MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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28998 results found
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Repair & Recharge Bug
Repair & Recharge returned both an enchantment AND an artifact to the battlefield, resulting in a loss for me. See log
2 votes -
Game Ends in Draw...and I LOSE?!
I want to start by saying I started playing MTG back in 1995 I was 12...I took part in pro tourneys and at one point by the time I was 14 I was hosting tourneys at our local shop in the town I lived in. I have THOUSANDS of dollars worth of cardboard all sorted in boxes in my office in my house. I have spent hundreds on Arena since it came out and was in beta...I also own and played MTGO originally. I am currently in Diamond 2, I was playing what was going to be my last game…
2 votes -
Mill Deck
Please stop paring mill decks against decks that run more than 60 cards. I get it will happen sometimes, but I just got done playing against 4 in a row like that. So many of my mill deck games are against large decks. It feels deliberate at this point. None of my other decks get paired against so many 100+ card decks so why should my mill deck see so many? It would be nice to see more variation in the match making
2 votes -
nine lives + lich's mastery
when attacking a player with nine lives and lich's mastery, player takes no damage, no counters appear on nine lives, and no cards need to be discarded (lich's mastery rules)
2 votes -
Is there a plan to enable trading wildcards?
Like trading a mythic for 2 golds or 10 uncommons for 1 rare etc?
2 votes -
General QC and and display errors from the past ~72 hours
General QC should be reviewed.
(1) one display bug of a card clipping in the client. Either use the app’s boarders to define limits or write code for edge detection. (see misalignment attachment)
(2) see obstructed attachment: open information is being obstructed. It turns out there are 7 swamps in play when I untapped.
(3) More of a nonissue about incomplete skins (attachment) but future Alchemy cards were released before the client was updated. Thus you can see the incomplete assets missing.
Lets not have development debt because that can swamp a company (see twitter having app issues because of…
1 vote -
life total not displaying in game
life total not displaying during arena cube draft, cannot play to win if i don't know this stat
2 votes -
Blood Artist Does not trigger on death of token creatures
Blood Artist Does not trigger on death of token creatures.
On PC, other death triggers were working fine, but blood artist was not triggering even though it should have.
This was during a game of historic brawl, using the alchemy version of blood artist.
3 votes -
Mutate target spontaneously dying
- Playing Brawl, at end of opponent's turn I Flash mutate a Sea-Dasher Octopus onto a Ledgershredder and place the Octopus on the top. The Ledger Shredder has 1 +1/+1 token on it.
Both Cards spontanteously go to the graveyard and the Sea-Dasher Octopus picture in the stack stays there permanently.
In other words, not only did the mutate kill the creature when it should not have, but it visually bugged out the client's stack. It was clear my opponent could also see this because they moused over the Octopus card on the stack in my following turn.
3 votes -
unmoored ego doesn't work on cards where the alternative art is saved as a separate card
Some cards e.g. meteor golem have in the deck collection separate entries depending on the alt art (rather than the more modern card styles). When using unmoored ego to name a card such as meteor golem, it searched the library for the other card and did not let me choose the meteor golems I wanted to exile from my opponents library.
4 votes -
Tree of perdition
Tree of perdition would not activate in draft
1 vote -
watery grave/overgrown tomb freezing game
game stops working when playing shock land and wont surveil properly
1 vote -
Product suggestions.
I have been wanting to go to in person events at LGS. But I live 2 hours away from the nearest lgs. So if I go, it takes up my whole day. Tomorrow is the Unfinity April Fools event, which I would like to go to. However, I also would like to play in the Arena Open. The Arena Open is a fun exciting event for me, and last month I had the same issue. The stores I have available don't hold many events I can play in, so my only option last month was also during an Arena Open.
…
1 vote -
draft event time out again
Once again I feel aggrieved by the mtga, the least they should do when the player is in the middle of a draft that ends time is to invite the player to the next substitute event, invest 750 gems and receive 50 back because the time is up it's ridiculous. I only played the first game and I couldn't continue playing.
1 vote -
Gnawing vermin exiled
I have run in to issues with gnawing vermin being exiled instead of hitting the graveyard when there is nothing on the field that would cause it to be exiled. Most recently it happened while transmorgrant’s helm was equipped and I was blocked by a death touch creature (sheoldred). To reproduce:
- Play gnawing vermin
- Have it die to being blocked (preferably by DT creature) 3 it is exiled and graveyard effects do not trigger
Other times it seems to work fine, I think it may be the deathtouch interaction
This is on ios
1 vote -
Mephidross $lime's Death Trigger has a Very Large Bug!
Hey Dev Team! Got another post here, same issue as I've been posting on - but with yet again more juicy deets!
We've covered how there are various instants that give a creature "When this creature dies, return it to the battlefield tapped with {insert benefit here}", all of which do not result in the "power and toughness are perpetually doubled" portion of Mephidross $lime's death trigger.
Well, I can now add a new card with a slightly different effect to the list! Ashnod's Intervention, which causes a creature who has died to return to your hand after death, also…
1 vote -
Necromentia Crash
Casting Necromentia crashes the game. Has happened multiple times now in explorer bo3 ranked matches potentially costing me the match...
1 vote -
Indomitable Creativity - Bug on researching in the deck
MTG Arena on Mobile. iPhone 11.
I cast Indomitable Creativity targetting my two treasures. I have just put Emrakul the Promised End and Purphoros, Bronze-Blooded on the bottom of the library the previous turn casting an Impulse end of opponent turn.
Indomitable Creativity no hits (the two combo pieces, the only creatures of the deck got ignored by the research). On the battlefield there was nothing else than a Fires of Invention from the opponent.
1 vote -
Suggestions quetes
Salutation;
Quelques mini quetes a récompenses légère comme 1 a 5 crystals ou 10 a 25 or toutes les heures serai une bonne idée pour multipliée le nombre de connexions et favoriser le gameplay régulier.
1 vote -
experimental league - rewarding uncommen playstyles
Add a new arena format rewarding new decks apart from the standard decks promoting diversity on playstiles and decks.
Experimental league:
A new league where every card played is tracked.
Every day every card gets a point value based on the rarity its played. More rarely played card have a higher value.
If a player plays the card he get points based on the value, so uncommen card will be more valuable.
When the player wins, the value will be multipled by 1.5, if the player looses, its just the normal score.After each month the normal rewards of booster…
1 vote
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