MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
4696 results found
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Yarok the Desecrated and Oasis of Renewal
Yarok the Desecrated should cause the effects of Oasis of Renewal to trigger twice since it is a "when {} enters" text.
1 vote -
Unachievable Color Mastery goal
In Color Mastery red section, there is an unachievable goal called No Takebacks, which states that a player must sacrifice a permanent they don't control, which is impossible.
1 vote -
Toxrill plus one clone killed creatures with 3 toughness in one end step.
Opponent had two of Toxrill the Corrosive in play (original + 1 clone). At their end step, both of my 3 toughness creatures died. Two Toxrills should only place two -1/-1 counters, leaving my creatures alive with 1 toughness each.
1 vote -
Fairgrounds warden
Fairgrounds warden ability exiles a critter. if it dies it returns the critter. However if it looses said ability AFTER it has exiled said critter it also no longer has the ability to return it should it die while abilityless. Am i Correct or wrong?
1 vote -
Autotapper - When you want to manually tap but it gets in the way
Once you learn some of the priorities for the autotapper rules, it is ok. (I would still want advanced rules. A little settings panel that is easy to change the autotapper’s focus. Like Badgermole Cub / Leyline Abundance in hand, you want to be careful what you tap. However when you have utility lands you expect to use, sometimes you need to priorities tapping creatures or tapping lands first.)
I have noticed some micro improvements. Yet here is a bug which seems to have cropped up within the last 1 to 2 updates:
https://youtu.be/FyVNOzlmec0&t=2254I dont think you should have to hold full control to have to launder your mana. LSV wanted to make 4 red mana with 2 mountains. And yes you could legally do this in paper but it is nearly impossible with the client lol
Once you learn some of the priorities for the autotapper rules, it is ok. (I would still want advanced rules. A little settings panel that is easy to change the autotapper’s focus. Like Badgermole Cub / Leyline Abundance in hand, you want to be careful what you tap. However when you have utility lands you expect to use, sometimes you need to priorities tapping creatures or tapping lands first.)
I have noticed some micro improvements. Yet here is a bug which seems to have cropped up within the last 1 to 2 updates:
https://youtu.be/FyVNOzlmec0&t=2254I dont think you should have…
1 vote -
Banned cards alchemy std
Banned cards still showing up in alchemy ranked...
1 vote -
Good Morning, No Servers...
I was logged in, girlfriend could not log in on her computer and profile. She tried everything. I was playing fine but I logged out and logged back in to NO Connection. Now i cant play either. SERVER DOWN, website lies. Please FIX. 9/28/2025@1231p est.
6 votes -
Forced timeout from scute swarm triggers
See attached screenshots for evidence of timeout counter continuing white scute swarm triggers are on the stack. Waited for resolution of all stacks and auto-lost due to forced timeout.
submitted 22NOV20253 votes -
Retrofitter foundry auto-selected incorrect mode
Was attempting to activate retrofitter foundry for the “sacrifice a servo make a thopter mode” and it auto-selected the untap mode, even when the retrofitter was already untapped
2 votes -
Can't cast strategic betrayal in last game.
In my last ranked Diamond standard ranked game I was unable to cast Strategic Betrayal two turns in a row. I had 5 or 6 mana open and my opponent was called Jurgen. There was no stack pieces on board, I just was not allowed to cast it even though I had 6 open mana. Its just a game and I dont mind losing to a better deck or better player but when I can't cast the spells I want.....Well that just makes me want to go play something else.
1 vote -
Sephiroth, Fabled SOLDIER triggered on exiled creature
I was playing a game in which my opponent had Sephiroth, Fabled SOLIDER and Roaming Throne in play. I exiled the Roaming Throne using the evoke ability on Wistfulness, and Sephiroth's triggered ability triggered, despite the throne being exiled and not dying.
1 vote -
Unable to access the card Endwalker to use it except for in formats not legal to use in.
I don't have an idea, I'm not able to access the card Endwalker(Island) to use in my decks, except for in formats that it isn't legal in. It shows up in illegal formats, as a red unusable card, but in legal formats, it doesn't show up at all. I have 3 of them that I would like to use.
1 vote -
When N Triggers are Too Many
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and wanted to target it 49 times with instances of +1/+1 counters.
Imagine instead of targeting just one creature, I wanted to spread out N counters over C creatures. When C<N then I should be able to evenly distribute these counters (than having to confirm. Remainder triggers can be prompted or auto distributed.).
Ideally when triggers suddenly stack up >10, try to group these triggers. If opponent is not holding full control and they try to pass through your triggers (or they are prompted to let you pass through your triggers more efficiently). Then let this grouping resolve. The client can show the opponent what is grouped; the opponent can confirm to pass these N triggers.
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and…
2 votes -
Manaweft Sliver effect not stacking
Manaweft Sliver effect not stacking. While playing on the mobile app on an Apple device, I played two Manaweft Slivers and written on each Sliver it reads “Add one mana of any color” x2. Yet when I tap a Sliver, each Sliver only taps for one mana of the chosen color. I believe this to be a bug. Attached are some screen shots. Appreciate all you guys do, thank you for listening
1 vote -
Lutri did not copy spell
I cast Lutri from my hand with Heartless Act on the stack (my cast) while in full control. The other player cast ancestral recall on themselves, which resolved. Then Lutri resolved but did NOT copy the heartless act on the stack. Then my original heartless act resolved. This feels wrong to me. Lutri should have copied the spell on the stack, and there was no copy done. I targeted it when in full control.
2 votes -
Emrakul, the World Anew
big bug : Emrakul, the World Anew was captured by an
Agent of Treachery of my opponent2 votes -
Neriv, Crackling Vanguard is not functioning correctly
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains the case whether or not the permanents remain in play. Is this a bug in the client? Not sure if anything else tracks if a commander attacked on a given turn, so maybe that’s an outlier that isn’t managed properly by the client?
to clarify what I’m visually seeing, here’s an example: Neriv attacks with two unique names of tokens in play, trigger resolves and I see the top two cards of my library exiled like with any other impulse draw effect (if one or more is an instant speed card I can play it at this point). Opponent blocks and kills Neriv, and immediately upon Neriv going to the graveyard the two cards vanish into the little exile wormhole. On future turns, I can see these same cards (and more, probably) available to play again when I attack with Neriv. As long as Neriv survives the attack, I can only then play the sorcery speed cards.
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains…
2 votes -
Evolving Wilds always "new"
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very demoralising.
I think I am meant to get a wildcard of some kind when I have a full playset already?
N/A
N/A
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very…
1 vote -
The algorithm constantly chooses the worst opponents
Why do I see the same kind of opponents depending on which deck I play. Surely it should just offer a random player, the fact that it's the same type of opponents means the algorithm chooses and it's choice sucks. FFS just give us random opponents not your broken algorithm's suggestion. I suggest that some players (whales and youtubers) get a bonus in ahe algorithm...that would be rather unfair.
2 votes -
Card abilities not working
Card I use in my deck doesn’t work at all players are still able to active their abilities
1 vote
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