MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
2514 results found
-
Did not get packs for lvl 24 mastery rewards with Marvel.
I did not get my level 24 mastery rewards of 3 marvel packs (I have the mastery pass and the reward was 1 and 2 packs). I did see the screen that said I got them then when I hit claim and went to my packs section to open them the game says that I do not have any packs to open.
2 votes -
Paradox Engine should be banned or heavily reweighted in Brawl matchmaking
I am also submitting feedback that Paradox Engine should either be banned in Brawl or weighted much more heavily in matchmaking.
Paradox Engine creates the exact type of gameplay that Brawl matchmaking should be trying to prevent: repetitive, non-interactive turns where one player chains mana rocks, spells, activated abilities, and commander synergies until the game effectively ends. Even when it does not win immediately, it often creates a board state where the opposing player is forced to sit through an extended sequence with little or no meaningful interaction.
This card is especially problematic in Brawl because commander access and singleton deck construction make certain engines much easier to build around than they may appear from card weighting alone. In practice, Paradox Engine is not just a strong value card. It is a combo engine that can turn ordinary mana rocks and utility creatures into explosive, game-ending sequences.
If Paradox Engine is going to remain legal, it should be treated as a major power-level indicator in matchmaking. Decks running Paradox Engine should be weighted significantly higher and matched primarily against other high-powered or combo-oriented decks. It should not be allowed to appear in matchups against casual, lower-consistency, or non-combo Brawl decks as if it were a normal artifact value card.
Please review Paradox Engine’s legality and matchmaking weight in Brawl. I believe it is either ban-worthy or currently underweighted relative to its actual impact on games.
I am also submitting feedback that Paradox Engine should either be banned in Brawl or weighted much more heavily in matchmaking.
Paradox Engine creates the exact type of gameplay that Brawl matchmaking should be trying to prevent: repetitive, non-interactive turns where one player chains mana rocks, spells, activated abilities, and commander synergies until the game effectively ends. Even when it does not win immediately, it often creates a board state where the opposing player is forced to sit through an extended sequence with little or no meaningful interaction.
This card is especially problematic in Brawl because commander access and singleton…
2 votes -
Optimized control shells are underweighted in Brawl matchmaking, especially Azorius
I believe this issue may apply to multiple color combinations, but Azorius control appears to be one of the worst offenders.
Many players are able to build highly optimized control shells around seemingly random or less threatening blue-white commanders. In these cases, the commander itself may not appear especially powerful, but the actual deck is still a best-version control list built around efficient counterspells, board wipes, premium removal, card draw, planeswalkers, and inevitability.
This creates a serious matchmaking issue because the deck may be underweighted based on the commander, while the actual 99-card construction is far stronger than the commander suggests. In practice, the commander is often secondary. The real power comes from the density of control tools and the ability to prevent the opposing deck from meaningfully playing the game.
Brawl matchmaking should account more heavily for optimized archetype density, not just commander identity. Decks running a high concentration of premium counterspells, sweepers, removal, and card advantage should be treated as high-powered control decks regardless of whether the commander appears casual, unusual, or low-priority.
Please review how optimized control shells are weighted in Brawl matchmaking, especially Azorius decks using less obvious commanders to access the strongest blue-white control packages.
I believe this issue may apply to multiple color combinations, but Azorius control appears to be one of the worst offenders.
Many players are able to build highly optimized control shells around seemingly random or less threatening blue-white commanders. In these cases, the commander itself may not appear especially powerful, but the actual deck is still a best-version control list built around efficient counterspells, board wipes, premium removal, card draw, planeswalkers, and inevitability.
