MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3051 results found
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Creatures and mascot shifted to the left
During my last Premier draft on a Samsung mobile phone all opposing creatures and their mascot were shifted to the left, so that i could not see any of them (block or target them).
4 votes -
sanctum lurker bug
when i play the sanctum lurker with elspeth, it doubles the empower jace token but it doesn't die due to the legend rule. i understand it not dying due to having 0 loyalty, but i would expect it should die to the legend rule, right?
3 votes -
Doubling Season doesnt double
Doubling Season doesn't double loyalty counters gained from activated abilities of planeswalkers
In order to recreate just play the doubling season and any planeswalker, activate it's activated ability.
Actual result: activated ability causes the gain to stay the same as if there was no effect that changes it
Expected result: Doubling Season should cause the activated ability of a Planeswalker to add twice as much loyalty counters as it is printed on the card
3 votes -
Alt+Enter keyboard shortcut bug
I kept accidentally passing turn 1 due to a keyboard shortcut bug in my latest draft so I'm looking for a refund.
I'm on a non-standard resolution so the game constantly makes the window smaller when joining a match. With whatever change or bug you have now, using the Alt+Enter keyboard shortcut (which should simply maximize the screen) is causing me to pass the turn, which got me a few times when joining a match before I noticed exactly what was going on. It still works for resizing the screen in general but if I try to use it right after taking a mulligan I pass T1 instead.
I kept accidentally passing turn 1 due to a keyboard shortcut bug in my latest draft so I'm looking for a refund.
I'm on a non-standard resolution so the game constantly makes the window smaller when joining a match. With whatever change or bug you have now, using the Alt+Enter keyboard shortcut (which should simply maximize the screen) is causing me to pass the turn, which got me a few times when joining a match before I noticed exactly what was going on. It still works for resizing the screen in general but if I try to use it right…
5 votes -
continue error open packs
Every time I launch Arena, the screens for receiving packs appear; I go through the process, but the packs don't show up in my inventory to be opened.
I’ve also tried closing and reopening Arena, but the problem persists.
i have a mac3 votes -
3 Rebalanced Alchemy Cards Not Banned in Latest Update
With the recent update which reverted all paper rebalanced cards, 4 cards were banned in Alchemy: Cori-Steel Cutter, Leyline of Resonance, Monstrous Rage & Sewer-veillance Cam, but 3 other cards which were also rebalanced for being too good: Vivi Ornitier, Heartfire Hero, and Kona, Rescue Beastie weren't banned, and are now legal in Alchemy in their original form.
We have no indication from Wizards that these cards should be legal when the others were banned, and it makes no sense to make Vivi Ornitier legal with Sewer-veillance Cam banned as Sewer-veillance Cam was only hit initially due to its interaction with rebalanced Vivi which no longer exists, so my assumption is that these 3 cards were missed in error similar to Teferi, Time Raveler which was banned in error in Historic Bo3 in the same update.
If these cards were intended to be legal it would be nice to get some clarification, but if they weren't it would be great to get fixed as I feel it could upset the balance of the Alchemy format for its remaining months otherwise.With the recent update which reverted all paper rebalanced cards, 4 cards were banned in Alchemy: Cori-Steel Cutter, Leyline of Resonance, Monstrous Rage & Sewer-veillance Cam, but 3 other cards which were also rebalanced for being too good: Vivi Ornitier, Heartfire Hero, and Kona, Rescue Beastie weren't banned, and are now legal in Alchemy in their original form.
We have no indication from Wizards that these cards should be legal when the others were banned, and it makes no sense to make Vivi Ornitier legal with Sewer-veillance Cam banned as Sewer-veillance Cam was only hit initially due to its interaction…4 votes -
Competitive Brawl Ban List
Suggestions for better gameplay in Competitive Brawl. This is based on game experience and years of playing Duel Commander. I believe that at some point, Competitive Brawl can translate to paper, and I want to be part of that drive.
