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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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2904 results found

  1. Opened Cards Missing

    This morning I opened 1 booster I got from the Mastery Track. In that pack I opened a Baron Strucker, HYDRA Overlord. I have chat logs of myself talking with a friend about the potential of that card for my Brawl deck. Shortly after that I used gold to buy 10 regular boosters and pulled a second Baron Strucker, HYDRA Overlord. As I was opening packs I was writing a message to my friend listing the most interesting cards and mentioned the second Strucker. Correctly, when I opened the second Strucker the display did not say "NEW" over the card.…

    1 vote

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  2. Stalwart Realmwarden ETB

    1. Give us the steps to reproduce the bug:

    When the ETB effect of Stalwart Realmwarden is triggered multiple times by Starfield Vocalist or Elesh Norn, Mother of Machines the second ETB doesn't stack the "the next noncreature spell costs 2 more to cast" effect. It used to work fine, but it no longer stacks properly.

    1.   Note which platform you’re using (PC, Steam, Mac, Android, or iOS): PC, Android
      
    2.   Enter the actual results you’re experiencing: ETB only stacks 1 ETB effect (not the expected 2x)
      
    3.   Enter the expected results of the feature: ETB stacks 2 times (the next noncreature spell will
    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  3. Bug: Destroying a permanent before a tap effect resolves should block that tap effect

    When an someone taps a permanent, and an instant then destroys that permanent, the stack of effects do not resolve properly. The tap is on the bottom of the stack, the instant goes on top of that, resolves first, but the tap still resolves even though the destroyed permanent no longer exists.

    There are many examples, here's just one:

    A player taps Krenko, Mob Boss. Opposing player plays an Instant with the effect of destroy creature. The proper resolution is the creature is destroyed first, countering the tap effect, as there is no longer any creature with a tap effect…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  4. Ethereal armor bug

    Ethereal armor from duskmourn is an uncommon enchantment but when i try to use wild cards to get them it uses common wild cards

    1 vote

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  5. Plot lets you cast King T'Challa and I assume other flip cards.

    My opponent cast the back side of their King T'Challa off their 2cmc Jace and King T'Challa were the exact cards. Sorry if this isn't a bug.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  6. Deck not saving

    I'm building decks and I save them, go back in to select them for play and the one I saved will not be there.
    I'll go create a new deck, add a few cards, click to save regardless of not filling the deck. Go back in, gone.
    The game is unplayable until it's fixed.

    3 votes

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  7. 無差別の痛めつけ/Pain for All

    クリーチャーに「無差別の痛めつけ/Pain for All」をエンチャントしたとき、対象1つにダメージを与える効果が誘発するが、それにスタックして「無差別の痛めつけ/Pain for All」をエンチャントとしたクリーチャーを破壊や追放、バウンスなどで戦場から取り除くと、ダメージが与えられないバグがある。
    本来であれば、戦場を離れる前のクリーチャーのパワーを参照してダメージが与えられるはずだ。

    When you enchant a creature with “Pain for All,” an effect that deals damage to one target is triggered; however, if you remove the creature that was enchanted with “Pain for All” from the battlefield—by destroying, exiling, or bouncing it—while that effect is on the stack, the damage is not dealt.
    Normally, the damage should be dealt based on the creature’s power before it leaves the battlefield.

    Translated with DeepL.com (free version)

    4 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  8. Did not get packs for lvl 24 mastery rewards with Marvel.

    I did not get my level 24 mastery rewards of 3 marvel packs (I have the mastery pass and the reward was 1 and 2 packs). I did see the screen that said I got them then when I hit claim and went to my packs section to open them the game says that I do not have any packs to open.

    2 votes

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  9. Paradox Engine should be banned or heavily reweighted in Brawl matchmaking

    I am also submitting feedback that Paradox Engine should either be banned in Brawl or weighted much more heavily in matchmaking.

    Paradox Engine creates the exact type of gameplay that Brawl matchmaking should be trying to prevent: repetitive, non-interactive turns where one player chains mana rocks, spells, activated abilities, and commander synergies until the game effectively ends. Even when it does not win immediately, it often creates a board state where the opposing player is forced to sit through an extended sequence with little or no meaningful interaction.

