put a +1 +1 counter on target creature or make a creature token and creatures you control have life-link and haste.
Or.
A Planeswalker that is both Green and Black with the Green and Black description above, and a Planeswalker that is both Red and White with the Red and White description above, or just have a Red, White, Black, and Green creature card with all the descriptions of the proposed commanders or a Planeswalker with the proposed descriptions.
You could also just make the Planeswalkers lose a certain amount of counters and give the emblems these abilities; but to be honest blue is not my kind of color to be playing against other players. I prefer making and playing decks that are Red, White, Green, and Black against other players who make decks which have/involve Blue on Magic The Gathering Arena.
I just want a deck and card that is only Red White Green and Black I am fed up of seeing Blue involved in/on every card
Hi, I was wondering why there are only 5 cards with partner for Brawl and no cards with partner for Standard Brawl, in Magic The Gathering Arena, there is a White and Blue with an ability of putting a +1 +1 counter on Benedikta Harman.
Why not have a legendary Green and Black creature with Partner to add a +1 +1 counter on target creature if a creature died and creatures you control have trample and death touch, along with having a partner Red, and White, with when you gain life or an opponent lost life this turn put a…
1 vote -
Please add more packs to Phantom Sealed
Hello! It would be awesome if Phantom Sealed events had 8 packs instead of 6. Building a deck with 6 packs is pretty miserable, because you often have to go three colors, and so your mana base is pretty shaky. I avoid Sealed for the most part because of this, but if the event is a free Phantom event I might play. Since it's free, it would be cool to have more cards to use to build your deck. The gameplay would be more fun. Thanks for listening.
1 vote -
Gameplay issue with triggers
During my Brawl game opponents has Gitrog in play and I have Orcish Bowmasters and every time they draw a card off of Gitrog trigger from land going to graveyard my bowmaster doesnt trigger. Not sure what’s going on here.
1 vote -
I’d like to watch my friends playing
We already do it on Discord, but it’d be better if it was built into the game. Hearthstone has that feature.
1 vote -
[bug] Tamiyo, Inquisitive Student missing flip trigger off brainstorm
tamiyo seems miss it's flip trigger when drawing a third card under certain conditions, based off another user having the same issue with treasure cruise I would guess it is either related to losing track during casting/resolving process or drawing three cards off a single effect tripping it up.
1 vote -
Will not let me search for basic lands
Will not let e search for basic lands that I have in my deck with any of the fetch lands. It doesn't show them.
1 vote -
1 vote
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Integer overflow bugs
I had a deck where my creatures had lifelink and an exponentially increasing number of +1/+1 counters, and my opponent had Herald of Eternal Dawn preventing him from losing the game, even with negative life. So we got to a point where my creatures had literally billions of +1/+1 counters, and I noticed 2 bugs related to integer overflow:
- The display of life total seems to be vulnerable to integer overflow. After my creatures with lifelink dealt about 3 billion damage to my opponent, my life total was displayed as negative and his was displayed as positive. The life total itself seems to be fine though, I didn't lose, and when I finally destroyed my opponent's Herald of Eternal Dawn he lost as expected.
- Owlbear Shepherd's ability seems to be vulnerable to integer overflow. I had about 300 creatures on the battlefield with a power of over a billion each, but Owlbear Shepherd's ability didn't trigger.
Number of +1/+1 counters and number of creatures don't seem to be vulnerable however. The number of +1/+1 counters seems to be capped to a bit over a billion, and the number of identical tokens seems to be capped to 250 (I had Anim Pakal which was supposed to create a billion tokens since he had a billion +1/+1 counters, but it only created 250 tokens).
I had a deck where my creatures had lifelink and an exponentially increasing number of +1/+1 counters, and my opponent had Herald of Eternal Dawn preventing him from losing the game, even with negative life. So we got to a point where my creatures had literally billions of +1/+1 counters, and I noticed 2 bugs related to integer overflow:
- The display of life total seems to be vulnerable to integer overflow. After my creatures with lifelink dealt about 3 billion damage to my opponent, my life total was displayed as negative and his was displayed as positive. The life total…
1 vote
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