MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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9088 results found
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Vincent Valentine Not Proc'ing Correctly
The Flip Vincent Valentine that puts a number of 1/1 counters on it according to the power of the death of an opponent's creature dying did not proc correctly for me. I destroyed a 3 power, 1 toughness creature and only got 1 1/1 token instead of 3.
10 votes -
Card trigger issue
Had a bug with Ragnarok (meld card thanks to Vanille and Fang). After attacking, my opponent played the white removal, Fate of the Sun-Cryst (as per the screenshots enclosed). My Ragnarok died but his ability (destroy a permanent and return one from your graveyard didn't trigger)
8 votes -
Airbending
My creatures got airbent, but I cant recast them. Bug.
4 votes -
Please institute a 30 minute 'no play' timer for players who conceded or timeout.
Please institute a 30-minute 'no-play' on players who concede or timeout during a game. The abuse is getting ridiculous.
3 votes -
Set Completionist II achievement not triggering after May 10th update (Reprint Collection Improvements)
I'm trying to complete Outlaws of Thunder Junction (the standard version; not alchemy), but the achievement won't trigger.
- In the set collection overview, it shows the set as fully collected (see image)
- When browsing collection and setting a filter to Collected 1x, 2x, 3x it shows Terror of the Peaks (see image)
- Typing set:OTJ q<4 yields the same result
- Opening a Mythic Booster gives me 40 gems (shame about the 1,300 gold, but wanted to be thorough)
I own 1 copy of TotP from M21 and 3 from OTJ. With the recent update, that now counts as 4 of either set. I can't craft the "missing" card, and I can't open it from a booster. Seems like a real shame of all those Mythic Boosters I bought, if I now can't actually complete the achievement.
I'm trying to complete Outlaws of Thunder Junction (the standard version; not alchemy), but the achievement won't trigger.
- In the set collection overview, it shows the set as fully collected (see image)
- When browsing collection and setting a filter to Collected 1x, 2x, 3x it shows Terror of the Peaks (see image)
- Typing set:OTJ q<4 yields the same result
- Opening a Mythic Booster gives me 40 gems (shame about the 1,300 gold, but wanted to be thorough)
I own 1 copy of TotP from M21 and 3 from OTJ. With the recent update, that now counts as 4 of either…
12 votes -
Quest progress is not reflected due to incorrect translation
The translation of the requirements for the Winter Achievement quest "Celebration Feast" is incorrect. It should probably be "food," not "treasure." Because of this mistake, I couldn't complete the quest no matter how many times I tried, and it took a really long time. It's awful. Please fix it.
3 votes -
Sparky repeat the same things again and again
on PC every time I come back to the home page Sparky repeat the same things again and again ;°°[
3 votes -
Cards too low on iPad MtG Arena
On MtG Arena iPad cards in hand are now so low down they can not be selected without accidentally using the swipe up bar. Makes it difficult to play and leads to poor user experience.
7 votes -
Tutorial Stage 3
Can't get past tutorial as the cards are glitching in mid air, from what I've seen this is an issue that has been about since start of August and perhaps earlier than that and can't report the bug as every time I do it won't let me submit the error. So there is a bug is reporting the bug...
7 votes -
Sothera, Valgavoth, Terror Eater, and Hexproof
My opponent has Valgavoth, Terror Eater on the board with Swiftfoot Boots attached. On the board I have 5 creatures as well as Sothera, the Supervoid. I have a 3/3 creature attack, which is blocked by Valgavoth (killing it), but they did not have to exile Valgavoth.
My understanding of the rules is as follows, please let me know if I have something wrong.
- Blocking my creature caused damage which kills it, moving to the next step of going to the graveyard. If it had not died at this step, it would never engage going to the graveyard
- Valgavoth triggers and instead of going to the graveyard, my creature gets exiled
- Sothera would then targets my opponent, who then has to choose a creature, so the hexproof and ward on Valgavoth should not come into play hereThanks!
My opponent has Valgavoth, Terror Eater on the board with Swiftfoot Boots attached. On the board I have 5 creatures as well as Sothera, the Supervoid. I have a 3/3 creature attack, which is blocked by Valgavoth (killing it), but they did not have to exile Valgavoth.
My understanding of the rules is as follows, please let me know if I have something wrong.
- Blocking my creature caused damage which kills it, moving to the next step of going to the graveyard. If it had not died at this step, it would never engage going to the graveyard
-…1 vote -
Time penalty for players roping
MWO gives an increasing time penalty for players who rope. It's easy if you timeout the next game you play gets a 1 minute penalty, then a 3 minute then a 15 minute etc etc. It's wastes so much time waiting for some spoilt brat to show you what a bad sportsman they are.
3 votes -
Fleem
Despite playing multiple pick two drafts, I didn't get the Fleem cosmetics.
6 votes -
Alchemy
Sick of losing in games to stupid unbalanced alchemy cards.....keep alchemy to alchemy games. I don't like it and it ruins all the other game modes. You should be able, at least, to toggle alchemy off so you are not matched against any decks with alchemy cards. It's a rubbish format that has to default to it when choosing a game to falsy show it's been played when most ppl play by accident.
9 votes -
Lion's Eye Diamond - Requesting event reimbursement.
LED Does not hold priority as an activated ability. May be due to coding as a mana ability?
Had a guaranteed win (likely) with LED + Underworld Breach + Brain Freeze. Critically important to have the combos function properly if powered cube is going to be a format on Arena.
Requesting event reimbursement.
5 votes -
Some cards in the powered cube that are craftable on Arena are no longer legal in Timeless, for example Pentad Prism
After the powered cube update decks with Rofellos, Llanowar Emissary is not Timeless legal and Pentad Prism can not be added to a Timeless deck because it is not legal in the format.
4 votes -
"Take Action" Clarification Necessary
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course I don't have time to clarify while the fuse is burning down in game.
Please fix. And this goes with all cards with effects like this. Unbelievable.
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course…
3 votes -
boros charm on voice of victory
when the boros charm is cast when voice of victory is attacking, the two warriors it created is alive instead of sacrificed at the end of turn. please repair this bug quickly!
0 votes -
No Fleem
Oct. 3 and no Fleem cosmetics after opening 10 OM1 packs. What's the point of having a free fan event like this if you're gonna fumble it so badly? We shouldn't have to fill out bug reports for this.
6 votes -
Still no Fleem cosmetics :(
I purchased 10 Omenpaths packs from the store after seeing the "Don't Let Your Fleems Be Dreams" email and opened all of them, all before September 30th, yet my profile remains Fleemless. :( That little guy is the whole reason I spent my gold on Omenpaths packs instead of EOE or other cosmetics, so I would really like to receive them at some point!
6 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy…2 votes
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