MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10223 results found
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Surveil Didn't Display Correct Cards
I surveiled 2 cards with Corroding Dragonstorm. It showed two cards, a basic swamp and Felothar. I adjusted the top card to be swamp and left them both on top. When it came to my draw, I drew Teeming Dragonstorm instead of Swamp. The next turn I drew Piercing Exhale. Two completely different cards then I surveiled. I did not put them in the graveyard, and no effect happened to shuffle the library. Because of this, I couldn't play Ugin which is what I left the swamp on top for and lost the game and the draft.
3 votes -
warden of the grove
Warden of the Grove with 0 counters should offer you the ability to create a 0/0 Spirit with its endure ability when a nontoken creature enters. This does not happen. With Pollen-Shield Hare on the battlefield the 0/0 should stick around as a 1/1.
3 votes -
Game experience with finance consequences - TDM - Flamehold Grappler + Kocnkout Maneuver Interaction
Game experience with finance consequences - TDM - Flamehold Grappler + Kocnkout Maneuver Interaction.
Dear WoTC,
please, take into consideration player experience with combination of the Flamehold Grappler + Kocnkout Maneuver Interaction.
Kocnkout Maneuver spell does +1/+1 counter, than targets a creature, therefore for the interaction of the Flamehold Grappler + Kocnkout Maneuver is very important the sequence. I played draft game, where I try to put together all the crystals and coins to play this great but not cheap format.
I tried to target 5/5 enemy creature with 3/3 Flamehold Grappler:
1) I firstly targeted small creature (2/1)
2) and than as 2nd I have targeted 5/5 creature.For my amazement and sad surprise, the 2nd target was executed as first!!! I did to it 4 dmg and it survived!
Please, could you improve user experience and say during targeting of the spells, when will be what target executed?
I nearly lost that game, unfairly and that would cost my quite a lot of gems :/. I had to fight vs 5/5 creature for a lot of rounds, that should not be in the game anymore.
I am great fan of the drafts, thank you for your attention and I wish you a nice day.
Game experience with finance consequences - TDM - Flamehold Grappler + Kocnkout Maneuver Interaction.
Dear WoTC,
please, take into consideration player experience with combination of the Flamehold Grappler + Kocnkout Maneuver Interaction.
Kocnkout Maneuver spell does +1/+1 counter, than targets a creature, therefore for the interaction of the Flamehold Grappler + Kocnkout Maneuver is very important the sequence. I played draft game, where I try to put together all the crystals and coins to play this great but not cheap format.
I tried to target 5/5 enemy creature with 3/3 Flamehold Grappler:
1) I firstly targeted small creature (2/1)
2)…1 vote -
timers
Not for he first time I end up losing a game because timers run out after the opponent makes a certain move. This instance was a combination of 100+ scute swarms from them and two council assembly from me making 200+ notifs I had to response to - and even dealing with all of them, my counters kept going down.
Next ttime I could play, I had a card that'd desttroy all creatures and I'd basically have won the game. However, I was stuck on those notifications while my opponent was allowed to play two rounds as my 'timers ran out' due to inaction.
Not for he first time I end up losing a game because timers run out after the opponent makes a certain move. This instance was a combination of 100+ scute swarms from them and two council assembly from me making 200+ notifs I had to response to - and even dealing with all of them, my counters kept going down.
Next ttime I could play, I had a card that'd desttroy all creatures and I'd basically have won the game. However, I was stuck on those notifications while my opponent was allowed to play…
3 votes -
Clumping due to algorithm
Land cards still get clumped because of the draw algorithm. What a shame you guys can't fix this.
5 votes -
Bushwhack Interaction with Protection
My opponent cast a Bushwhack targeting a black snake with deathtouch under their control created by Ophiomancer and my Ureni, the Song Unending which has protection from white and black causing them to fight. The targeting by Bushwhack completely makes sense, however, because of protection and the snake being black it shouldn't have been able to deal damage. The end result of the interaction was both creatures dying, where Ureni should have survived.
