MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4696 results found
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Land total number
Land of total number lands owned by each player. Its hard to count 7+ lands. And hard to see which ones are tapped and untapped. Either change the graphic of tapped or untapped or you need to show us a number of total lands, total untapped lands and total tapped lands on each players board.
1 vote -
Leyline of the Void not replacing Death triggers from Boggart Mischief
I have a leyline of the void on field from opening. Late in game Opponent plays Boggart Mischief blighting a X/1 and killing it. Boggart Mischief drains me for 1 life because a goblin "died" even though Leylines static ability should replace the "Dies" effect by sending every card from anywhere straight to exile.
I have uploaded a Screen recording of my Untapped.gg Replay of this game1 vote -
Won't load
At the title screen just keeps saying initialization inventory database and won't go oaa that. Never loads up. I have tried waiting 30 minutes and resetting but no change. Started after the stupid new update.
2 votes -
Product Suggestion
Can we get better text comparison Boolean logic please? Right now, if I want to search for t="Artifact - " (to completely remove artifact creatures), the app will return null. However if I were to count my mono red artifacts alone, it's over 100.
Can we please get an update on this?
1 vote -
dragonfly
I cast Ember Island Production, copying my Dragonfly Swarm, but the token did not have the 2nd ability of “This creature's power is equal to the number of noncreature, nonland cards in your graveyard”, so it was only a 4/4 that did not have extra power due to the instants and sorceries in my graveyard.
2 votes -
Create non-alchemy versions of existing formats.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually do, with little or no resistance. Likewise, Alchemy cards do not belong in the Historic format, because they are not cards in magic's history. They aren't even cards.
Pioneer does not solve this because it invalidates decks that may be legal in historic, but not pioneer.
The way I see it, there's two ways to appease players who feel this way:
Remove Alchemy from Historic and similar formats, and potentially create Alchemy variants of these formats.
Leave these formats alone and create 'Paper' variants of these formats that do not allow alchemy cards.TLDR: Many players like myself do not like interacting with alchemy cards and want to play formats that do not use them.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually…
4 votes -
Problem during premier draft
Dear Wizard support,
I was in turn three of my game not able to play any cards. I needed to shoot the client down and restart but I was not quick enough and lost a turn. In the end I lost the game due to this. Please refund my 1500 gems for premier draft. I have attached logs.
2 votes -
daily quests don't progress anymore in bot-matches
as the title already says, can't progress my quest anymore in bot-matches
1 vote -
Certain cards in my collection not available in legal formats
I have x4 Typhoid Rats and Sanitarium Skeletons in my collection, but can't access them in their legal formats. The same is true for the card Endwalker. Could someone PLEASE fix this issue? I'm on PC. Thanks.
1 vote -
App crashes on startup (Android)
Steps to reproduce:
- open the appPlatform: Android 16
Expected result: there's a loading screen then the landing page opens
Actual result: after the loading screen displays "Loading initial scene" for a few seconds the app crashes
2 votes -
Mana flood
Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say 1 out 3 games.
90% of my draft loss lately have been mana issues in a way or another (flood more often).
Can't you just fix this? It is not complexe, it has to be RANDOM, that's it. And no, don't tell me it is right now, it is so obvious that it is not.Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say…2 votes -
Planeswalkers not working
Planeswalkers not working- I play a planes walker and it never gives me the option to activate it. This is with multiple different planeswalkers and in multiple separate games.
1 vote -
Problem with Mid week magic 2/18/26
Trying to claim the boosters to start mid week magic results in a frozen client and will not proceed to show revealed cards nor allow deck building
2 votes -
Uninterrupted Slow Death
On Android. Bloodthirsty Conqueror and Starscape Cleric, when one joins the other on the battlefield, will deplete you from all your life regardless of total. One causes you to gain a life when an opponent loses a life, the other causes when an opponent loses a life, you gain a life. Results in you losing your entire life total, one point and a time while they gain your entire life total, one at a time, back and forth in a kind of demented syzygy. Uninterruptable. Unsure if that's how that mechanic really works, I can almost see the code, but it if it is, that is empirical bull****
On Android. Bloodthirsty Conqueror and Starscape Cleric, when one joins the other on the battlefield, will deplete you from all your life regardless of total. One causes you to gain a life when an opponent loses a life, the other causes when an opponent loses a life, you gain a life. Results in you losing your entire life total, one point and a time while they gain your entire life total, one at a time, back and forth in a kind of demented syzygy. Uninterruptable. Unsure if that's how that mechanic really works, I can almost see the code, but…
2 votes -
[BUG] Grievous Wounds does not work with Unholy Annex
Grievous Wounds in play as well as Unholy Annex... grievous wounds is enchanting opponent... at end of turn, annex triggers, and opponent loses 2 life... grievous does not trigger even when the player has lost damage this way. But it works when dealing combat damage... GW does not specify if its combat / non combat damage so I assumed this should have worked.
1 vote -
Tarrian’s soulcleaver
Tarrian’s soulcleaver seems to be bugged. The trigger is supposed to be whenever a creature or artifact is sent to a graveyard from the battlefield, put a +1/+1 counter on equipped creature. However it activates constantly. Whenever I or my opponent cast any spell, as well as when a creature dies. It’s *****. Not exactly a common thing but annoying as * when I go against it.
1 vote -
Listen to the 75k bloody suggestions below and add a Report Player Option
Seriously. How many times has it been suggested to allow people to report those who abuse the time out rule? Just spent God knows how many minutes in a game with someone who said 'good game' turn 1 when I Thought seized his win con. He proceeded to let the timer ALLLLLMOST run out every single time he had the control. Username: MagicMan40. Let us report these people and make magic fun to play
2 votes -
Redirect Lightning bug
The red instant, redirect lightning, will not allow for the selection of new targets when used on abilities.
2 votes -
Infinte loop when creating a token of Three Blind Mice when no other tokens are controlled by the user and the user has Doubling Season
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token version of Three Blind Mice to copy.
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token…
2 votes -
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play.
2 votes
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