MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3225 results found
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Leyline of hope - Creature Death should happen but leyline triggers at same time as damage
1️⃣ Combat Damage Happens Simultaneously
When combat damage is dealt:The lifelink creature deals damage.
It receives damage at the same time.
If it takes lethal damage (damage ≥ its toughness), it now has lethal damage marked on it.2️⃣ Lifelink Gains Life Immediately
Lifelink doesn’t use the stack.
You gain the life at the same time the damage is dealt.So yes — you gain life right away.
3️⃣ State-Based Actions Are Checked
After damage is dealt and lifelink life is gained, the game checks state-based actions.At this point:
If the creature has lethal damage marked on it
And nothing is preventing it from dying
→ It is destroyed.
Your life total going up (even from lifelink triggering something like Leyline of Hope) does not remove the lethal damage already marked on the creature.4️⃣ About Leyline of Hope
Leyline of Hope triggers when you gain life. That trigger:Goes on the stack after damage is dealt.
It does not resolve before state-based actions are checked.
So even if Leyline of Hope would later put counters on the creature or otherwise help it, the creature will already be dead before that happens.Lifelink gaining you life doesn’t save the creature from lethal damage, and Leyline of Hope’s trigger resolves too late to prevent it.
1️⃣ Combat Damage Happens Simultaneously
When combat damage is dealt:The lifelink creature deals damage.
It receives damage at the same time.
If it takes lethal damage (damage ≥ its toughness), it now has lethal damage marked on it.2️⃣ Lifelink Gains Life Immediately
Lifelink doesn’t use the stack.
You gain the life at the same time the damage is dealt.So yes — you gain life right away.
3️⃣ State-Based Actions Are Checked
After damage is dealt and lifelink life is gained, the game checks state-based actions.At this point:
If the creature has lethal damage marked on it…
2 votes -
Stargaze Stall
Casting Stargaze and waiting for your timers to run out doesn't progress the game and can be used to stall possibly indefinitely.
Update: My game is softlocked, as the Concede button doesn't work.
This is an immensely critical bug that needs to be fixed immediately.3 votes -
Art not showing
Since an update to Android that I received on February 24th, art aspects across the app aren't showing up correctly.
Kind of hard to play when vital game information can't be seen.
3 votes -
Major Graphic issues with latest Android update feb 24, 2026
The fonts are unreadable.. and graphics are missing..like nunbers representing health and power/toughness on cards! This is required to play the game I have put money into...
I highlight the bugs in this video of 1 match.
https://youtu.be/i3pJtJuduskI restarted my phone and then recorded the match above. The issue is not going away.
Please help.
3 votes -
Digits and names "censored".
Hi, after this "green sewers" update something like this appears unabling proper display of digits. Any troubleshooting?
2026.57.0.5694.1241037
2 votes -
Timeout mid match
In 2 out of 3 of my matches today, the game would freeze after I took my action for the turn, and the screen would flash indicating I was timing out the match, but it gave me no option to continue playing. Before, I had some luck closing and reconnecting mid match quickly to fix issues like this,but in this case it kept getting stuck on this bugged loading screen. I am playing on android.
3 votes -
Beyond Playset
I cracked some EOE packs and it included a Gene Pollinator but I know with 100% certainty that I already had a playset because I thought it was weird that when I cracked packs last week I cracked 3 more when I thought I already had at least 2. This makes we question the accuracy of the wildcards.
2 votes -
Sparky needs a break.
Sparky needs a vacation soon.
He's working too hard.5 votes -
Chain Veil does not add activations correctly for new planewalkers when activated only once
There is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you are able to take + is a card bug. on MTGO this bug does not exist and chain veil modifies the game rules correctly.This should be fixed and a tracker added to chain veil when however over showing how many times it has been activated so its easier to keep track of it.