Suggested Format Changes –
Aside from game data, player feedback and gameplay should provide insights on what cards are unhealthy, and more importantly, what’s not fun for gameplay. Aside from my experience with years of Duel Commander tournaments, the below changes and banlist suggestions is based on my current gameplay in competitive brawl. I believe there’s tons of potential here, where the format can be translated to paper at some point.A meta where Burn can’t check strong decks, is unhealthy. Lower down starting life to 23 or 20. This allows FAIR aggro decks to match up against heavy control and quick combo decks.
Banlist Suggestions
Ban as commander
Derevi
Ban justification
Although rare in my game logs, I don't remember ever winning against a Derevi deck, regardless of which commander I used. There's a reason for it being banned in Duel Commander, and which should justify the banning in competitive, or even just Brawl in general.
Bypassing commander tax - The ability to flash in a commander without restrictions and gain command zone advantage. Unless you tax the ability, then this is ban-worthy
Enables tempo abuse with tap/untap ability, and synergizes perfectly with Winter Moon.Yuriko - Oversaturated in the meta.
– There’s a reason why she is banned in duel.
Bypassing commander tax - Entering play for 2 mana, gaining unavoidable damage, and card draw for free, compounding the ability when you have extra ninja's provide OP advantage. If you aren’t the starting player and is unable to mulligan for 2 straight removals, you will almost always lose.
The meta data should already explain it.Nashi - Another brawl meta staple.
Sultai colors provide maximum value for blinking and tutors that are given free when Nashi resolves. All the more, it provides flexibility on providing the player on what you need in various situations technically for free. Need a creature, need removal, counter, combo piece (Oracle,Tainted Pact). What do you need? YES.Emry,
Ban Justification
Requires high artifact and graveyard interaction. Cheats Commander Tax. Easy to pull combo wins.Uro –
Ban Justification
Consistent card, land, and life advantage, given that graveyard is far and few, plus, it's easy to fill your graveyard, making it almost unbeatable during mid and late game. Same reasoning where Burn us unplayable in the format.
Urza, High Lord or Paradox Engine - Can ban either or.BAN in 99
Natural Order -
Provides a cheap (4cmc for green can be done in turn 2-3) tutor-to-play advantage. Llanowar Elves to Eldrazzi. Nuff said. Llanowar Elves to AtraxaChannel - Turn 2 Eldrazi, Ugin, or any other colorless spells. Mike and Raph on turn 3 too, paired with other fast mana.
Chrome Mox. Llanowar Elves, Exploration, Utopia Sprawl, Burgeoning. Dead if you don't have interactions
Wary Zone Guard
- Highly oppressive creature. Land recursion, 3mana 4/4.
Watch list -
Lumra - Recently banned in Dual Commander due to it's resilience in during mid and late game, making it difficult to win against.Ban Stripmine, print Wasteland, especially with the rampant land GY recursion from green decks
Library of Alexandria - Provides unparallel card advantage, esp for control decks., allowing them consistent card draw without penalties.
Arena nerfs –
Un-nerf
Not all Arena nerfs are bad, but some can be reverted back to their original ability.
DRC - 1 cmc 3/3 flyer once delirium is met can still easily be interacted with. It's the Surveil ability that provides more value. There are a lot more toxic cards than this one being nerfedOrcish Bowmasters - The inherent ability keeps a lot of abusive draw abilities in control. Creature can also be easily be removed. This is not an oppressive card in competitive brawl.
Winota - A bit hit and miss. 4cmc creature can be challenging to cast without a lot of ramp such as 0cmc artifacts (lotus petal, mox diamonds, etc).
Galvanic Discharge - Given that the format has a lot of creatures have more than 3 toughness, Red needs more consistent 3 damage removals, energy itself is not a factor as it can't be abused in 1v1.
Nerf
Seek abilities – Now these are oppressive in the sense that it can’t be interacted with. Free resource with no penalty. Not all colors have stifle effects to prevent a seek ability, and can't be countered with can't search abilities.Suggestions for better gameplay in Competitive Brawl. This is based on game experience and years of playing Duel Commander. I believe that at some point, Competitive Brawl can translate to paper, and I want to be part of that drive.
