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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

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1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

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Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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1557 results found

  1. Bahamut

    Bahamut again. I had a breaker of creation out. My opponent cast breach the multiverse. He got bahamut from my deck and was able to target my breaker of creation which has hexproof and destroyed it. Wtf

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Exploding head

    This might be a strange suggestion, but I'm wondering if you would consider changing the animation that happens when someone concedes. Currently, when a player loses, no matter in what fashion, their "head" explodes. The problem is that when they concede, I always feel like they are ****** off, because the animation is violent. Since there's no chat, I don't know if they are actually ****** off or not. When a player concedes, would you consider changing the animation to something more akin to the exile "warp" animation? If the player loses due to damage, the head explosion makes sense…

    1 vote

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  3. "Arena of Glory"

    No ability to choose which mana from the pool would be used.
    Arena of Glory's mana is prioritized, even if other read mana is available. Tapping the land manually or leaving it for automated resolution still forces the "haste imbued" mana to be used first. Meaning - if a player wants to cast three creatures, the first and second will always get haste, and third will never get haste.
    "Autotapping" toggling option isn't relevant here. Please make mana already in the pool NOT automatically consumed

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  4. Lightstall Inquisitor problem with Cavern of Souls

    If I play Cavern of Souls and I select the Angel type, If I play Lightstall Inquisitor (Angel Wizard) the opposite player can counter the creature spell.

    1 vote

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  5. vault

    Make the vault more fun
    About the vault, Just make it grow whenever the player buys gems or whenever the player wins a game.
    Legends of rune terra has a weekly vault and it works to watch it grow as you win games.
    This could help the new players to catch up with standard metas as well.
    Maybe by the end you just won a couple more wild cards but it was fun to get them by winning or buying gem packs....

    best

    1 vote

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  6. can't cast

    During the premier draft, I played "Lightwheel Enchantments" and throughout the game, I achieved MAX SPEED. However, I was never able to cast the card from my graveyard. There was nothing on the field or in graveyards that stopped players from casting spells from graveyards.

    13 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Deeproot Wayfinder Ability Trigger

    Deeproot Wayfinder's ability says that it triggers upon dealing combat damage to a player or during a battle. However, in game the trigger is not happening during battles.

    1 vote

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  8. Destroy land cards should be banned

    The purpose of the game is to see who can build a better deck. Destroying lands destroys the game balance. The only counter to a destroy land deck is a counter deck or mana ramp. We shouldnt have to be pidgeonholed into a deck to win.

    Moreover destroying lands is an unspoken taboo that mtg players avoid. If the players hate it so much then why allow it. Come on people, back me up here.

    11 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  9. Nature's Rhythm doesn't find Grist, the Hunger Tide

    I've a bug to report. Playing Brawl on my Steam Deck. My Commander is Glarb. I played Nature's Rhythm for 3. My Grist is in my library, but for some reason it isn't a legal target.

    I'm playing on my Steam

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  10. Mono red cheaters

    Game is definitely rigged. Mono red players are definitely sucking off developers for perks.

    10 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  11. hexproof

    I had sahs chocobo (with 4 or 5 +1/+1 counters) and another creature, enemy had yuna, Hope of spira, he casted "stuck in summoners sanctum" targeting my chocobo in response i casted "restoration magic" choosing curaga (all my permanents got hexproof and indestructible and i got 6 life), all resolved with "stuck in summoners sanctum" going without a valid target to graveyard, beggining of his end step yuna triggers and he has to return "stuck in summoners sanctum" to the battle field and somehow he is able to target my chocobo (that still has hexproof and indestructible?!?!?!?) and it…

    2 votes

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  12. Card draw is broken

    Out of 20 games today every single game I have had to mulligan at least 3 times in order to get a land in my hand, then it will be 6 more draws until I get another. There are 46 lands out of 100 cards. This is statisticly impossible without a broken card draw algorithm, instead of an actual 46 percent chance.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Spark is back

    The stupid spark for new players is back in what I assume is a bug with the latest update. It is really annoying and there is no easy way to turn it off forever. It was so annoying I decided not to buy gems and draft in case it appeared there.

    Please fix.

    13 votes

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  14. Tai wakeen sequencing bug

    Tai wakeen no longer pauses in response to casting a sorcery, which can cause a player to miss the chance to boost a spell unless full control is on.

    1 vote

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  15. blocked with a creature that had sacrifice and sacrificed the creature before combat, there was no combat

    i attacked with 1 3-1 creature, my opponent blocked with a creature with sacrifice "deals one damage to any target" and sacrificed it before combat, the sacrifice did not trigger, the sacrificed creature died and there was no combat after.

    1 vote

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  16. Bug: The mana cost may not increase with Talion's Throneguard with Bargain

    Talion's Throneguard; paid Bargain cost and returned Tajic, Legion's Valor to opponent's hand via bounce effect, but did not increase mana cost.

    When I tried it with Sparky, there was no problem, so does it depend on the target?

    2 votes

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  17. issues with the game for new/ old players

    There are a ton of issues that are effecting new players and old players that dont have time for best of 3. First is the hand smoothing garbage, it is rally bad as since it has been brought in the shuffler wins more then the players do when playing a crafted deck. It has been about a month at 30 mins a day since I had a game where I didn't have to mulligan twice. And even after the mulligan more often then not its either all lands or no lands. Last 3 games were 17 card…

    3 votes

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  18. utopia sprawl tokens soft locking when no valid lands to select.

    Yenna, primal vigor and annointed procession for a tonne of tokens.

    when duplicating utopia sprawl, you cannot select the same land multiple times as a target for sprawl. If you generate more tokens than there are valid targets, you cant continue with your turn. The "submit" button wont click despite there being no more valid targets for your activations.

    1 vote

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  19. Option to cast Increasing Vengeance not triggering

    Good day. I'd like to report a bug.
    Platform: Epic Games on Mac

    This has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant…

    4 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  20. Hexproof intended interaction?

    I played a standard event and my opponent casted "Seam Rip". When he casted the spell i had one creature on the board. But he didn't chose it jet. As an answer to his spell i played "Snakeskin Veil" which gives my creature +1 / +1 and Hexproof till the end of turn. My creature got the buff and his card entered the battlefield and he choose my creature as target and it got exiled as a result of it.
    If this interaction is intended, how does hexproof exactly work if my creature can still be a target of spells?

    1 vote

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