MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3182 results found
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Manifold Mouse grants double strike to mouse. Regular damage is never assigned.
Manifold Mouse gives mouse or itself double strike. First strike damage is dealt, but NO regular combat damage. I have lost MANY games because of this. I can't believe I'm the first to report this.
1 vote -
Confirmation prompt needed
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything smaller than a Tablet.
The option for confirmation could even be in options so people who don't need it can turn it off/on.
It would be a simple fix that could make the game enjoyable.
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything…
2 votes -
I can't win a single game, my opponents will always be stronger than me
I can't win a single game, my opponents will always be stronger than me
2 votes -
Draw
An intentional draw button should be an option in ranked matches. Just finished a game with mill while playing temur reclamation and it should have been a draw my 4 nexus of fates where recycling into my library and my opponent was not getting another turn because I could cast nexus on my end step. Would have been nice to offer a draw so neither lost rank instead of playing the same sequence until one of us got too bored to sit through it.
2 votes -
Report Bug
Hi there ! I can't change the companion in any of my decks.
The issue remains after repairing the game files.Hola ! No puedo modificar el compañero en ninguno de mis decks.
El problema persiste incluso después de reparar los archivos del juego.2 votes -
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few structural changes and a more confident use of the tools that a digital-only environment allows.
Rebalancing non-digital cards: a solution that adds friction over time
Digital rebalancing made a lot of sense as an initial experiment, and it still does when applied to Alchemy or fully digital designs. However, over time it has become clear — at least from my experience — that applying rebalances to iconic, non-digital cards creates unnecessary confusion and frustration.
Cards such as:
Agent of Treachery
Orcish Bowmasters
Teferi, Time Raveler
Omnath, Locus of Creation
Alrund’s Epiphany
The One Ring
are just a few examples of printed, highly iconic cards that now exist in modified digital versions within Historic. This fragments player expectations, complicates deck evaluation, and makes the format harder to approach and reason about — especially when moving between formats or discussing card power in general.
I want to stress that these are representative examples, not an exhaustive list. My feedback applies to all non-digital cards that are currently rebalanced in Historic.
Wizards already took a step in this direction
Importantly, this isn’t just theoretical. A few months ago, Wizards already moved away from this philosophy by restoring The Meathook Massacre and Fires of Invention to their original versions and handling them through bans instead of rebalances.
That decision felt like a very positive correction, and to me it strongly suggests that the team already recognizes the long-term issues caused by rebalancing printed cards. My proposal is simply to continue consistently along that same path with the rest of the affected cards.
A cleaner alternative: original versions, bans, and restrictions
Rather than rebalancing non-digital cards, I believe Historic would benefit from a clearer and more coherent approach:
Use original printed versions of non-digital cards.
Ban cards when they are truly unhealthy for the format.
Introduce restrictions (1 copy per deck), similar to Timeless, as an intermediate and very powerful tool.
Restricting a card preserves its identity and excitement while preventing repetitive or broken synergies. It encourages more diverse deckbuilding and avoids the binary “playable vs unplayable” outcome that bans often create.
Personally, I think this restriction model could be valuable not only for Historic, but potentially as an experimental tool in other formats as well.
Encouraging controlled unbans and experimentation
In the same spirit, I’d also like to encourage re-evaluating long-banned cards. Historic has changed dramatically over time, and the card pool now includes many more answers and interaction points than when some bans were originally issued.
Cards such as:
Field of the Dead
Memory Lapse
Uro, Titan of Nature’s Wrath
Veil of Summer
(and others) could potentially be reintroduced under close monitoring, with the understanding that they can be quickly banned again if they prove problematic.
The key point is not that all of these cards must remain legal, but that there should be less fear around testing and adjusting.
Closing thoughts
Historic is uniquely positioned as a digital-only format. That flexibility is one of its greatest strengths. Leaning into experimentation, being willing to make changes — and even to correct them shortly after if needed — would, in my opinion, bring far more benefits than risks.
Some issues are inevitable whenever changes are made, but the long-term gains in clarity, consistency, and player trust seem well worth it.
Thank you for taking the time to read, and for the continued work on MTG Arena and its formats.
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few…
3 votes -
Just overall state of the game 2026
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip mtg
Standard is a dumpster fire, it would be insanely fast if not for the absurd number of board wipes floating around, so we have come to a really weird feel, the number of banned cards is nuts so I'd have to imagine there's no real plan here other then just keep printing pushed nonsense, I really feel like there's no one running the ship, or more like it only hasbro pushing sales is the actual design philosophy, I'm so sad the game I've loved for so very long is completely dead and sold out to not even good conmen, rip…
2 votes -
Tokens
This is two fold, but my game stopped spawning tokens at 256 goblins and also there should be a faster way to mass block with tokens or just in general. I timed out on mobile trying to make all the blocks. Combined it cost me the win. I understand there are limits to the software especially mobile but it's just kind of annoying.
3 votes -
High Perfect Morcant proliferate
Was playing brawl with Morcant and every time i use the proliferate ability it just doesnt work. I am able to target both my creatures and my oponents but nothing happens.
