MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
4725 results found
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Narset parter of veils with palantir of orthanc
I played narset in my cube, then when it comes to my opponent end step, palantir triggers and i have no choice to choose between mill cards or draw a card, instead my opponent mill cards instead and i lose. I know that he cant draw a card because of my narset but i think that i should have had the oportunitty to make my opponent draw the card. Because of that i lose my cube and now y dont have enough gems to play
1 vote -
Add old sets from the 1990s and have Monthly Nostalgia Queues
Add Unlimited, Arabian Nights, Antiquities, the Dark, Fallen Empires, Ice Age, etc. as sets into the game.
Each month rotate through an old group of sets so we could relive some of those early metas from the early 90s and continue on through the early 2000s. This would also give younger/newer players a chance to experience some of those Type 1 and Type 2 metas from the early Pro Tour days.
2 votes -
ugin's nexus
1) Have Ugin's nexus in hand with 10+ mana on the field thru 9 lands, Drafna, Urza Lord High Artificer, one Urza golem and paradox engine.
2) cast Ugin's nexus
3) during the stack tap the golem and the paradox engine
4) paradox engine trigger resolves, untapping both items in 3)
5) repeat step 3
6) while UN is on the stack, tap Drafna to copy the UN
7) token copy of UN enters
8) original UN enters
9) legend rule forces decision of which UN to keep
10) send copied UN token to graveyard by legend ruleStep 11 should be an extra turn from resolving the second half of the text in Ugin's Nexus. The game displays the extra turn indicator via the Time Warp image. And yet at the end of my turn the opponent starts their turn.
1) Have Ugin's nexus in hand with 10+ mana on the field thru 9 lands, Drafna, Urza Lord High Artificer, one Urza golem and paradox engine.
2) cast Ugin's nexus
3) during the stack tap the golem and the paradox engine
4) paradox engine trigger resolves, untapping both items in 3)
5) repeat step 3
6) while UN is on the stack, tap Drafna to copy the UN
7) token copy of UN enters
8) original UN enters
9) legend rule forces decision of which UN to keep
10) send copied UN token to graveyard by legend ruleStep 11…
1 vote -
Not getting priority even when full control with Fire Nation Drill
In a draft match I had an Azula Always Lies in hand and had just played a Fire Nation Drill. My opponent had a 5/4 creature. I should have been given the opportunity to respond to my own trigger of Fire Nation Drill to use Azula Always Lies to reduce the power and toughness of the 5/4 by -1/-1 before being forced to resolve the first part of the trigger on Fire Nation Drill. I feel as if I deserve reimbursement as this would have likely won the game for me. Attached is the game logs. It doesn't matter that there were different plays that could have been made, I should have been able to correct my mistake with the game allowing me to hold priority when I have an instant in hand.
In a draft match I had an Azula Always Lies in hand and had just played a Fire Nation Drill. My opponent had a 5/4 creature. I should have been given the opportunity to respond to my own trigger of Fire Nation Drill to use Azula Always Lies to reduce the power and toughness of the 5/4 by -1/-1 before being forced to resolve the first part of the trigger on Fire Nation Drill. I feel as if I deserve reimbursement as this would have likely won the game for me. Attached is the game logs. It doesn't matter that…
3 votes -
FAIR GAME PLAY
Do you think it's fair that the opponent has a card to destroy the first spell I cast every single game regardless of its type (creature, artifact, enchantment, indestructible, etc)
I mean I literally put stuff in a deck just to die so I can play the cards I actually want in my deck
This game is so rigged it's becoming impossible to even play.
2 votes -
Reprobation Has No Effect On Toph, the First Metalbender
I casted Reprobation on my opponents Toph. On his turn, his artifacts are still triggering Landfall triggers on a Mossborn Hydra. Reprobation should have removed these artifacts ability from becoming lands on entering the battlefield. I lost this game despite removing Toph’s ability to make nontoken artifacts lands being removed, as they triggered anyway despite my Reprobation. Regular Brawl mode.
2 votes -
Priority not held? (Game skipped priority over combat after a block without letting me use a spell)
Where: Avatar Quick Draft.
Had chump blocked a 6/5 and was going to use a razor rings (deal 4 dmg to target attacking or blocking creature) before end of combat to kill the 6/5 but then game skipped over holding priority and just ended combat not giving me a chance to kill the creature.
2 votes -
Deadly Cover Up not working
Deadly Cover Up is supposed to compensate the victim with a drawn card for each card it exiles. It failed to do that today. No other cards were preventing the draw.
2 votes -
Report
Put an in game report option for crybaby players who refuse to concede when they lose and just stop playing. And then actually do something about it when people get reported. It's like yall don't do anything or care.
