MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3354 results found
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Fighting For My Life In Silver 3
Im in Silver 3. Im disabled but have over 5000 hours in game and have spent over a thousand dollars in this game over my lifetime. As of late Ive noticed drastic changes in matchmaking thats edging me out of the game and making me reconsider my purchasing patterns. Im constantly and consistently getting matched against platinum and diamond players, players up to 3 ranks above me. Id like to point out Ive NEVER been in diamond rank. In over 5000 hours of gameplay, never in limited or constructed have I been above platinum. Ive been matched occasionally against mythic players and I want to know what these changes to matchmaking are specifically before I spend another penny on this game. Im being taken advantage of by your new system and I will not pay you to do so. So until someone from your team can show me the matchmaking changes that have allowed this and why they are necessary, I cannot justify it as a financial expense. Im disabled. My Income is limited. I cannot spend a 100$ a month on something that treats me like a training dummy for others. Your game was flawed, it has crossed the line into predatory.
Im in Silver 3. Im disabled but have over 5000 hours in game and have spent over a thousand dollars in this game over my lifetime. As of late Ive noticed drastic changes in matchmaking thats edging me out of the game and making me reconsider my purchasing patterns. Im constantly and consistently getting matched against platinum and diamond players, players up to 3 ranks above me. Id like to point out Ive NEVER been in diamond rank. In over 5000 hours of gameplay, never in limited or constructed have I been above platinum. Ive been matched occasionally against mythic…
1 vote -
dolmans gate
Played dolman's gate and when I attacked with my sunspine lynx it was destroyed instead of taking no damage
3 votes -
Starting town
Sometimes you can't cast reactive spells with staring town even if you would have the colored mana sources necessary to cast it by paying one life.
2 votes -
Timer is counting down even when responding to trigger is impossble
As of today's update (first tmnt loading screen I've seen - android) I have lost 3 ranked matches due to my action timer depleting when an ability is placed on the stack that I cannot respond to. I am unable to pass, and I have auto pass enabled.
3 votes -
Since today update i cant enter the game on ipad
Since today update i cant enter the game on iPad. Ver 2026.57.0
3 votes -
Life totals inop
Just opened app after update, see attached.
Life totals INOP.2 votes -
high noon
Unless I'm mistaken, when you remove a card from play, its effect should end unless the card specifically states otherwise (for example, lasting until the end of the turn).
Recently, I played against a player using High Noon, which correctly limited me to casting only one spell per turn. However, when I used that one spell to cast Boomerang Basics, I expected the effect to end until they played the enchantment again (if they choose to do so) on their next turn.
That was not the outcome during a recent game, leaving me feeling disheartened and frustrated. Please clarify this interaction, and if it is intentional, consider updating the card description to avoid confusion among players.
Unless I'm mistaken, when you remove a card from play, its effect should end unless the card specifically states otherwise (for example, lasting until the end of the turn).
Recently, I played against a player using High Noon, which correctly limited me to casting only one spell per turn. However, when I used that one spell to cast Boomerang Basics, I expected the effect to end until they played the enchantment again (if they choose to do so) on their next turn.
That was not the outcome during a recent game, leaving me feeling disheartened and frustrated. Please clarify this…
1 vote -
Timer forcing the Player to concede while Auto Resolving
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire, literally forced to concede a game I had essentially won. Forcing a turn end without completing the stack would have sucked enough - but understandable to combat an infinite loop just never ending. FORCING ME TO QUIT is absolutely unacceptable though. I am playing the game as designed and being penalized for something I can't control? Like, in a IRL MTG event - tables would get flipped over this ******** lol!
Sorry for the language, I appreciate what ya'll do - thank you for taking the time to hear my concern. I see this has been reported before, so fix it or start banning cards, I shouldn't have to "underplay" to avoid being forced to quit the game - that is a game design flaw of epic proportion.
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire,…
1 vote -
Auto pay function when casting Compulsive Research
2 issues on Compulsive Research:
1. auto pay function uses mana rocks instead of lands to cast this spell
2. it's not possible to tap lands when Compulsive Research is on the stack, forcing mana loss2 votes -
Token doubling effects do not work for tokens created by copied spells
I've tested, and with Elspeth Storm Slayer, Doubling Season, AND Exalted Sunborn in play, copied spells do not create extra tokens.
Stormscale Scion, Exalted Sunborn, Mendicant Core, Flamehold Grappler, Shiko Paragon Of The Way...