This creates a serious matchmaking issue because the deck may be underweighted based on the commander, while the actual 99-card construction is far stronger than the commander…
2 votes -
The unbeatable squirrel girl
Why is it limited to 250 tokens that should not happen. You should be able to produce as many as you can afford to spend on the ability
1 vote -
Affinity doubles but auto skips even if you have playables
While using "Don and Raph" as a commander. Having him out on the field. Attack once with at least 4 to 5 artifacts on the battlefield. This would allow you to cast "Full Throttle" from your hand for 2 red mana. Now, you get two extra combat steps in a row, during ech of which give the next non creature spell, you cast affinity for artifacts. Which should stack. Allowing me to play cards like "Caged Sun" or
"Planetarium of wan Shi Tong" for free with that many artifacts out. Or a largely discounted "Traumatic Critique". But if I am not in full control before the end of my second combat, no matter what I have in my hand it auto skips through, even if it knows I have cards.I can play that are zero or one mana, naturally. This has cost me several times now.While using "Don and Raph" as a commander. Having him out on the field. Attack once with at least 4 to 5 artifacts on the battlefield. This would allow you to cast "Full Throttle" from your hand for 2 red mana. Now, you get two extra combat steps in a row, during ech of which give the next non creature spell, you cast affinity for artifacts. Which should stack. Allowing me to play cards like "Caged Sun" or
"Planetarium of wan Shi Tong" for free with that many artifacts out. Or a largely discounted "Traumatic Critique". But if I am…1 vote -
Ka-Zar doesn't show top card
After a disconnect and reconnect, a nuisance, but not a problem my game would not show me the top card of my deck with Ka-Zar of the Savage Lands. Robbing me of value and info. Later in the game I discovered that if I clicked my library the card does show, but at that point I had already lost a lot of value. This was in pick 2 draft.
2 votes -
Bug
Maybe im an idiot, but how do I report feedback? I currently have issues with Food Chain on arena. When playing Etali Primal Conqueror, Aang at the Crossroads or any deck revolving around using Food chain for value, thw game auto passes. If you dont have full control, Food Chain feels rough on occasions. This might be very nitpick but idk it definitely has popped up more than once for me
2 votes -
Bug with Volcanic Villain
With 5 mana and only 1 red my opponent play and activated Volcanic Villain in the same turn. He had a discount of 1 for Villains but that is not enough mana to do that. See attached picture for board details.
Because of this I lost a game in my draft event.1 vote -
Thought-String Analyst life loss broken
- Play 'Thought-String Analyst' and have it survive until your next upkeep. The card will trigger and resolve it's ability.
- Arena version 2026.60.20.13374.1294424 on a Windows PC
- When 'Thought-String Analyst' resolves it's ability on upkeep, the player will not lose life when the ability exiles the top card of their opponent's library.
- When 'Thought-String Analyst' resolves it's ability on upkeep, and a card with a mana value higher than zero is exiled, the player is supposed to lose life equal to the mana value of the card that was exiled.
- video of interaction is attached below.
- no work around found
2 votes -
Missing cards
I claimed the Spider-Man web spinner cards from the Avengers Assemble event but the cards are no where to be found. I tried searching for them and nothing pops up for me.
1 vote -
Banning Badgermole and Jeskai Revelation
Banning these two cards would greatly improve standard: Badgermole Cub and Jeskai Revelation. It's absolutely absurd. The number of decks in top 2000 ranked with these and even well below because there just isn’t enough deck types to counteract their strengths.
2 votes -
Add Transparency and Player Choice for BO1 Matchmaking and Hand Smoothing
MTG Arena Best-of-One feels overly manipulated because matchmaking, hand smoothing, and deck-based pairing create repeated patterns that do not feel like paper Magic. I am not asking for easier matches. I am asking for more transparency and player choice.
Please consider adding:
A true random Best-of-One queue with no deck-weight matchmaking
A visible explanation of where hand smoothing is used
A toggle or queue for paper-style opening hands
More transparency about how matchmaking differs between Play, Ranked, and EventsThe current system makes losses feel predetermined, even when they may not be. That damages player trust.
2 votes -
Invisible Tokens
Invisible Tokens:** Creature tokens sometimes become invisible after entering the battlefield, although they can still attack, block, and be targeted normally.
2 votes -
Jump into marvel heroes
I am having the same bug that everyone else is reporting, I went to jump in, selected, hired hands or something like that as my first deck. I then selected lethal as my second deck and the game kicked me out, when I return hired hands is still there but I can’t select another deck. Oh it’s street level villains,
I also have the bug jump in that when I win twice, the game retires me out of the current jump in and I have to start a new one,
Additionally I have the issue where I can only play marvel cards in timeless. Can’t even play them in pioneer or historic. Well some random basic cards I can use but my jump in decks show that I need to convert 34 and 36 cards out the deck to play in standard. That’s every marvel cards. That’s crazy.
