MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9352 results found
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"Large and in Charge" deck isn't available
4 tutorial decks are available, but Mono Green "Large and in Charge" wants to craft additional cards (even though it should be available, too). How to fix?
1 vote -
Sunfall needs a ban from standard
The idea of a boardwipe that spawns an artifact that can turn into a creature is retardedly unbalanced. Especially as there are no additional costs for the trigger.
7 votes -
Ban voice of victory from all formats
A card that prevents the opponent from casting during your turn is way too strong for any format. Especially given that it's only two mana. Something with an effect like that should cost 10 or more mana. Not two.
2 votes -
Venerated Rotpriest Not Triggering on Bottomless Pool Targeting My Creature
I had 2 Venerated Rotpriests and 2 pestilent syphoners on the field, opponent casts Bottomless Pool targeting my syphoner to bounce it back to my hand. With 2 Rotpriests, this should’ve triggered 2 poison counters (1 per Rotpriest) as a spell targeting my creature, but no triggers fired. The opponent would have lost the game immediately afterwards but didn't.
2 votes -
Magic the Gathering Foundation packs do not include all cards
Many of the cards in the Magic the Gathering Foundation set are unavailable through store-purchased packs. This is absurd and requires substantial wildcard consumption to address.
You need to fix this and provide adequate recompense to make us whole.
3 votes -
Screaming Nemesis vs Phyrexian Obliterator interaction bug
I had a game where I was blocking a Phyrexian Obliterator with my Screaming Nemesis and it did not deal the full 5 damage back to the opponent, but instead only did 3 damage to him. It should have been 5 damage to the opponent with Phyrexian Obliterator being a 5/5 . My opponent was at 5 life and this cost me the game. On top of that, I sacrificed 3 lands out of my 5 (which is suppose to happen) and in my next turn I drew a land, placed it for turn, and it glitched out and kept me at 2 lands. The only thing he had on field was 2 phyrexian obliterators so their is no extra interactions and lands.
I had a game where I was blocking a Phyrexian Obliterator with my Screaming Nemesis and it did not deal the full 5 damage back to the opponent, but instead only did 3 damage to him. It should have been 5 damage to the opponent with Phyrexian Obliterator being a 5/5 . My opponent was at 5 life and this cost me the game. On top of that, I sacrificed 3 lands out of my 5 (which is suppose to happen) and in my next turn I drew a land, placed it for turn, and it glitched out and kept…
4 votes -
it doesn't create tokens
It doesn't create tokens.
with certain card compositions (see log) the game does not generate tokens.
the block at 256 tokens makes sense to avoid blocking the game but if the calculation exceeds it it does not generate any tokens.
if the field is empty it should generate up to the maximum number even if it greatly exceeds the number 256.
4 votes -
10 second 1st mulligan time-out
Have a 10 second time-out during the mulligan phase. It would speed-up play and be more congruent with IRL practices.
I've never witnessed anyone take remotely close to 10 seconds to decide on the initial mulligan decision.
10 votes -
Mana ***** and now the implementation of A.I.
This game, MTG Arena sucks! Not fun. Clearly algorithmic cheating to all players for monetary gain
1 vote -
Heist
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards like in the case of 'the stone brain'. However, the heist player instead gets rewarded and they can infinitely play the card that they just took from your deck.
Heist cards are too efficient for the power of their effect. Since they were printed, the heist cards have defined the alchemy format. Having a heist effect on a 1 mana modal instant is far too strong and the metagames shows it.
Heist is not random enough. The mechanic shows three nonland cards. Unfortunately, this is not random enough to ensure that the heist player can reasonable miss as taking a card that they want out of your deck. This creates situations where side boarding against heist becomes impossible. Putting one or two of a card in your deck against heist is foolish, because the heist deck can take that card almost guaranteed before you draw it.
Post-rotation, there are not enough cards that effectively counter heist. There are very few cards that can interact with the cards they take from your deck, which again, limits deckbuilding choices.
Finally, from the perspective of the Alchemy format as a whole... this format is supposed to be the format where rebalances are easy to implement. The whole point of the format is that changes can be made to problematic individual cards or mechanics. I know for a fact that there are players who have quit the format specifically because they hate the heist mechanic.
Please rebalance heist or the heist cards.
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards…
12 votes -
unable to cast instants leading to game losses
Unable to cast instant cards at several moments during games. This has now happened multiple times and has led to several losses.
7 votes -
kicked me off game while drafting
game froze while drafting
6 votes -
Unable to respond to Realmbreaker, the Invasion Tree with Ghost Vacuum
Was unable to respond to the land choice of Realmbreaker, the Invasion Tree (after it was activated and the milling occured) with a Ghost Vacuum activation.
3 votes -
Accurate mana distribution in shuffles
The difficulty in balancing mana in arena is abnormal to typical card shuffles. I struggle to find the correct amounts of mana in order to draw mana consistently without only drawing mana.
The supposed algorithmic shuffle needs to be evaluated for accurate mana distribution. Every game shouldn’t be dictated 50% or more by whether one or both players were dealt mana imbalances so much that the game could not be played properly.4 votes -
Riling Dawnbreaker no flying animation & cannot be targeted as if flying
Riling Dawnbreaker had flying tag but no animation. Attempted to target with Sarkhan's Resolve (Destroy target creature with flying.) but could not select the option/the creature was not a valid target. Despite this, the creature behaved as though flying and was not blockable by a non-flying creature.
On android.
1 vote -
Disconnected and couldn’t reconnect
I was playing premier draft on arena and I got disconnected due to connection, when I reconnected it showed as if I never played this game so I entered a new one. When the second one finished, it counted the first one as loss
2 votes -
Rope while taking game actions
Why am i getting roped because my turn is taking time off MY chess clock in game. I'm aware you would like the game to proceed, but if I'm clicking as best I can through your barley above average UI and trying to move through all the game actions I'm doing, I shouldn't get roped for progressing the game state.
For reference I am playing UR Lotus Field combo,a Tier 1 deck in the competitive meta game and can't use your client for practice games because my final turn can take several minutes. I'm already playing against a chess clock and another player. Why do I have to finish my turn against a different clock as well. 2v1 is hard enough, i don't need a 3d opponent
Why am i getting roped because my turn is taking time off MY chess clock in game. I'm aware you would like the game to proceed, but if I'm clicking as best I can through your barley above average UI and trying to move through all the game actions I'm doing, I shouldn't get roped for progressing the game state.
For reference I am playing UR Lotus Field combo,a Tier 1 deck in the competitive meta game and can't use your client for practice games because my final turn can take several minutes. I'm already playing against a chess clock…
2 votes -
Bug report
Authority of the Consuls is not working on Chandra, Spark Hunter.
AOC is suppose to cause creatures to tap on entering, Chandra makes a vehicle for 0 and turns a vehicle into a vehicle creature but it doesn’t tap when it enters the battlefield zone.
If it was not a creature, and becomes one to enter the battlefield it should enter tapped, like Rabat’s forge. Those creature tokens enter tapped.
2 votes -
Unable to reconnect to game
On mobile I was disconnected and unable to reconnect to my game until the game was closed and I was issued a loss
5 votes -
プレミアムドラフト 勝利後に敗北扱い
プレミアドラフトで勝利したのに敗北した扱いになっている。
1勝2敗で迎えた4戦目、対戦相手が投了し、勝利と表示されたあと2勝になっていたが同時に3敗になりゲームを続けられなくなった。ver.2024.43.10.7194.1104357
5 votes
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