Suggested Format Changes –
Aside from game data, player feedback and gameplay should provide insights on what cards are unhealthy, and more importantly, what’s not fun for gameplay. Aside from my experience with years of Duel Commander tournaments, the below changes and banlist suggestions is based on my current gameplay in competitive brawl. I believe there’s tons of potential here,…4 votes -
Shuffling back into library
The shuffle back into library mechanics seem to be a little broken probabilities wise. When ever I shuffle even a small amount of cards back into my library 1 or more of them always seems to be in the top 5. Another example is I just played a game where I choas warped a Chronicles of Victory only for the same card to be revealed after resolution. While this is technically possible, I the probability of this happening is astronimical unless there is cheating involved. I would assume your shuffling is "random" but something needs to be tweaked.
5 votes -
Wrong cards in Arena packs
I'm spending 10000 gold on March of the Machine: Aftermath and I've completed the rares, now it's generating REGULAR March of machine rares instead of Gems. Why is this happening, where was it ever advertised that this could happen, does this happen in physical booster packs? and I want all my gold back over time (100000g total) for selling me other products than what I bought and selling me on the benefits of completing a card set. I was never told regular March rare cards were auto generated and I feel decieved and scammed
2 votes -
【重大】アプリケーションが起動しない
8月26日のアップデート後、MTGA.exeのアイコンを起動しても、
『アプリケーションを正しく起動できませんでした(0xc0000005)。
[OK]をクリックしてアプリケーションを閉じてください。』というダイアログが表示され、ゲームが起動しません。
前日までは問題なく起動・プレイできていました。
念のため、Windowsの再起動、MTGAアプリの再インストールなどを行いましたが、同様でした。
アプリは、改めて日本語公式サイトからダウンロードし直したものです。現状、何の手も打てず、ゲームをプレイすることができません。
先日のアップロードは何だったのでしょうか。非常に困っています。3 votes -
Error Updating Data, still occuring, Hobbit Update
Hello,
im still experiencing problems with Arena updating its files. It downloads a certain amount of MB, then says "Error Updating Data", i retry and the donwloaded amount does NOT contribute to any progress. (eg. its says 50 MB of 150 MB, gives the error and after retry it still says 150MB instead of 100MB). Here a link to my post from last week:
I reinstalled Arena in July, since then i have this issue (probably with the MSH-Update, i was able to download after a week).
Now, after the Hobbit Update (10.08.26) i was not able to update the game successfully. I couldnt use Arena, other then to sit here and hope it downloads more then 20Mb for the last 3 (three) weeks. An after the last update (25.08.26), im probably not going to play the game for the next 3 weeks, since the download does not progress. Its frustrating and annoying.
Im on Win11, playing through the Arena Launcher (Steam has the same problem).
Before July, i never had this issue. I did not change anything on my setup or my internet provider. There is nothing on my end i can do to mittigate this. Other programmes updating works without problems. According to the logs (im not a programmer), its Arena that just cancels the downloads.Is there a way to get a full manual download of Arena somewhere, without going through updating through Arena itself? Or atleast give me a message if you not intend to fix this, so i can move on.
Hello,
im still experiencing problems with Arena updating its files. It downloads a certain amount of MB, then says "Error Updating Data", i retry and the donwloaded amount does NOT contribute to any progress. (eg. its says 50 MB of 150 MB, gives the error and after retry it still says 150MB instead of 100MB). Here a link to my post from last week:
I reinstalled Arena in July, since then i have this issue (probably with the MSH-Update, i was able to download after a week).
Now, after the Hobbit Update (10.08.26) i was not able to update…4 votes -
Error on closing the app
I have an error whenever I try to close the app after logging out.
The steps I follow are:
- Click on the Gear icon to Adjust Options
- Click on Log Out and confirm
- Click on the Gear icon.
Each time this occurs, a large grey box appears with the option to [Exit Game] or [Log Out] (see attached picture)
Clicking on {Exit Game] does nothing, and it appears the other options have no effect.
