MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3518 results found
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Bug
So I came across another bug too dumb to not submit, I have leo the balance, April the investigator and splinter radical rat on the field, all should trigger each other and with splinter on the field leo should trigger 2 times but it only triggers once!
1 vote -
product suggestion
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting endlessly on players on turn one !!!!
arena has made me start to hate magic and ive actually begun selling my real cards and decks because i dont want to play in person anymore because all of the anger and frustration i have from arena would get unleashed on a person in real life if they play the way people on arena do, and that would result in me going to prison and the opponent going into the dirt... i already no longer buy sealed product and i will never buy another chase card again because wotc just bans them from play... you may have one of the best games on the planet but you treat your players like ****, and dont run the game properly ... DO BETTER and you might one day get me back as a customer, but dont hold your breath... i have found better ways to spend my money
id also like to report the player who prompted this RockSway
plays cards that require constant managment as he can respond at every step but then lets the timer go on every occasion... does the same thing on his turn... purposely playing out the clock....
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting…
2 votes -
Modern Format
It seems clear that WotC won’t remove Alchemy cards from the Historic format, despite it ruining the experience for players that want to play decks that can exist outside the electronic format. Honestly, I don’t understand the resistance, since the change might encourage players to buy cards in the real world.
This said, why doesn’t WotC include the Modern format (which would explicitly exclude Alchemy)? I won’t hold my breath…
2 votes -
Limited actions
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of triggers/actions.
I understand that this may be related to how the system handles loops or large numbers of repeated actions. However, from a player perspective, it feels frustrating to be prevented from winning when the deck is functioning exactly as intended.
In Yu-Gi-Oh! Master Duel, similar combo-heavy interactions can resolve fully without the game stopping, even with very large chains. In Arena, it seems that complex interactions are limited in a way that can interrupt legitimate strategies.
I would like to ask if this behavior is intended, and if there are any plans to improve how the game handles large numbers of triggers or complex board states. It would be great if combo-oriented playstyles could resolve more consistently without being forced into a draw.
Thank you for your time, and I appreciate the work you put into the game.
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of…
1 vote -
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it woul
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it would only allow me to click "submit" if i clicked 1 > targets. lost the game because of this. please refund me my money.
1 vote -
Proposal to Enhance CPU Opponents in MTG Arena Using Advanced AI Technology
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- The decks used do not reflect the current Standard environment
- As a result, CPU matches serve neither as meaningful practice nor as an engaging solo experience
These issues contribute to what many long-term players perceive as the gradual decline and depopulation of Arena’s player base.
Our Proposal:
We believe integrating modern large language model AI (such as Claude, GPT, Gemini, and Grok) as CPU opponents could completely transform the Arena experience.Specifically, we envision:
- Scalable difficulty — from beginner-friendly to competitive-level play
- Current meta decks — opponents that always reflect the latest Standard environment
- Interactive chat functionality — players can ask “Why did you play that?” and receive genuine strategic explanations in real time
- Immediate adaptation — AI that understands new sets the moment they are released
Why This Matters:
Interestingly, this idea was not just one player’s opinion. When I asked multiple advanced AI systems (Grok, GPT, Claude, Gemini) independently, every single one reached the same enthusiastic conclusion:“If this were implemented, MTG Arena would become genuinely extraordinary.”
We believe this cross-AI consensus shows that the technology, the demand, and the timing are all perfectly aligned.
Expected Benefits:
- Higher retention for new and returning players
- Stronger engagement with every new set release
- Increased overall satisfaction and playtime
- A renewed sense of joy in a game whose card design already deserves it
MTG Arena already has the foundation to be something truly special. We hope you will consider this proposal with the seriousness it deserves.
Thank you sincerely for your time and for continuing to support this wonderful game.
A longtime MTG Arena player — with the support of Grok, Claude, GPT, and Gemini
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- …
1 vote -
Indestructible cards STILL get destroyed! Over 1000 posts and still no fix????
