MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9189 results found
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Bug: Cards in game not appearing
During a standard ranked game (Bo3) on PC my oppenet had a card in hand that didn't show up on my screen, did not show a casting animation or appear on teh stack, appear on the batlefield after, and did not go through combat before dmaging my planesawalker. I did kill it with a boardwipe, but it never appeared on my screen except as a gap where other cards in hand were or other creatures on the battlefield were not. In game 3, my hand had an absent card, mulligaining did not fix this. One card (fabled passage, far left of hand) had several sideways cardbacks behind it and possibly the missing card (shoot the sheriff); When I kept the 6 card hand, it the game would not let me select the fabled passage to put on bottom. I accidentally conceded trying to restart my game to see if it would resolve the issue. Photos of missing creature on battlefield an dfirst hjand with missing card attached as well as log file after the issue first appeared.
During a standard ranked game (Bo3) on PC my oppenet had a card in hand that didn't show up on my screen, did not show a casting animation or appear on teh stack, appear on the batlefield after, and did not go through combat before dmaging my planesawalker. I did kill it with a boardwipe, but it never appeared on my screen except as a gap where other cards in hand were or other creatures on the battlefield were not. In game 3, my hand had an absent card, mulligaining did not fix this. One card (fabled passage, far left…
1 vote -
Power and toughness not showing during gameplay
After downloading the latest update, my game no longer shows the power and toughness for creatures in hand, graveyard, and play.
1 vote -
secret tunnel
Secret Tunnel specifies that it must target two creatures that share a creature type. I have had opponens that target only one creature and it still works. This should not work because it needs two targets.
1 vote -
several turns by player in row
game ended at 08:08 AM GMT+2 on 15th of Jan.
was there a glitch, that allowed opposing player to perform several turns in a row? they did play Alrunds epiphany, but got more than 1 extra turn after the 1st spell1 vote -
Black screen when opening arena
MTG arena does not launch on both PC and android. The servers are up and so is my internet. When i open the application I just get a black screen
1 vote -
urza's saga
I was playing Urza's Saga in the Arena powered cube and it did not allow me to search an artifact with CMC 1. You can see in the attached picture I had 2 targets in my deck, but Arena would not let me get them
1 vote -
Jump in
I've got a complete jump in event 3x task and after completing (victory) these are not added and it' stuck on 2/3 - any suggestions please?
0 votes -
Timeout
Remove timeout countdown during automatic stax
When some stax are resolving, like card draw or anything else that doesn't require the player to take action, the timeout counter shouldn't be active. The app is very slow so when there are a lot of automated stax that are taking a long time to resolve and the time it takes is not a result of the player taking action, thinking, or just not going faster, it would be nice if the timeout counter wasn't actively removing time.
I just played a game where neither myself or the other player got to attack or play all the cards we could have played because of this. I personally had to discard my omniscience along with the other 15 cards I drew and didn't get to play more than 1-2 cards on the turn and no attacks. A small portion of my timer was used during stacks I had to make a selection on. The majority of time was waiting for card draw stax to resolve.
Remove timeout countdown during automatic stax
When some stax are resolving, like card draw or anything else that doesn't require the player to take action, the timeout counter shouldn't be active. The app is very slow so when there are a lot of automated stax that are taking a long time to resolve and the time it takes is not a result of the player taking action, thinking, or just not going faster, it would be nice if the timeout counter wasn't actively removing time.
I just played a game where neither myself or the other player got to attack…
1 vote -
LED
LED doesn't hold priority. I just lost a game because, with LED on the field, I cast a spell, my opponent cast No More Lies which automatically resolved (I had 2 mana + LED available so plenty of mana to pay. The spell was underworld breach so I was likely to win if it resolved. I should have been able to sac the LED to pay for the spell
1 vote -
Buster Sword kills own creatures when transferring it.
When transferring Buster Sword from one creature to another, it frequently kills the creature it leaves. I have not been able to find any effect text on the card that says this should keep happening. Is there a reason creatures keep dying when I unequip the sword?
1 vote -
Liliana, Dreadhorde General -9 Ability
Liliana, Dreadhorde General -9 ability activated by opponent made me sacrifice lands, but my opponent did not have to sacrifice any lands. After activation I went down to one Mountain while my opponent kept 5 lands and the mana dork that let them cast it in the first place.
1 vote -
enduring innocence
Enduring Innocence's card draw doesn't trigger if an anthem effect would raise the creature entering above 2.
1 vote -
Stockpilling Celebrant Bug
I was playing a wilds of eldraine premier draft and while Stockpilling Celebrant entered the abttlefield, i was not able to not target a permanent i controlled to return to my hand, The submit 0 option was not highlighted so i didnt have the chois to not chose a permanent so i had to let all my timer goes down to 0 so it didnt target anything.
