MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3176 results found
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Flipped land card image
Got some graphical and gameplay bug on Android.
I just started the match (the pic was made at turn 2) with a flipped image command beacon, what I can't play.1 vote -
Card Display's Bugged in Matches.
Playing on Android.
Cards in hand are displaying the back, displays are getting stuck all over the board, covering up cards played by opponents. Permanents not changing display state, example I have three lands but only displaying two tapped, can play cards but lands don't untap. Artifact Tokens that became creatures don't move from their area to the creatures area. Every card played by opponents stays on the screen and covers up what is being played.1 vote -
Survival Vs. Removal Interaction Implemented Incorrectly
My opponent put the Survival triggered ability of Kona, Rescue Beastie on the stack in their second main phase. In response, I cast Aang, Swift Savior, airbending Kona. When Kona's trigger resolved, my opponent was able to successfully put a permanent into play. This is contrary to the rules relating to the Survival mechanic; if the triggering creature is not in play when the trigger tries to resolve, then the intervening "if it is tapped" clause should cause the trigger to fail to resolve, as a creature cannot be tapped if it is not in play.
1 vote -
Estava jogando o evento de draft tradicional onde estava com 2 derrotas e faltava apenas uma para eu perder o evento, contudo, na ultima par
Estava jogando o evento de draft tradicional onde estava com 2 derrotas e faltava apenas uma para eu perder o evento, contudo, na ultima partida em que joguei o draft, teve 3 erros de conecção onde simplesmente o jogo apenas ficou com uma tela preta curta e me levou para o menu principal, e sempre que eu voltava, meu oponente já tinha feito alguma mágica ou ação e eu não podia responder pois mesmo caindo, ainda perdi o tempo que tinha no “relógio” do mtg arena, gostaria que resolvessem da melhor forma possível por favor.
1 vote -
Land Ratio in Midweek
Elves-Blight
All my cards can be casted with forest and swamps.
The land base includes 4 mountains (not a single red mana is needed) and only 3 forests.
2 votes -
Vital lands in Midweek event
In Midweek event, and chose Elf +Vivid deck. When combined, the deck has at least 21 cards that need or can use green mana to cast them, but only has 3 Forests and an OvergrownTomb as green sources. That makes this combination borderline unplayable. Island and mountain need to be reduced by 1-2 and replaced with forests.
2 votes -
Jump-In Manabase
Please fix whatever code decides land distribution for Jump-In decks. I got Goblins Blighted, BR and BWR respectively, as my two packs. My deck has exactly 2 white cards in it and both are hybrid W/B. Why does this deck have 5 plains in it? It shouldn't have any plains in it at all. I would hazard that the lands are decided based only on the union of all the colours in both packs, rather than the proportion of those colours in the casting/ability costs of the nonlands given.
2 votes -
moonshadow
The Lorwyn card Moonshadow is failing to remove counters when I sacrifice Clue tokens. The card says nothing about a nontoken clause, is there a reason why its triggered ability shouldn't trigger?
1 vote -
Evoke isilu
I was casting an incarnation by paying it's evoke cost while Isilu was on the battlefield, the game just freezed and i couldn't do it, it happens even after a restart
2 votes -
Celestial Reunion
Celestial Reunion seems to not allow me to behold from the hand. I'm trying to make jund changelings change the world but I am being held back by this bug.
2 votes -
Sunderflock cost issues
Sunderflock's cost was not being reduced by a changling creature I had in play
2 votes -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Exile Mechanic Bug
If you Exile my enchantment from play until your permanent leaves the battlefield. My exiled enchantment should not be activating on your upkeep AS IT'S BEEN REMOVED FROM PLAY!!!
2 votes -
Ashling
Hello!
I purchased the Ashling Brawl deck on MTG arena, however when I try and use it it says that Ashling is not a card that I have, and is unable to be crafted with Wildcards
2 votes -
Resolution setting not saving on MacOS
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game launches.
Other notes: On this specific machine, the game does not run at an acceptable framerate at maximum resolution, but it runs just fine at 1440p. This bug makes it necessary to constantly go into settings and adjust the rendering resolution.
Please note this seems distinct from other resolution/fullscreen bugs other Mac users have reported, probably because I'm using an external monitor with a 16:9 aspect ratio. The game launches in fullscreen and displays correctly, it just renders at a resolution that's too high to run at an acceptable framerate; but once the resolution setting is adjusted, it runs fine.
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game…
2 votes -
bug
I'm unable to buy the pack bundle from the store. I receive the attached error message
1 vote -
Roiling Vortex Enchantment / Not Dealing damage properly
I was playing in Historic battle. An apponent played "Roiling Vortex" Enchantment during our battle and they also played "Dragonmaster Outcast" but every time Dragonmaster Outcast created a 5/5 Red Dragon Creature, Roiling Enchantment would only deal 1 damage to the opponent and not 5 damage as the card states it should "if no mana was spent to cast the spell, this enchantment deals 5 damage to that player.
1 vote -
Bug
Unholy Annex damage goes through Ancient Adamantoise effect
1 vote -
Ward warning with Redirect Lightning
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is correct, and since my opponent controlled the ability, the ward cost does not need to be paid. My problem is that if that warning showed up for someone who was less confident in the rules, they might believe that the play wouldn't work and not cast their spell.
I believe the best thing to do would be to disable the ward warning from appearing in this and similar scenarios. The issue is that when I click on their ward creature in this case, I am choosing new targets, NOT targeting it with a spell or ability. That is the distinction that is not being made with the ward warning.
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is…
3 votes
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