My Sliver Hivelord gives all Slivers indestructible, yet every single card with destroy (except once) wipes them all out. The last one I actually captured which was a Final showdown.
There are literally hundreds of other instances this has been reported and still not fixed. 🤬
1 vote -
Daily Deal Lands
I'm sure there are others that may agree, but, the daily deals for Lands in my opinion may be a little overpriced as well as hard to come by.5000 Coins or 1000 Gems per basic land type for each set can be extremely difficult to obtain especially if you are looking for a specific set.
A solution that i bet would make a lot of people happy is to take the older product off the "Daily Deals" and keep the newer content rotating there. Then to move the older content to a new tab for people to purchase what they'd like from previous sets.
This will keep the customers happy and the money to stream in from people purchasing coins to get their favorite cosmetics. A win win in my opinion.
Reducing the cost of the land cosmetics or maybe bundling the Lands in each set at a reduced cost would be greatly appreciated since they do nothing to support gameplay unlike how purchasing packs add to your collection and the cost is maybe a fifth that of the daily deal costs.
Upvote anyone?
I'm sure there are others that may agree, but, the daily deals for Lands in my opinion may be a little overpriced as well as hard to come by.5000 Coins or 1000 Gems per basic land type for each set can be extremely difficult to obtain especially if you are looking for a specific set.
A solution that i bet would make a lot of people happy is to take the older product off the "Daily Deals" and keep the newer content rotating there. Then to move the older content to a new tab for people to purchase what…
2 votes -
Bugged Out
I've had another similar bug happen - this time when my opponent attacked I tried to cast a Giantfall targeting Pummeler for Hire and it wouldnt let me select that target or any other target.
Next turn, for science I tried to target the pummeler for hire again with giantfall and it bugged out not letting me select it as a target or do anything else.
In all of these bugs I have targeted a pummeler for hire.
2 votes -
Taster of Wares unable to cast Unexpected Assistance with convoke
I played Taster of Wares and my opponent exiled Unexpected Assistance. Before taking any other game actions, it appeared as though I could cast the Unexpected Assistance. However, after playing another creature, and attempting to convoke the Unexpected Assistance, I was unable to. I had 4 creatures untapped and 1 mana available. Although the Unexpected Assistance didn't highlight, I tried to manually cast it... after tapping 3 creatures, it asked me to pay 2 more... but after tapping my fourth creature, it still asked me to pay 2 more.
1 vote -
Petrify not working in Brawl find a match
Petrify currently seems to stop attacking and blocking, but it does not negate the cards abilities as it is supposed to. iOS Mac and iPad.
1 vote -
If you're not motivated, just quit.
Having someone like this as a leader shows how corrupt MTG is.
I wish Hasbro would just disappear already.2 votes -
Booster Bug
When purchasing boosters, the progress bar in the top left corner isn't filling up. Despite buying many boosters, it remains stuck at 4 out of 10. Could you please look into this?
1 vote -
Unable to play a card after enchanment action
Able to pass turn but unable to play a card after an enchanment action
1 vote -
overwhelming splendor
BUG Overwhelming Splendor and Ayasha - Ayasha still turns all creatures into lands if OS is on play.
1 vote -
Game crash
My game crashed at the end of game two of a match as I was attacking for lethal. I did not get credit for winning, nor did I get credit for winning game one or gain progress on my quests. It was very frustrating to not get credit for a long match. I would appreciate my account being compensated accordingly.
2 votes -
Unholy Annex
Opponent had no demons in play, but continued to gain life and drain my life at the end of each of their turns. They had unlocked the second half but I had countered the effect with detect intrusion.
2 votes -
No support
You don’t support your product, not very good for your product. If you had a competitor you would lose a lot of business. Try a little support!
3 votes -
easoned Pyromancer
easoned Pyromancer ability forces discard and does not allow selecting 0 cards. Game does not proceed unless two cards are selected.
1 vote -
Friends list bug
Help my friends list show everyone offline all the time
2 votes
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