You can reproduce this by playing vs sparky, activating chain veil and then playing a new planewalkers which will not have the effect activated. I have seen this across 5+ games of it not working correctly and impacts the decks ability to function
When x= 1 activation of chain veil the following happens ->
all existing planeswalkers get one extra activation (working as expected)
new planeswalkers do not get any extra activations (not working as expected they should be able to use abilities twice)When x>=2 activations of chain the following happens ->
All existing get two total extra activation (working as expected)
new planeswalker get two extra activationsThere is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you…1 vote -
dolmans gate
Played dolman's gate and when I attacked with my sunspine lynx it was destroyed instead of taking no damage
3 votes -
Starting town
Sometimes you can't cast reactive spells with staring town even if you would have the colored mana sources necessary to cast it by paying one life.
2 votes -
Timer is counting down even when responding to trigger is impossble
As of today's update (first tmnt loading screen I've seen - android) I have lost 3 ranked matches due to my action timer depleting when an ability is placed on the stack that I cannot respond to. I am unable to pass, and I have auto pass enabled.
3 votes -
Since today update i cant enter the game on ipad
Since today update i cant enter the game on iPad. Ver 2026.57.0
3 votes -
Life totals inop
Just opened app after update, see attached.
Life totals INOP.2 votes -
Wild Card Crafting
I have a lot of common wild cards sitting in my collection, an almost equal amount of uncommon cards as well. With the absence of pauper in MTG Arena, and most competitive decks utilizing rares and mythic more heavily than Commons or uncommon, combined with the fact you open more Commons and uncommons than rares/mythic per pack, why can't we craft wildcards into the next tier up at a 4:1 rate? For example, if I could take 4 uncommons, and make a rare wild card, I would be able to finish the deck im working on, while using the resources ive already earned that are just sitting unused
I have a lot of common wild cards sitting in my collection, an almost equal amount of uncommon cards as well. With the absence of pauper in MTG Arena, and most competitive decks utilizing rares and mythic more heavily than Commons or uncommon, combined with the fact you open more Commons and uncommons than rares/mythic per pack, why can't we craft wildcards into the next tier up at a 4:1 rate? For example, if I could take 4 uncommons, and make a rare wild card, I would be able to finish the deck im working on, while using the resources…
3 votes -
surveil
[Yera and Oski, Weaver and Guide] returning to the battlefield from Exile triggers Surveil overlay instead of "Look into opponents hand and choose a card type". In my case it returned to battlefield because it had been exiled by Sheltered by Ghosts, and I exiled with Sheltered by Ghosts the opponents creature enchanted by Sheltered by Ghosts, but apparently bugs out when it returns to the battlefield for many reasons.
No action is possible during the Surveil overlay, spending all the time until you lose the rest of your turn (or game in some cases) and Yera enters the battlefield choosing "Artifact".[Yera and Oski, Weaver and Guide] returning to the battlefield from Exile triggers Surveil overlay instead of "Look into opponents hand and choose a card type". In my case it returned to battlefield because it had been exiled by Sheltered by Ghosts, and I exiled with Sheltered by Ghosts the opponents creature enchanted by Sheltered by Ghosts, but apparently bugs out when it returns to the battlefield for many reasons.
No action is possible during the Surveil overlay, spending all the time until you lose the rest of your turn (or game in some cases) and Yera enters the battlefield…3 votes -
Battlefield placement of objects
Everything jumbled into center of battlefield. My lands on opponents side, his lands on mine. Lands over creatures unable to target opponents creatures for removal. Horrible mess.
2 votes -
i was playing with my friend when he got disconnected and i got stuck in the loading screen of the challenge
i was playing with my friend when he got disconnected and i got stuck in the loading screen of the challenge
3 votes -
lorwyn with changeling bug 2 - Curious Colossus turned oppo giant into 1/1 coward that still gave giants double strike
Following the issue reported yesterday with champion (looks like this is now fixed - thanks) I played curious colossus which turned my oppo's creatures into 1/1 cowards as expected but their Boldwyr aggressor still conferred double-strike abilities on giants that were played after (despite the ability on the boldwyr being greyed out)
3 votes -
Shifting Wildwoods Bug
I activated “Shifting Wildwoods” targeting “Tamiyio, Collector of Tales” the ability resolved. “Shifting Wildwoods” went to the graveyard and did not become “Tamiyo, Collector of Tales”.
3 votes
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