2 votes -
Bushwhack Interaction with Protection
My opponent cast a Bushwhack targeting a black snake with deathtouch under their control created by Ophiomancer and my Ureni, the Song Unending (which has protection from white and black) causing them to fight. The targeting by Bushwhack completely makes sense, however, because of protection and the snake being black it shouldn't have been able to deal damage. The end result of the interaction was both creatures dying, where Ureni should have survived.
2 votes -
Collector Achievement Not Unlocking
Playing mobile on Android. Collection icon indicates that I have 4x of every card from the Guilds of Ravnica set. No achievement has been granted. Unfortunately, I also spent 8 rare and 12 mythic wild cards on the under performing rares and mythics associated with this set's old planeswalker decks to see if that was the issue, no dice. :( Please fix if able, thanks.
2 votes -
Bug: Vampire Knight + Bat Cleric = Instant Win
Vampire Knight + Bat Cleric give together an infinite loop that causes your opponent to run out of health in one turn.
6 votes -
Get rid of Alchemy
Get rid of Alchemy. It sucks. It's no fun playing against people who use Alchemy cards when I'm just trying to replicate the experience of playing with real cards. It's impossible to keep track of everything Alchemy cards do and I really just hate seeing them in Brawl games.
4 votes -
Wish
When playing a Wish deck with Lier, Disciple of the Drowned, cards in my graveyard can be cast with flashback. This causes my whole graveyard to appear next to my hand and takes up the entire bottom of the screen. The issue is, with all the cards near the bottom of the screen, I cannot scroll to activate my Wish and cast a card from my sideboard. I've lost many games from this issue.
3 votes -
Daily Challenges and Brawl
Brawl....
To my fault, I only really enjoy playing arena to play brawl. As such i build casual decks just to grind out the daily challenges, such as attack with x amount of creatures. I am finding it very hard to play arena at all lately, as I feel like I am constantly paired against competitive decks, or completely decks that counter what I am trying to do. Usually before the game fully starts. Constantly whenever my daily challenge is attack with x creatures, for example, I end up queueing into decks that are just pure removal, or a combo deck winning on turn 3 or 4, before I can even attack with more than 1 or 2 creatures.
My suggestion is a better system for brawl pairing or alternative mode for it, where the power levels are more adjusted. Such as implementing a mode with restrictions, or one where you have a weighted deck construction, being able to see the "value" of your deck during construction and there being different "rank" queues associated with the deck values, so you can see what youll q into.
Also, Mana drain is INSANELY terrible to play into. In 4 man free for all, sure its balanced by other opponents. In 1v1 its terrible, and scales immensely based on the strength of the deck playing it. Even when mana drain is countering a turn 2 mana source, the opponent having access to 5 mana-minimum turn 3 while being up on tempo is usually game-defining. 95% of the games ive tried to play through a mana drain just end in a loss 2 or 3 turns later.At the moment, it always feels like, unless playing high power brawl, its going to be a terrible time, and incredibly difficult to even achieve completing daily challenges. Many times the game is decided by turn 3 or 4, and games end up a landslide in one favor, and not very fun to play. Brewing fun and interesting decks becomes stifled by the need to play strong cards to function, the same cards in almost every deck, homogenizing the colors, and making many decks just feel the same.
Side note- very interesting that I only ever see Ragavan brawl decks, when playing Ragavan. Not complaining, honestly find it funny.
It could be a very fun concept to see a queue for Brawl and another format that is heavily restricted and meant for doing daily challenges. Similar to starter deck modes, having pre-constructed decks meant for achieving specific daily achievements and either being assigned a random deck based on the players currently active challenges, or being able to choose the challenge and getting a random deck from a pool for that challenge so its not the same deck everytime and monotonous.
Brawl....
