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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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189 results found

  1. Product Suggestion

    More options in deck building. Like being able to create your own subcategories, such as putting all of your cards together that destroyed Target artifact no matter the color. Obviously more options than just one or two. And then the option to test your deck against the bot and be able to pick the parameters such as the deck style that the bots going to play with. So if I'm trying to build a standard deck the bots can play with standard rule deck.

    1 vote

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  2. Iroh, Tea Master - Bug

    Iroh, Tea Master card doesn't function correctly on MTGA. I discovered this during several matches of Premier Draft. The card specifically states “You may have target opponent gain control of target permanent”. Instead, the card forces the player to pick a permanent to give to the opponent, with no option to decline (as stated by the meaning of “may”). This incorrect function forced two of my winning matches during Premier Draft into losses and was exceptionally frustrating. I will avoid drafting this card in the future but do hope this text can be fixed for constructed use.

    2 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  3. Joust

    Card "joust through" seems to be having occasional issues. In my last game, I was unable to play it while my oponent was attacking. It costs 1 white mana as an instant and I had one white mana available. His cards were not protected by hexproof or ward or any other such effects. There were also no enchantment on the field or artifacts with instant-interference effects or abilities. This is the second time this has happened. On the first occasion, i simply assumed that I must have missed something. But this time, I'm pretty certain that the card just wasn't…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  4. Bug related to copying Hidetsugu and Kairi

    When creating a copy of Hidetsugu and Kairi, the original or the copy must go to graveyard by the Legendary Rule. Since this happens before the first priority after H&K entering battlefield, two triggered abilities (entering and dying) must be placed on the stack at the same time and in an arbitrary order.
    In MtGA, this order is determined so that entering ability must be resolved at first (even though I activated Full Control mode.) This seems to be a bug.
    In the attached file, the last turn contains this matter. Please check it.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  5. Dark Leo and Shredder not visually removed from board after being removed

    I had Dark Leo and Shredder on the field and the opponent gave it -3/-3 (I think it was Karai's Technique). My creature stayed on the field as a -2/0 although it was also in the graveyard. I couldn't attack with the creature, its trigger didnt work, and I also played a second one and didnt trigger legend rule. But the creature that the game knew was removed was still visually on the board. Im not sure if it was the same for the opponent.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  6. Warn players if they are getting close to drawing out their deck

    Its easier to tell in paper magic when you are getting close to drawing out your deck - but easy to ignore / not notice. I just played a game with an izzet deck that plays lots of cantrips and was surprised when I accidentally drew my last card - the same way you get a warning that you'll have to discard to hand size, it would be nice if there was at least a "are you sure" warning popping up when you are within one card of drawing your deck (especially if its on an opponent's turn and presumably…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  7. Shroud Interaction Bug

    Here is the situation:
    I have a Sylvan Safekeeper.
    My opponent casts Flame Slash targeting my Sylvan Safekeeper.
    In response, I sacrifice a land to give my Sylvan Safekeeper shroud.
    In response , my opponent casts Lutri, the Spellchaser.
    In response (Lutri still on the stack) I sacrifice a land to give my Sylvan Safekeeper shroud.
    Lutri, the Spellchaser resolves, and it must copy the Flame Slash.
    Everything up to this point is correct.
    Lutri copies Flame Slash.
    Flame Slash targets my Sylvan Safekeeper, which has shroud.
    Flame slash either resolves or fizzles, I’m not sure which, because my creature…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  8. Fix Item Exclusivity in Adventurer, Spark, and Planeswalker Bundles to Preserve Arena’s Clean F2P Model

    MTG Arena has one of the cleanest free-to-play models in existence. From the first minute, the game teaches a simple, powerful rule:

    “If you play, you can earn everything.”
    Money only saves time.

    That rule is Arena’s identity. It’s why the economy feels fair, why progression feels meaningful, and why spending money is optional instead of coerced.

    Right now, the only blemish on this nearly perfect system is three bundle-exclusive items:

    • Adventurer Bundle
    • Spark Bundle
    • Planeswalker Bundle

    These bundles are the entire issue. Everything else in Arena is earnable. Packs, drafts, even most cosmetics can be acquired without…

    1 vote

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    1 comment  ·  Store  ·  Admin →
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  9. This product is so utterly bronken it is shocking:

    1. fix the ridiculously poor performance/ui behaviour: 4.3GHz 64GB DDR4 4GB GFX - it's like wading through treacle.
    2. if you're unsure - the animations suck, they take up endless time when trying to build or explore a deck - each click or action takes 30-40s due to ******* animations. people wanna go add, add, remove, scroll, add, remove, scroll - 10secs to do 7 actions for example, quick clicks n moves n selects. bish bash bosh. not ******* 40mins to change 5 cards n build one in a ******* deck.

    my coputer is running full fans overhot and getting slow when…

    1 vote

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    0 comments  ·  User Interface  ·  Admin →
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MTG Arena Bugs & Product Suggestions

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