MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
3346 results found
-
Ojer Axonil not reognizing Vibrant Outburst as a red source and increasing damage output
when casting Vibrant outburst with Ojer Axonil on the board, the damage still clocks as 3 not 4+ based on Ojer's current power at the resolution of the spel
1 vote -
Ouroboroid
Ban it. It’s ridiculous.
4 votes -
Pacifism card is bugged
Just played a match where the card Pacifism was bugged. Was used on one of my creatures and after me creatures was no longer able to be used. Pacifism is to prevent creature from attacking and blocking not activated abilities. Lost the match because of it. Playing on MTG Arena in iPhone.
2 votes -
Food Chain Auto Pass
During your turn, if you have nothing able to be cast, it auto passes into the next phase. However, with the Food Chain + Squee combo, you have to have full control in these scenarios.
The scenario came up when I had just a Squee in play with Food Chain, and a Muxus in hand. I attack with Squee first so I can bait them to animate their man land. Then I play the Muxus, play out another goblin from hand, and I have a lethal loop: A goblin that deals damage whenever a creature ETBs. So I am looping Squee, play my last goblin from hand, and then it auto passes to their turn.
However, I literally had lethal with Squee looping himself with Food Chain, but since I couldn't activate anything other than mana abilities, and I had nothing to cast, the game thought I was done and immediately passed through things.
Food Chain should definitely work differently since this is how the main combo functions. Hopefully I made this as clear as I could. I don't think we should need to use full control for a situation like this.
During your turn, if you have nothing able to be cast, it auto passes into the next phase. However, with the Food Chain + Squee combo, you have to have full control in these scenarios.
The scenario came up when I had just a Squee in play with Food Chain, and a Muxus in hand. I attack with Squee first so I can bait them to animate their man land. Then I play the Muxus, play out another goblin from hand, and I have a lethal loop: A goblin that deals damage whenever a creature ETBs. So I am looping…
3 votes -
Erroneous timer application
During opponent's turn opponent had ability chain reactions that took about 5 minutes to play out. Problem is that MY timer ran out during opponent's actions. I couldn't do anything. After chain reactions played out, I lost due to timer running out.
3 votes -
Issues with mana bases during the jump in events
In the most recent Jump-In event for Lorwyn, there was an issue where I chose the Blight theme, which preported to be in Mardu colors. However almost every card in that theme was black. While there was one card that did actually take Orzhov Hybrid mana, none of the cards had any use for red mana. And yet despite that, I was given four mountains and four plains, meaning almost half of my mana base was lands that wouldn’t help me. This same issue happened to me in the TLA jump-in where I got forests in a deck with only red cards, not even any hybrid mana. I’m not going to pretend like I know how the system works, or how hard it is to fix, but I really enjoy the jump-in events, and it sucks that this bug has to occur. I guess it could be made that the player decides which basics are in the deck, but I don’t know if that’s the best solution. I hope this gets fixed for the next event.
In the most recent Jump-In event for Lorwyn, there was an issue where I chose the Blight theme, which preported to be in Mardu colors. However almost every card in that theme was black. While there was one card that did actually take Orzhov Hybrid mana, none of the cards had any use for red mana. And yet despite that, I was given four mountains and four plains, meaning almost half of my mana base was lands that wouldn’t help me. This same issue happened to me in the TLA jump-in where I got forests in a deck with only…
4 votes -
Midweekly Magic Jump In LORWYN ECLIPSED
Hi, can someone please tell me a clever reason why this deck should contain islands and mountains in its mana base?
I have to mulligan every game at least twice...
Thanks devs!
P.S. Given the fact that I can't even change the amount of basics in this deck... I won't complete this midweekly event cuz it's awful to play with such a stupid mana base.4 votes -
Please change concession rules so that players may only concede at sorcery speed.
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game, the opponent concedes at instant speed in response. This causes a situation where the "Attack with 30 creatures" challenge becomes un-fun at best and a huge waste of time at worst.
While attempting to maintain a positive attitude regarding Wizards intentions when making the game, I ask you to fix this problem, because you want to make a game that is fun, right? This situation is not fun and changing the situation will only negatively result in bad mannered poor sportsman being inconvenienced, while the positive effect will be giving your "Attack with 30 creatures" challenge viability.
You may counter my argument with the point that instant speed concession is necessary so players do not have to sit through the machinations of an infinite combo. I would ask you to limit the game actions in infinite combos, much the way you have with the token generation limit.
Thanks!
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game,…
2 votes -
Please have a way to see mid-game which player went first, and what turn number it is.
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can actually lead to mistakes that you can't recover from (ie. in a live game, you could ask the opponent what the turn number is - if they tell you 1 to 3, and you drop Starting Town then they go "oh no, it's actually 4", I'm pretty sure even at competitive events you'd be allowed to take it back based on their miscommunication).
In the case of the "costs less" cards, sure, they tell you who the starting player was if you hover over them - the issue is that some of these cards are tutorable. I sometimes have the option of grabbing Metamorph via Enlightened Tutor - and not being able to tell if it costs 3 or 4 can be game-changing if that was my best tutor option at 3 mana but not viable at 4.
Sure, we can track it ourselves - but really, couldn't we just have something in game? Like a little info tab we can pop out that says the turn number and who the starting player was?