2 votes -
hacking and cheating
mtg has horrible cheating / hacking in the game which is evident by the tons of complaints. stop ignoring them. you need an easy way to report players in-game by clicking on their name after the game with a match history. then a report cheating / hacking option with a comment option.
it's obviously cheating when - everytime - we play against the swamp arden / vargsgoth deck, they get a way to discard the card in the first 4 turns. they - always - have a arden or vargsgoth everytime. then they -always- have a zombify 4th turn. it's total ******** cheating / hacking. you need to fix these problems and make a better reporting system.
mtg has horrible cheating / hacking in the game which is evident by the tons of complaints. stop ignoring them. you need an easy way to report players in-game by clicking on their name after the game with a match history. then a report cheating / hacking option with a comment option.
it's obviously cheating when - everytime - we play against the swamp arden / vargsgoth deck, they get a way to discard the card in the first 4 turns. they - always - have a arden or vargsgoth everytime. then they -always- have a zombify 4th turn. it's…
0 votes -
Bug Report: Triggered Ability Did Not Resolve Before Game Loss
During my match, I lost the game when my life total dropped below 0. However, I controlled a creature with the following triggered ability:
"Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life."
At the moment my life total went below 0, one of my creatures died, which should have triggered this ability. If the ability had resolved correctly, I would have gained life and moved back above 0, preventing me from losing the game.
It seems the game did not account for the triggered ability before declaring me as having lost.
Please review this interaction, as it appears the ability was not properly applied before the game loss check.
This issue creates a significant disadvantage for black decks that rely heavily on these types of life-drain effects.
During my match, I lost the game when my life total dropped below 0. However, I controlled a creature with the following triggered ability:
"Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life."
At the moment my life total went below 0, one of my creatures died, which should have triggered this ability. If the ability had resolved correctly, I would have gained life and moved back above 0, preventing me from losing the game.
It seems the game did not account for the triggered ability before declaring me as…
2 votes -
Cards Stuck in Air
On IOS, the cards stay in the air! What’s worst is that some cards stay on the stack, making it impossible for me to use them! This makes the tutorial impossible!!!
I am very disappointed at you lack of care! I wanted to play the game, but I can’t!
Go on an iPhone, play through the tutorial, and see what I’m talking about!!!3 votes -
Dacks
I missed having an option to preview card cutscenes when building a deck. Many cards have beautiful visual effects during battles, and it would be great to see them before making a choice.
1 vote -
Traditional Cube Draft rewards are displayed incorrectly in-client
I have won three matches in Traditional Cube Draft a number of times recently, and I realized that the in-game description of rewards lists three cube prize packs and two other packs. In reality, you get two cube prize packs and three other packs. I assume a cube prize pack is more valuable than a regular pack, so this error is misleading about the value of entering the draft.
Will you be providing the missing cube prize packs to each player for each 3-win draft they completed?
1 vote -
Yenna, doubling season, Inn keepers talent, three blind mice crashed something
Trying out
Yenna, Inn keepers talent level 3 + Doubling Season (or 2 Doubling seasons) and Three blind mice are on the battle field along with a mouse token.Yenna copies 3BM and the copies come in with 4 lore counters if you point one of the copy triggers at a token copy of 3BM you can make more copies of it and keep going and produce a lot of mice as well.
This crashed something (server side I think) while not an infinite loop it is obviously too resource heavy.
I’m not looking to abuse the servers or other players, so I’m wondering if there are any idea on what numbers are acceptable.
Trying out
Yenna, Inn keepers talent level 3 + Doubling Season (or 2 Doubling seasons) and Three blind mice are on the battle field along with a mouse token.Yenna copies 3BM and the copies come in with 4 lore counters if you point one of the copy triggers at a token copy of 3BM you can make more copies of it and keep going and produce a lot of mice as well.
This crashed something (server side I think) while not an infinite loop it is obviously too resource heavy.
I’m not looking to abuse the servers or other…
1 vote -
"Entered this turn" tag not being displayed after update.
After last update game i can't keep track of permanents entering because "Entered this turn" tag is not being displayed. Nowadays long turns with several game actions are common and it's easy to forget if a land was played when you don't have one in hand. Not having the means to check this can deter a player of actively pursuing a land draw, ending the turn with alot of unspent mana because it's safer to guarantee some sort of interaction instead of going for the efficient play hitting your lands and having interaction up not knowing if that land can even be played.
After last update game i can't keep track of permanents entering because "Entered this turn" tag is not being displayed. Nowadays long turns with several game actions are common and it's easy to forget if a land was played when you don't have one in hand. Not having the means to check this can deter a player of actively pursuing a land draw, ending the turn with alot of unspent mana because it's safer to guarantee some sort of interaction instead of going for the efficient play hitting your lands and having interaction up not knowing if that land can…
1 vote
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