These things need to be fixed and I should be given back the 10,000 gold I used and 800 gems.
I am having the same bug that everyone else is reporting, I went to jump in, selected, hired hands or something like that as my first deck. I then selected lethal as my second deck and the game kicked me out, when I return hired hands is still there but I can’t select another deck. Oh it’s street level villains,
I also have the bug jump in that when I win twice, the game retires me out of the current jump in and I have to start a new one,
Additionally I have the issue where I can only play…
2 votes -
Blight blighting other people's creatures.
Was playing a game, an elf creature blighted my creature instead of their own creature. That's not how blight is suposed to work. Deck was by gamerperson587, game closed out on me too fast to get the card name. but was shortly before 7/7 1:51pm EST
1 vote -
Glorious End and Sundial
Glorious End and other lose the game cards habe a delayed trigger for end of turn. If you dont wait till the trigger goes on the stack, the player using Sundial should lose the game. They need to wait for the trigger. This however is not happening. They can use Sundial whenever they desire during their turn and the trigger never appears. Please fix this bug. Loved my opponents deck, just wish the interactions worked as per the rules of the game.
1 vote -
Shadrix Silverquill fails to trigger
Shadrix Silverquill does not trigger at start of combat with Kambal, Profiteering Mayor on the field. Has happened multiple times.
1 vote -
Cannot change decks
I registered in the sealed with a decklist A. I played the first game. After that I changed my deck to another decklist B. After two games, when I switched to decklist A again, at the game I had to play with decklist B. I lost this game. I want to be reimbursed
2 votes -
exile earth
I just played a game, I'm not sure what to call it but triggers were not working for Earth bending.
I used Badger Cub 2x to earthbend 2x my lands and they play some instant and exile it while it is in my graveyard... Now the thing that didn't make sense is that is that earthbending clearly reads "... When it dies or put into exile RETURN IT TO THE BATTLEFIELD TAPPED" yet not a single one of my lands returned. I earthbent 2 lands and they all were exiled, which is clearly not meant to prevent my cards from returning to the battlefield. Exile or graveyard, doesn't matter according to the card text. Both shouldn't matter either then. Please fix this, or Earthbending carries far too much risk, risk that clearly outweighs the benefits.I just played a game, I'm not sure what to call it but triggers were not working for Earth bending.
I used Badger Cub 2x to earthbend 2x my lands and they play some instant and exile it while it is in my graveyard... Now the thing that didn't make sense is that is that earthbending clearly reads "... When it dies or put into exile RETURN IT TO THE BATTLEFIELD TAPPED" yet not a single one of my lands returned. I earthbent 2 lands and they all were exiled, which is clearly not meant to prevent my cards from…2 votes -
Marvel Jump In Bugged
Marvel Jump in picked "Iron Man & Geniuses" then was brought back to the main screen. When I went back it showed "Iron Man" as my first pick but the button was grayed out. I repaired game files and went back, it was still bugged.
I opened it on my tablet and I was able to continue and I picked "Geniuses " again and it bugged again, tried Uninstalling and re-installing and it was still bugged.
Did it on my phone and picked "Fantastic" as the 2nd option and it let me in and play. I had already picked "Fantastic" in a previous game so ended up with a duplicate but was able to play again after that w/o any issues.
It might just be the "Geniuses" deck that is bugged I don't know yet. If i get it as a first option I will try that and report back.
Marvel Jump in picked "Iron Man & Geniuses" then was brought back to the main screen. When I went back it showed "Iron Man" as my first pick but the button was grayed out. I repaired game files and went back, it was still bugged.
I opened it on my tablet and I was able to continue and I picked "Geniuses " again and it bugged again, tried Uninstalling and re-installing and it was still bugged.
Did it on my phone and picked "Fantastic" as the 2nd option and it let me in and play. I had already picked "Fantastic"…
2 votes
- Don't see your idea?