To my fault, I only really enjoy playing arena to play brawl. As such i build casual decks just to grind out the daily challenges, such as attack with x amount of creatures. I am finding it very hard to play arena at all lately, as I feel like I am constantly paired against competitive decks, or completely decks that counter what I am trying to do. Usually before the game fully starts. Constantly whenever my daily challenge is attack with x creatures, for example, I end up queueing into decks that are just pure removal, or a combo…1 vote -
[[Tannuk, Steadfast Second]] and [[Overlord of the Boilerbilges]] interaction - confusing UI
With [[Tannuk, Steadfast Second]] on the board, I attempt to play [[Overlord of the Boilerbilges]]. I get three casting options.
Expected behaviour:
Option 1 - unlabelled, casts [[Overlord of the Boilerbilges]] as a creature
Option 2 - labelled "Cast with Impending 4", casts [[Overlord of the Boilerbilges]] as an enchantment with 4 time counters on it
Option 3 - labelled "Cast with Warp", casts [[Overlord of the Boilerbilges]] as a creature with warp.Actual behaviour:
Option 1 - labelled "Cast with Overlord of the Boilerbilges", casts as a creature
Option 2 - unlabelled, casts as an enchantment with 4 time counters on it
Option 3 - labelled "Cast with Warp", casts as a creature with warpi lost a game because i got confused and picked the second one thinking it was normal cast :(
Platform: Steam on Linux via Proton
With [[Tannuk, Steadfast Second]] on the board, I attempt to play [[Overlord of the Boilerbilges]]. I get three casting options.
Expected behaviour:
Option 1 - unlabelled, casts [[Overlord of the Boilerbilges]] as a creature
Option 2 - labelled "Cast with Impending 4", casts [[Overlord of the Boilerbilges]] as an enchantment with 4 time counters on it
Option 3 - labelled "Cast with Warp", casts [[Overlord of the Boilerbilges]] as a creature with warp.Actual behaviour:
Option 1 - labelled "Cast with Overlord of the Boilerbilges", casts as a creature
Option 2 - unlabelled, casts as an enchantment with 4 time…1 vote -
Could not select value for X
During a draft match for Final Fantasy on July 11, 2025. When playing Syncopate, I pressed Z to go back, but it created several instances of the UI instead, which were unresponsive and didn't allow me to use my mana, preventing me from countering two spells. Regrettably, not being able to select an amount for X cost me the match and the draft...
I just don't want other players to feel like they've wasted their money when this happens.
1 vote -
Will not let me resume Edge of Eternities Draft.
On launch of EOE I tried to enter a premier draft, but was unable to because of launch day issues. I tried to resume the draft later, but whenever I click the button to do so, it just dims out and I am stuck on the join a draft screen. There seems to be no way to make the screen change or reset the draft. I am using a Mac.
1 vote -
hope estheim
Hope Estheim didn't activate his mill effect on the opponent, I gained life and the opponent had a card in his deck, and that card wasn't milled.
1 vote -
Bug Capacité Hyperespace
Les capacités liées d'hyperespace font systématiquement planté l'application sur mobile ce qui rend le jeu injouable.
Le temps de reconnexion nécessaire ne suffisant pas à revenir dans la partie en cours.1 vote -
Wildcards purchase
I bought rare wildcards, my bank charged me for them but I do not see them and I am not able to use them.
I received a message like “unexpected error” or sth like that.
Please give me my wildcards or refund the money.
Thank you
1 vote -
Uthros Titanic Godcore
During a limited EOE game I activated Uthros for mana and as I went to use the mana the client ended my 1st main phase and took me direct to combat phase. This happened two turns in a row and had to use full control on the subsequent turn to ensure I could spend my mana.
In a previous game I am sure that I had used Uthros without issues, so the issue may have been caused by the board state, unfortunately my attempt to take a snap shot failed, sorry.
1 vote -
You shouldn't participate in Arena Direct
You should not participate in Arena Directs where you can get your account banned simply for protesting that the product is not as described.
Wizards "Hitler" The Coast is quick to ban players they don't like and likes to manipulate the game.1 vote
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