MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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16459 results found
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Drivnod not working with Phyrexian Obliterator
Phyrexian Obliterators ability is not triggered an additional time with Drivnad also on the battlefield. If Obliterator fights another creature, using favored enemy or skyshroud ambush, and the creature dies as a result of the fight, the opponent should have to sacrifice non land permanents equal to the creatures power (which works) but also a second time via Drivnad, which doesn’t work. Based on the wording of all cards involved the sacrifice should trigger a second time
2 votes -
Some enchantments / sorceries do not work properly
Some enchantments / sorceries do not work properly.
When I play a hex with an attachment, the attachment doesn't work. It's been like this since the new patch. Also, some creature abilities don't work properly.Here is an example with "Banishing Slash" which should actually generate an additional "Samurai" token since I have an enchantment.
2 votes -
Furnace Punisher
Furnace Punisher's ability did not trigger and did not deal damage to either player
2 votes -
Having a tab for Match History
I think MTGA needs a way for the player to check the match history, like the match code and the details of each step (maybe in text), which can help the player check what's going on and report the bug.
I am unsure if there are some bugs in the seal of "All will be one." For one match, I lost because the opponent suddenly had two 3/3 Phyrexian Beasts on the battlefield without any reason. I checked all the permanent abilities I could on the battlefield and all the cards in the graveyard, and I had no clue, and…
3 votes -
3 votes
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Elesh Norn reanimated turn 2 with Evoked Vesperlark (pc)
My opponent reanimated a Elesh Norn, Grand Cenobite with a Evoked Vesperlark turn 2.
The Vesperlark says it can reanimate a 1 powered creature from the grave - but Elesh Norn, Grand Cenobite is a 4 powered creature.
This must be a bug - please fix it!
Screenshots below.
2 votes -
Casting Destroy Evil without white mana
I encountered a player being able to cast Destroy Evil on my Bloated Contaminator using only a swamp and Roadside reliquary. He had no white mana present on the board
1 vote -
Rusko
Rusko has been an absolute nightmare on the historic brawl queue for several months now. I think I play against him legitimately more than 75% of the time and the play patterns that decks creates are obnoxious. I get that some commanders get overplayed when they released or the match making doesn't know where to put them power wise immediately, but Rusko came out several releases ago and remains ubiquitous to the point of nausea. Either the card needs to get an adjustment (it is an Alchemy card after all) or match making for it needs a major adjustment. The…
2 votes -
Emrakul, the Promised End and "Your Go" emote
When my opponent controls me using Emrakul, the Promised End and it's his turn to make me do something, the emote says "Thinking..." instead of "Your Go". Usually it says "Thinking..." when it's my turn and "Your Go" when it's my opponent's turn. In this case it's my opponent that chooses what I do so it should say "Your Go" but it doesn't.
2 votes -
I face many crushes in playing battle.
I updated a new client yesterday. After that, I experienced many crushes this game and restarted it taken many times it is enough to change enemy's turn automatically. So are there people who suffering from same situation? My device is iPhone 13 pro. I think it is enough to play this game.
1 vote -
Blightbelly Rat proliferating when it shouldn’t.
Give us the steps to reproduce the bug
Cast a combat trick that gives Blackbelly Rat indestructible during combat. Death trigger goes to stack without the rat dying.Note which platform you’re using (PC, Mac, Android, or iOS)
PC.Enter the actual results you’re experiencing
Blackbelly Rat should not proliferate when health goes to 0 or less, but upon death. Blackbelly Rat, upon being reduced to -2 HP (with indestructible), proliferated.Enter the expected results of the feature
Blackbelly Rat should not proliferate when health goes to 0 or less, but upon death. Blackbelly Rat, upon being reduced to -2…
2 votes -
Squee's 1/1 token overrides Eternal Wanderer's only one attacker rule
Newly created 1/1 goblin tokens that created when Squee, Dubious Monarch attacks can attack the Eternal Wanderer when there's already a creature attacking her, contrary to the text: "No more than one creature can attack the Eternal Wanderer each combat"
1 vote -
Infinity loop
infinite loop. again. no way of interefering. not even a difficult combo for the opponent to achieve. just exploit. please fix these loops already. there's plenty of them
4 votes -
Bug
During a Brawl game I used the +1 ability from Elspeth Resplendent, targeting my commander in play and gave it the +1/+1 counter, but then it wouldn't show me the option for the extra counter. All this resulted in a soft lock where both of my timers got used.
Attached the log details
Playing on the latest version, on Windows 81 vote -
Cards that should only be able to be used twice are able to be used infanatly.
Cards that should loop at max twice are able to be used infinitely.
1 vote -
Exploiting the timer
Winning by exploiting the time it takes for MTG to finish rounds, isn't fair for anyone. Opponents' Soul Warden gives 1 life for each creature that enters the battlefield, and then my mutated Scute Swarm with Migratory Greathorn causes such a long delay in the MTG generation process that I lost.
1 vote -
Bolt Bend vs Counterspells
Bolt Bend is unable to redirect counterspells to target Bolt Bend, despite this being a frequent use case of the card in paper magic. Using iOS, playing Historic Brawl, did not get screenshot but incredibly easy to reproduce - one player counters a spell on the stack, the other casts bolt bend in response, and the player casting Bolt Bend will be unable to target anything.
1 vote -
Bug
Arena bugs out with ratadrabik and mondrak triggers. The matches end in a draw and I get no reward. Though I can’t say for sure I would have won, I’m missing out on rewards for those potential wins. In this instance, I had mondrak and 4 ratadrabik’s. I just sacrificed another ratadrabik and mondrak. The right side is showing the triggers on the stack before that game crashed.
1 vote -
Bug after reconnecting to server - top card of my deck visible and mana still tapped from round before
After playing Inga Rune-Eyes and ordering the cards with her Scry 3 effect, I lost connection to the server. After reconnecting, my opponent made his plays and it was my turn again. Weirdly, the mana I spent for Inga was still tapped from the round before and the top of my library showed the card Mirrodin Avenged, despite me having drawn the card during my drawstep (Image 1).
Clicking on my library revealed the card that normally should have been on top - and probably was (Realmbreaker - Image 2).
Especially the tapped mana was problematic for the game, because…1 vote -
Multiple First slivers on field through Helm of the Host. Once the multiple cascades start to resolve the game hangs for both players .
This happens especially when the deck no longer has any cards in it that can be cast with cascade. the game will hang for many seconds of minutes. Not sure how the game calculates cascade but i bet it would help if the game tracks the mana cost and when there is no viable spell to cast with cascade it just drops the check and moves on.
1 vote
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