4 votes -
Did not get priority on my turn
I had a One Ring with damage that would kill me if it resolved the ring trigger on upkeep. I stacked my triggers and had a stop in my upkeep down and had a Tishana's tidebinder in hand. I was going to activate the ring the draw and then tishana the ring so I don't die. It just resolved the trigger and didn't give me priority and I died. Why was I not given the ability to hold priority with my own triggers on the stack?
2 votes -
Adversary (intrepid) likely others (multi kicker?)
When casting one of the adversaries, I have only experience with intrepid adversary, it doesn't ask "how many times would you like to pay the additional cost" on etb.
Treat this like x=1,2,3 or confirm 0. And then show full cost of the desired cost. AAs of now, It just has an "auto tap" button.
Twice It prioritized using ww to pay for the cost, and even when floating 2ww, it left 2 colorless in my pool.
2 votes -
Monument to Endurance mode display bug
Monument to endurance failed to update modes chosen that turn. Showed modes available that were not. Only draw was marked as complete on two monuments in play.
2 votes -
acererak broken
Acererak, the Archlich goes infinite on its own soon as you complete the dungeon once it should then stay in play on the next cast, but the system doesnt recognise the dungeon as being completed so Acererak instead it keeps bouncing to hand allowing players to complete the dungeon an infinite number of times given that you have enough mana
1 vote -
Unskipable Trailer for lorwyn upon clicking my inbox
The skip button for the Trailer doesn't work, resulting in a game crash. Please fix
2 votes -
Fix your game
You need to implement actual matchmaking instead of using an algorithm that determines whether we face a deck that counters the one we’re playing. You need to implement actual matchmaking so people with a limited library and minimal hours aren’t facing people with an expansive library and 1,000’s of hours played. You need to implement in game reporting to report cheaters in real time, instead of having to make our own log and screenshot every other player we come across. Anyone can go on YouTube and see the data people have collected on non-paying players getting rigged draws and shuffles. You do not make this game for people to play and enjoy Magic. You make it to manipulate people into spending money. You do not care about your consumers, only your shareholders. Without us, you wouldn’t exist.
You need to implement actual matchmaking instead of using an algorithm that determines whether we face a deck that counters the one we’re playing. You need to implement actual matchmaking so people with a limited library and minimal hours aren’t facing people with an expansive library and 1,000’s of hours played. You need to implement in game reporting to report cheaters in real time, instead of having to make our own log and screenshot every other player we come across. Anyone can go on YouTube and see the data people have collected on non-paying players getting rigged draws and shuffles.…
2 votes -
Firebending
I just played a game of standard ranked with player Gunn. with 2 mana on board he was able to do 15 points damage to me. then on next round he with 3 mana kills me with 5 more damage. firebending is broke and dumb i am glad I dont pay money to play this game. so much unbalance is such ****.
3 votes -
Play without fake cards
Would DEARLY love an option in Brawl (and other formats) to opt to only play matches that don't include fake/digital-only cards. They are ZERO fun for people who actually like Magic, especially paper Magic. Seriously: the worst thing to happen to Arena.
3 votes -
Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in point one, and to slow down their opponents. That usually happens in turn three, destroying every possible other strategy in opponents' decks. Since it is an ability that triggers on the cast, it isn't easy to interact with if you don't have the exact response. Therefore, everyone is obliged to hard-mulligan in order to search for a single card. That's unfair, as you can comprehend. Worst of all, this card ramps while destroying opponents' lands, creating a great disadvantage.
In conclusion, it's clear that this deck plays another format, and if you play the format, it' very clear that Eldrazi decks have n necessity to interact with other decks. They just go on playing their own solitaire.Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in…3 votes -
Enduring Tenacity, Marauding Blight-Priest and Bloodthirsty Conqueror Bug
Some Card abilities arent triggering correctly. Enduring tenacity, maurading blight priest and blood thirsty conqueror arent all triggerring when all on the board.
5 votes -
Trample Jumbo Cactaur Diamond Weapon Soft Lock
I lost a game due to a timeout because of an interaction with a blitzballed Jumbo Cactaur fighting into a diamond weapon. I had to assign damage and there wasn't any way I could click 10,000 times to assign all the damage. I was not able to click into the damage box and type it in, and it wouldn't let me click 'done' at all.
I lost a draft because of this in a totally won game. It really bummed me out. It seemed like this is a pre-existing bug too. Sucks that I paid money and lost because of a pre-existing bug in a premium draft.
I lost a game due to a timeout because of an interaction with a blitzballed Jumbo Cactaur fighting into a diamond weapon. I had to assign damage and there wasn't any way I could click 10,000 times to assign all the damage. I was not able to click into the damage box and type it in, and it wouldn't let me click 'done' at all.
I lost a draft because of this in a totally won game. It really bummed me out. It seemed like this is a pre-existing bug too. Sucks that I paid money and lost because of…
7 votes
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