2 votes -
Fairy
Every time I come back to the menu from a match or just opening the app, the tutorial fairy will do the “What an adventure! You’re on your way to becoming a great plainswalker. You’ve got a quest. If you complete it, you’ll get a reward. Go here when you’re ready to play again”. It’s been like 3 months of this and I keep hoping to see it patched with every passing update. I am on mobile iOS
3 votes -
Premier Draft Deck Building Screen Issue
On the deck building screen for the currently ongoing Avatar Premier Draft, if you edit your deck and then move to the deck details screen, you will no longer be able to return to the editing screen, and the only way to return is to select Change Deck.
4 votes -
Painter servant and sphinx tutelage
Just had a player mill my entire deck with painter servant and sphinx tutelage. Sphinx tutelage states two NONLAND cards that share a color. If one of the two cards milled is a land then the effect ends, this is not happening correctly in arena and must be fixed asap
2 votes -
Absolute Virtue
I had Absolute Virtue in play, it blocked all damage from Purphoros, and several other damage abilities, but then opp killed me by attacking.
I was playing with Najeela, blade blossom in Brawl, had white tree, Sting, barrow dagger, Storm the vault (flipped), Rythm of the wild, and a couple of treasures, Sticky fingers on Commander, and Absolute in play. Opp, made me sacrifice my commander, then attacked with Vito, Bat god, and a Dragon, Activated vitos ability, had Sanguine bond in play. Some how managed to do damage to me and kill me even thouag Absolute Virtue was in play, had all of its abilities, and there were no damage prevention blocks in play.
IS this a bug, or am I misunderstanding how Protection works?I had Absolute Virtue in play, it blocked all damage from Purphoros, and several other damage abilities, but then opp killed me by attacking.
I was playing with Najeela, blade blossom in Brawl, had white tree, Sting, barrow dagger, Storm the vault (flipped), Rythm of the wild, and a couple of treasures, Sticky fingers on Commander, and Absolute in play. Opp, made me sacrifice my commander, then attacked with Vito, Bat god, and a Dragon, Activated vitos ability, had Sanguine bond in play. Some how managed to do damage to me and kill me even thouag Absolute Virtue was in…
2 votes -
Opponent timing out their opponents
Playing against the air bending deck my opponent just timed me out with no responses, even though I had past turn, but I was required to keep clicking resolved, and he used all my timeouts while he continued to play for 20 ******* minutes while I sat with my **** in my ******* hand
2 votes -
trample damage glitched when attackign creature dies
Attacked with a 8/4 trample creature into garruk planeswalker. Opponent blocked with two 2/2 wolves. All three creatures died and no excess combat damage was dealt to the planeswalker.
2 votes -
elemento
Hello,
I would like to suggest an improvement to MTG Arena’s interface.When I need to select multiple permanents with the same name, especially if they are stacked on top of each other, it is often unclear which ones I have already selected and which ones I have not.
This frequently causes mistakes, because I may accidentally click the same permanent twice while leaving another one unselected, even though I thought I had already chosen it.
It would be very helpful to add a clear visual indicator for already selected permanents, such as a colored border, glow effect, check mark, or another obvious marker. This would make multi-selection much clearer and more accurate.
Hello,
I would like to suggest an improvement to MTG Arena’s interface.When I need to select multiple permanents with the same name, especially if they are stacked on top of each other, it is often unclear which ones I have already selected and which ones I have not.
This frequently causes mistakes, because I may accidentally click the same permanent twice while leaving another one unselected, even though I thought I had already chosen it.
It would be very helpful to add a clear visual indicator for already selected permanents, such as a colored border, glow effect, check mark,…
2 votes -
Completely and utterly dumb alchemy archetypes
Alchemy is currently riddled with a completely unfun and pointless card combination that is completely spoiling the experience.
Specifically omnisicience/acquitic sublety decks could be played by anyone including a lobotomized Guinea pig. This is the successor of the equally stupid Kona/omniscience deck. What is most incredible is how lazy card design needs to be to go from nerfing Kona cause the deck was unfun and oppressive, to releasing yet another omniscience delivery method (arguably a better one) in the EXPANSION IMMEDIATELY AFTER THAT.
You guys really do not give a **** about what players think (see for example bloodthirsty conqueror infinite loop still not banned despite everybody hating it). All you are focused on doing is silly collabs to make up for 0 new ideas. What a low point for MTG.
Alchemy is currently riddled with a completely unfun and pointless card combination that is completely spoiling the experience.
Specifically omnisicience/acquitic sublety decks could be played by anyone including a lobotomized Guinea pig. This is the successor of the equally stupid Kona/omniscience deck. What is most incredible is how lazy card design needs to be to go from nerfing Kona cause the deck was unfun and oppressive, to releasing yet another omniscience delivery method (arguably a better one) in the EXPANSION IMMEDIATELY AFTER THAT.
You guys really do not give a **** about what players think (see for example bloodthirsty conqueror…
2 votes -
jump in event stuck
I am unable to play theJump In event again. When trying to play again, it only shows "home" after going to jump in..
I cannot start a new game, I cannot resign.2 votes -
exorcise bug
Playing historic games and the exorcise card from duskmourn states that it exiles artifact, enchantment, or creature with power 4 or greater and player was using it to exile my creatures with less than 4 power.
1 vote -
creating decks
my deck dropdown menu will not let me choose which type of deck im building, (brawl, standard, historic, etc.) the dropdown menu does not work also importing decks has been buggy and are not importing properly
3 votes
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