In the end the only way I can close the app is with the Task Manager
3 votes -
Concede only on your turn? we all like that joy of winning out of nowhere
I think it should only be possible to concede on your turn, after all, we all like that joy of winning out of nowhere.
1 vote -
MWM reward - not rare
Didnt get Rare card on Midweek Magic :/
As a reward for the first win in the Historic Pauper Event MWM I got the Piggy Bank card - an uncommon.5 votes -
randomly choose lands when playing
Would love a switch where basic lands could use random art available rather than being locked into to the lands picked at deck construction time.
Multiple options:
* Use the lands specifically chosen for this deck
* Pick a random art for each basic type and use that consisently
* Pick a random art for every basic land.Playing in paper, you always have variety. Would be nice to be able to set the preference in the deck builder itself.
2 votes -
autotap issues
I'd like to complain about the auto tapping issue that made me lose two games out of three in an expensive planar cube draft. The first instance was I tried to cast radiant flames by first adding three red mana to my mana pool, intending to do radiant flames for 1, which would have killed nearly all of my opponent's creatures except my own. But instead, the game tapped an extra two lands of different color to cast the radiant flames for 3, killing my creatures too. Why couldn't it have used the mana already in the pool? The second issue arose from tapping a land that was granted the ability to draw a card every time it becomes tap. But instead of using non draw lands, it tapped the forest which had that ability, causing me to draw from a zero-card library, while other non-draw lands were available. I would have been able to win that turn without drawing. Each time I would have needed to do a manual tap to avoid drawing from an empty library, couldn't the auto tap realized that it would cause me to lose the game and chose different lands (i.e. give a warning like in many other instances).
I'd like to complain about the auto tapping issue that made me lose two games out of three in an expensive planar cube draft. The first instance was I tried to cast radiant flames by first adding three red mana to my mana pool, intending to do radiant flames for 1, which would have killed nearly all of my opponent's creatures except my own. But instead, the game tapped an extra two lands of different color to cast the radiant flames for 3, killing my creatures too. Why couldn't it have used the mana already in the pool? The second…
5 votes -
Demonic Pacts Bug
When controlling multiple Demonic Pacts, I want to use Pact with the Mirror to make a pact with one of them, but no matter what I do, it always makes a pact with the one placed first. I want to make a pact with the one placed later, but I cannot select it.
3 votes -
Incorrect Translation
There is an error in the Japanese card names for 《Tinybones Joins Up》 and 《Vraska Joins Up》, so please correct them.
4 votes -
menu on bottorm right of arena
When opening game on PC Steam there is a small highlight-able menu that has no options and fades in and out of reality. Not sure why it is there, but i imagine it is for a new feature in the future that got pushed incomplete. Please see screenshots below. Persistent between some menus as well.
4 votes -
Ranking up while losing in limited events
I've played 4 premier drafts of HOB, I have not won more than 2 games in any single event and I'm ranking up. This is evil. I'm playing a ranked queue against players consistently above my skill level winning 33% - 40% of my games and ranking up. Half of the issue is the lack of participation in Universes Beyond, players decay far below their skill level and prey upon weaker players. The other half of the issue is WOTC's ranking system that inflates player rankings when they are losing more than 50% of their games, 2 pips per win -1 pip per loss (going 1-2 is net 0). Which ensures that a player losing 60% of their games ranks to gold/ plat and receives no bonus rewards from any limited events. Limited, especially at the lowest ranks, should be a place where new players can learn and not lose 2/3 of their games and be locked out of rewards.
I've played 4 premier drafts of HOB, I have not won more than 2 games in any single event and I'm ranking up. This is evil. I'm playing a ranked queue against players consistently above my skill level winning 33% - 40% of my games and ranking up. Half of the issue is the lack of participation in Universes Beyond, players decay far below their skill level and prey upon weaker players. The other half of the issue is WOTC's ranking system that inflates player rankings when they are losing more than 50% of their games, 2 pips per win…
3 votes
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