MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5995 results found
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{BUG]Earthen Ally
Japamese card text wrong.
adjustment value +1/+1
+1/+0 right3 votes -
Ban Bloodthirsty Conquerer
Bloodthirsty Conquerer needs an immediate ban. There are numerous cards that make it go infinite.
In the last game I played, my opponent was down to 2 lives. They played a card that allowed them to gain one life and I had to sit there and watch my lives drain to 0.
Infinite combos should be banned in standard, and many people are exploiting this just as they did Leyline of Resonance.
21 votes -
Option to cast Increasing Vengeance not triggering
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies." As far as I can tell, I'm not misunderstanding the card text and I should be able to copy Lightning Helix using Increasing Vengeance, but Lightning Helix just resolves on the stack and goes to the graveyard with no option to cast Increasing Vengeance triggering after casting Lightning Helix.
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant…
4 votes -
Brawl Matchmaking broken
Seemed to be some weird glitches in Brawl matchmaking. Every game is either against a Strip Mine lock or some other ******** like Rofellos/Tifa. How about some bans to make this game less ******* miserable??
6 votes -
Apparent bug - Viggo end of Ig's Crossing
Opponent cast Viggo for its transformation cost. This appears to be a bug as the card should be first cast and then transformed. Instead, opponent was able to cast the transformed version right out of their hand. This is the second time I've encountered this, but when I had Viggo I wasn't able to cast it that way.
4 votes -
mockying bird was cast for x=1 and it coppied a creature with cmc of two
mockying bird was cast for x=1 and it coppied a creature with cmc of two
1 vote -
rant
As a long time Magic player, I find Arena to be the worst MTG digital product ever made and that includes the PS1 game. When a game is so broken that the support staff has to constantly assure the players that things are working as intended, that's a problem. Broken shuffler, broken match maker, the servers are as stable as a tweeker looking for their next fix, the player base is either netdecking or they get mana screwed. There's no quality of life features at all. No way to choose what level of gameplay you're after. The digital packs have 8 cards vs the physical packs having 15. The really astonishing part is, digital packs cost as much as the physical packs. You get robbed of 7 cards for the same price. Sparky is braindead and refuses to block lethal damage with a valid blocker on the field. Effects don't work as the cards state. For example, Doubling Season. Planeswalkers will enter with twice the loyalty counters, but, Doubling Season will not put twice the counters on them when their + abilities are used. Protection sometimes works, sometimes it doesn't. I've been playing Magic since 1993. I'm beyond familiar with how the rules work. This has gone from a game I used to enjoy to an incredibly foul facsimile of a game I used to enjoy. There's no fun to be had on Arena. When the game itself asks if you had fun during a match, that's indicative of them knowing the game isn't fun. They do nothing to deal with the problems that exist in the game. Legacy cards that are banned are sometimes legal in games, and sometimes not. I somehow came into 4 Lightning Bolts that I can't add to a deck without burning mythic rare wild cards. Same with the Dark Rituals that I pulled from packs. What is going on with that?
Rant over.
As a long time Magic player, I find Arena to be the worst MTG digital product ever made and that includes the PS1 game. When a game is so broken that the support staff has to constantly assure the players that things are working as intended, that's a problem. Broken shuffler, broken match maker, the servers are as stable as a tweeker looking for their next fix, the player base is either netdecking or they get mana screwed. There's no quality of life features at all. No way to choose what level of gameplay you're after. The digital packs have…
1 vote -
Golos activation without colored mana
Opponent activated Golos with only blue mana plus one talisman. Screenshot shows no green mana was possible, just after Golos activation.
1 vote -
blackscreen
llevo 3 dias que al arrancar arena se me queda la pantalla en negro
2 votes -
Improvise
Inspiring Statuary + Treasure Vault = Treasures that stay? (Log attatched.)