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can…
3 votes -
Shuffle into library triggers
Cards like progenitus and nexus of fate should have a trigger that goes on the stack to shuffle into the library. There should be a chance to respond with something like surgical extraction. I’m unable to do this even in full control mode.
1 vote -
Bug
There is no way I can get the same MYTHIC RARE in two separate packs from two different sets. How you can your script be this bad. In the same spot too. Fix your game or im leaving. I'm a free to play player you need to make the game for us and not your pay pigs.
1 vote -
Jeskai Revelation broken
Jeskai Revelation is clearly not a counter spell, it just returns a spell or permanent to hand so in the case of it being used on an opponent using an instant, the instant was played and should still go through then the card should return to hand rather then going to the graveyard, there is nothing to indicate the spell would fizzle or be countered.
1 vote -
Mana usage not counting properly
Its been the second time that i encounter what seems to be a bug:
The opponent would cast Raptorous Moments Literally for free with no way of doing it, like no Zero mana cost enchantments or anything.
So thats 6 mana cost Raptorous Moments gives them back 5 mana
Plus 8 direct damage as the second spell Traumatic Critique for 10 mana
So thats 6+10-5 = 11 mana spent
How is it possible that the opponent wins the game with only 5 mana spent?
I swear no mana tokens used, and also i would have lost anyway because he had 12 mana, enought to cast everything anyway, but its weird.
First time it happened was a 100% guaranteed win for me the next turn and no way the opponent would have won, like in this case, but I didnt bothered then.
Its been the second time that i encounter what seems to be a bug:
The opponent would cast Raptorous Moments Literally for free with no way of doing it, like no Zero mana cost enchantments or anything.
So thats 6 mana cost Raptorous Moments gives them back 5 mana
Plus 8 direct damage as the second spell Traumatic Critique for 10 mana
So thats 6+10-5 = 11 mana spent
How is it possible that the opponent wins the game with only 5 mana spent?
I swear no mana tokens used, and also i would have lost anyway because he had…
0 votes -
Clavileño, First of the Blessed not funcioning
I just spent 2 hours trying to build a Clavileño, First of the Blessed commander deck on Arena and his ability does not even function. Why is he available if his ability does not work? Please fix it.
1 vote -
White Instant : Not with Me.
White Instant Card for 2 Mana with the Ability to remove an Attacking Creature from the Game. Error is: An Enemy Attacks and the Card is Greyed out, not playable. Here is a clear Bug or Mistake of the Game. There ain't any requirements for the Spell. It happened in at least 30 Games!!!!!!!!
1 vote -
"Forgotten Caves" reports as common instead of uncommon(correct) rarity in crafting.
"Forgotten Caves" reports as common instead of uncommon(correct) rarity in crafting. The bug occurred while crafting for a Brawl deck on PC.
Finders reward? ;^)
ps.
Game version :
2026.56.10.11392.12382682 votes -
A large number of Badgermole cubs forces a draw when casting a spell
-
Give us the steps to reproduce the buga. Have 4 Badgermole cubs, 3 earthbent lands (swamp, forest, island), and one normal land.
b. Cast Doppelgang for X=4, targeting 2 cubs and 2 lands (at least 1 of them a swamp).
c. Resolve the 8 Badgermole cubs onto 8 of the newly copied lands, leaving 1 swamp not Earthbent.
d. Cast a Valgavoth from your hand. -
Note which platform you’re using (PC, Steam, Mac, Android, or iOS)Steam
-
Enter the actual results you’re experiencingThe game will flash "WARNING: Please take a different action or the game will end in a draw." for about a second, then immediately draw.
-
Enter the expected results of the featureI get a Valgavoth on board, and a bunch of floating mana
-
Add any relevant screenshots/videosI did
-
If you found a workaround, please add workaround steps.Have less Badgermole cubs?
-
Give us the steps to reproduce the buga. Have 4 Badgermole cubs, 3 earthbent lands (swamp, forest, island), and one normal land.
b. Cast Doppelgang for X=4, targeting 2 cubs and 2 lands (at least 1 of them a swamp).
c. Resolve the 8 Badgermole cubs onto 8 of the newly copied lands, leaving 1 swamp not Earthbent.
d. Cast a Valgavoth from your hand. -
Note which platform you’re using (PC, Steam, Mac, Android, or iOS)Steam
-
Enter the actual results you’re experiencingThe game will flash "WARNING: Please take a different action or the game will end in…
3 votes -
-
Won't load
At the title screen just keeps saying initialization inventory database and won't go oaa that. Never loads up. I have tried waiting 30 minutes and resetting but no change. Started after the stupid new update.
3 votes -
Unable to join event
Just finished building a brawl deck and wanted to test it out but every time I try to I get an error that says "unable to join event. Try again later". I closed the app multiple times and even switched to my pc but I'm still getting the error
3 votes -
Rank went backwards from Bronze 3 to Bronze 2 instead Bronze 4
After I won the last ranked game in Bronze 3, instead of progressing to Bronze 4, it went backwards to Bronze 2.
I write software for a living and I don't understand how this even happens - are you rolling back a database to an old snapshot, or something?
0 votes
- Don't see your idea?