    This card is especially problematic in Brawl because commander access and singleton…

    2 votes

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  10. Optimized control shells are underweighted in Brawl matchmaking, especially Azorius

    I believe this issue may apply to multiple color combinations, but Azorius control appears to be one of the worst offenders.

    Many players are able to build highly optimized control shells around seemingly random or less threatening blue-white commanders. In these cases, the commander itself may not appear especially powerful, but the actual deck is still a best-version control list built around efficient counterspells, board wipes, premium removal, card draw, planeswalkers, and inevitability.

    This creates a serious matchmaking issue because the deck may be underweighted based on the commander, while the actual 99-card construction is far stronger than the commander…

    2 votes

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  11. The unbeatable squirrel girl

    Why is it limited to 250 tokens that should not happen. You should be able to produce as many as you can afford to spend on the ability

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  12. Affinity doubles but auto skips even if you have playables

    While using "Don and Raph" as a commander. Having him out on the field. Attack once with at least 4 to 5 artifacts on the battlefield. This would allow you to cast "Full Throttle" from your hand for 2 red mana. Now, you get two extra combat steps in a row, during ech of which give the next non creature spell, you cast affinity for artifacts. Which should stack. Allowing me to play cards like "Caged Sun" or
    "Planetarium of wan Shi Tong" for free with that many artifacts out. Or a largely discounted "Traumatic Critique". But if I am…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Ka-Zar doesn't show top card

    After a disconnect and reconnect, a nuisance, but not a problem my game would not show me the top card of my deck with Ka-Zar of the Savage Lands. Robbing me of value and info. Later in the game I discovered that if I clicked my library the card does show, but at that point I had already lost a lot of value. This was in pick 2 draft.

    2 votes

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  14. Bug

    Maybe im an idiot, but how do I report feedback? I currently have issues with Food Chain on arena. When playing Etali Primal Conqueror, Aang at the Crossroads or any deck revolving around using Food chain for value, thw game auto passes. If you dont have full control, Food Chain feels rough on occasions. This might be very nitpick but idk it definitely has popped up more than once for me

    2 votes

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  15. Bug with Volcanic Villain

    With 5 mana and only 1 red my opponent play and activated Volcanic Villain in the same turn. He had a discount of 1 for Villains but that is not enough mana to do that. See attached picture for board details.
    Because of this I lost a game in my draft event.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  16. Thought-String Analyst life loss broken

    1. Play 'Thought-String Analyst' and have it survive until your next upkeep. The card will trigger and resolve it's ability.
    2. Arena version 2026.60.20.13374.1294424 on a Windows PC
    3. When 'Thought-String Analyst' resolves it's ability on upkeep, the player will not lose life when the ability exiles the top card of their opponent's library.
    4. When 'Thought-String Analyst' resolves it's ability on upkeep, and a card with a mana value higher than zero is exiled, the player is supposed to lose life equal to the mana value of the card that was exiled.
    5. video of interaction is attached below.
    6. no work around found
    2 votes

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  17. Missing cards

    I claimed the Spider-Man web spinner cards from the Avengers Assemble event but the cards are no where to be found. I tried searching for them and nothing pops up for me.

    1 vote

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  18. Banning Badgermole and Jeskai Revelation

    Banning these two cards would greatly improve standard: Badgermole Cub and Jeskai Revelation. It's absolutely absurd. The number of decks in top 2000 ranked with these and even well below because there just isn’t enough deck types to counteract their strengths.

    2 votes

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  19. Add Transparency and Player Choice for BO1 Matchmaking and Hand Smoothing

    MTG Arena Best-of-One feels overly manipulated because matchmaking, hand smoothing, and deck-based pairing create repeated patterns that do not feel like paper Magic. I am not asking for easier matches. I am asking for more transparency and player choice.

    Please consider adding:

    A true random Best-of-One queue with no deck-weight matchmaking
    A visible explanation of where hand smoothing is used
    A toggle or queue for paper-style opening hands
    More transparency about how matchmaking differs between Play, Ranked, and Events

    The current system makes losses feel predetermined, even when they may not be. That damages player trust.

    2 votes

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  20. Timer forcing the Player to concede while Auto Resolving

    So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire,…

    3 votes

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MTG Arena Bugs & Product Suggestions

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