All of these create tokens, and should trigger the doubling effects, but they don't.
1 vote -
Duplicate error preventing wildcard purchase
Tried to buy rare wildcards from store, got an error message about me already owning the item and duplicate protection. Tried restarting client multiple times, proplem has persisted since shortly after TMNT release
2 votes -
Polluted Delta will not tap and sacrifice with life for a land.
This happened in Brawl, with me playing an Atris deck, putting down Polluted Delta, with alternate style by Chris Ostrowski., on the board VS Muxus goblins. Neither of us had anything that would prevent a sacrifice via life or anything else.
Delta refused to tap and sacrifice for land. When I eventually destroyed all items on board with 2 or less mana, via the artifact Karn's Sylex, the land suddenly would tap and sacrifice.
No known hindrances before or after were related to the land itself. No idea how it could have happened and then been fixed by an artifact that destroyed nothing on it or against it via any possible way.
So it results in a bug to my knowledge.
This happened in Brawl, with me playing an Atris deck, putting down Polluted Delta, with alternate style by Chris Ostrowski., on the board VS Muxus goblins. Neither of us had anything that would prevent a sacrifice via life or anything else.
Delta refused to tap and sacrifice for land. When I eventually destroyed all items on board with 2 or less mana, via the artifact Karn's Sylex, the land suddenly would tap and sacrifice.
No known hindrances before or after were related to the land itself. No idea how it could have happened and then been fixed by an artifact…
1 vote -
my timeout used on opponent actions
example opponent scute swarm when verdant sun's avatar is in play burns MY timeout when there is no response required or possible, I am just waiting for their timewasting to pass
1 vote -
Badger mole decks
Something needs to be done with badger mole decks. Constantly wining on turn 3 in standard is crazy
2 votes -
sparky
Steps to reproduce the bug. Access my account and go to sparky's challenge. Pc or Android.
Sparky won't let me finish out Sparky's challenge. I tried it on Android and PC either way it won't let me complete it despite getting 8 wins. It would be expected for the challenge to eventually end.
1 vote -
Invasion of Ikoria trigger not working
I cast Invasion of Ikoria, 2g +X, X = 6, tried to put Ulvenwald Hydra in to play 2G 4 colorless, last time I checked 2 + 4 is 6, so it should have let me put it into play. It didn't.
Pretty Sure Invasion of Ikoria Reads, search your library for a NON HUMAN Creature with Mana value X or less, and put it into play. If you Search this way, shuffle your library. So I paid 8 mana for Ikoria, and searched, and found a 6 mana Creature, that wasn't Human, but it wouldn't let me put it into play, I even had 5 mana, 4 mana, and 3 Mana creatures in library, it wouldn't let me put any of them in to play. So am I doing something wrong, or is it bugged.I cast Invasion of Ikoria, 2g +X, X = 6, tried to put Ulvenwald Hydra in to play 2G 4 colorless, last time I checked 2 + 4 is 6, so it should have let me put it into play. It didn't.
Pretty Sure Invasion of Ikoria Reads, search your library for a NON HUMAN Creature with Mana value X or less, and put it into play. If you Search this way, shuffle your library. So I paid 8 mana for Ikoria, and searched, and found a 6 mana Creature, that wasn't Human, but it wouldn't let me put it…1 vote -
Game stuck when opponent quit
My opponent quit the game, and instead of victory or a timer running out, the game is just stuck. I am on PC. I do not know how to reproduce this, the game seems to be frozen.
2 votes -
Harmonic Prodigy and storm forged armor
Harmonic Prodigy does not trigger twice when equipped with storm forged armor.
1 vote -
Forsaken miner Dupe
I was playing in a ranked match and my opponent played a forsaken miner which came in with a card underneath it. I tried clicking on it to see what it was, but it would not come up. On the opponents next turn, he attacked and the card did double damage (he had an enchantment that gave it a +1/+0, but only the top card got the benefit).
1 vote -
Overwhelming splendor not disabling ability of Harbinger of the seas
Just had a game where I had Overwhelming Splendor on the table.
Opponent casts Harbinger of the Sea.The Overwhelming Splendor should've cancelled all abilities of the Harbinger.
But yet - all my nonbasic lands turned into Islands.
It is still being turned into a 1/1 creature, but the the ability isn't suppressed.I can find one other report of the Harbinger ability not being disabled - Almost a year old - this time by being enchanted with "unable to scream".
So the problem seems to be with the Harbinger ability overriding disabling effects.2 votes
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