1 vote -
Excessive ETB triggers from Doppelgang should not result in a draw for the caster
I copied 4 permanents with Dopplegang, Resplendent Angel, Fiendish Panda, Case of the Uneaten Feast and Felidar Retreat. The lifegain from Case and the resulting +1/+1 counters for the Panda caused what seemed like hundreds of effects to go to the stack on my side. I checked resolve all and sat there while the game engine did it's thing. At a certain point I got a warning that I needed to take a different action or the game would result in a draw, which is what ultimately happened. This seems unfair and is punishing for the player who casts Doppelgang. If there were too many triggers or it took too much time, the game engine should just short-circuit and resolve all of them or ask the opponent if they would like to concede or proceed with the game.
I copied 4 permanents with Dopplegang, Resplendent Angel, Fiendish Panda, Case of the Uneaten Feast and Felidar Retreat. The lifegain from Case and the resulting +1/+1 counters for the Panda caused what seemed like hundreds of effects to go to the stack on my side. I checked resolve all and sat there while the game engine did it's thing. At a certain point I got a warning that I needed to take a different action or the game would result in a draw, which is what ultimately happened. This seems unfair and is punishing for the player who casts Doppelgang.…
2 votes -
Essay
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1 vote -
matchmaking
there is absolutely no reason why you are pairing up people who take FOREVER to play their turn vs people who play their turn quickly. so many players are just out here to waste people's time roping them when theyre losing its time to make those players play against each other only
1 vote -
Black screen (or "Waiting for Server") when trying to access my account
Dear team,
since the Jan 13, 2026 - Game Maintenance - Lorwyn Eclipsed Update, I'm having trouble with my account. First it was sudden crashes, which is inconvenient but overall ok. But since Wednesday Jan 14, I cannot access my regular account any more. When I log in, the screen goes black or has a stuck “Waiting for server” wheel. Nothing happens any more.I tried all the suggested measures in the Q&A. Nothing helps. Also tried different devices. Same thing.
However, if I create a new account, this will work and I can play games just fine. Which tells me my device and client are fine. Just my regular account seems not to be able to connect with your server somehow.
Please take a look into this issue. At the very least, please take a look at my account if the data is still there and uncorrupted. I am very worried that all I built up over the years is just gone now.
Thank you.
Dear team,
since the Jan 13, 2026 - Game Maintenance - Lorwyn Eclipsed Update, I'm having trouble with my account. First it was sudden crashes, which is inconvenient but overall ok. But since Wednesday Jan 14, I cannot access my regular account any more. When I log in, the screen goes black or has a stuck “Waiting for server” wheel. Nothing happens any more.I tried all the suggested measures in the Q&A. Nothing helps. Also tried different devices. Same thing.
However, if I create a new account, this will work and I can play games just fine. Which tells…
1 vote -
Comet Stellar Pup didn't have to collect evidence on Axebane Ferox
I lost a game because Comet didn't have to pay the ward on Axebane Ferox by collect evidence 4. They only had a 1 drop, and two 2 drops in the bin and therefore would have had to exile the two 2 drops, instead the killed the axebane and on Comet's next roll they got back one of the two 2 drops, Lightning Helix, from the bin and killed me.
1 vote -
Hit anything after the inital screen and it freezes
2026.55.0.5391.1225076
Since downloading the latest in game data, every time I get past the initial screen after loading, the game just freezes. This happens no matter wherever I go and I havent been able to do play, deck edit/build, etc.
2 votes -
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2 votes -
Toph, the first metalbender + Honest Work Bug during Arena Direct
I played an Arena direct event today where I cast Honest Work on my opponent’s Toph, first Metalbender, which had it lose all abilities, however, my opponent cast Barrels of Blasting Jelly, which entered as a land. When my opponent earthbended the Blasting Jelly and it died, it also returned to the battlefield because it was a land. This created a poor experience a difficult match which should not have been the case. I have also attached a screenshot of the blasting jelly as a land.
2 votes -
Ulamog bug
I played against Ulamog on Arena Brawl. Ulamog has indestructible. And I used toxic deluge and did -X/-X enough to remove Ulamog even though it has indestructible but did not work so I think there is a bug. -x/-x gets around indestructible.
2 votes -
Water spirit appearing as 0 cost after airbend
During game benevolent river spirirt was airbended, it appeared as only 0 cost in exile and was played for just it's water bending cost. This swung the game in OP's favour and caused game loss.
3 votes
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