MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10234 results found
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Fuse Timer Runs Out During Opponent’s Turn
My opponent brought back all the creatures from the graveyard and spent ages leveling up one creature. During that time, his fuse ran out — and then, during his turn(!), mine did too. When it was finally my turn, I instantly died.
2 votes -
Bahamut not affected by global -1 counters
Bahamut is not affected by non- targeting global spells. Specifically when the Scavenger Regent spell is cast, the -1 counters are not put on Bahamut.
1 vote -
Banned Card used in Traditional Ranked Standard?!
I was on a traditional ranked standard game that was Red/Black and the used the Leyline of Resonance. How is that possible???
1 vote -
Kazuo, Ruthless Rival not using first strike with Rhino’s Rampage
I used Rhino’s Rampage on Kazuo to fight a deathtouch creature. Kazuo has first strike on my turn, but still dies to the deathtouch creature. This is bugged and happened in my sealed event leading to a match loss.
1 vote -
Can’t counter triggered ability??
Today I lost games to exact same thing:
I couldn’t cast tidebender to counter triggered ability “at the beginning of your upkeep choose what wasn’t picked:…” but I could cast her to try to counter previous 3 under opponents control. What the f..k sake is that!? Playing on iPhone, fix your game pls
1 vote -
Hand size on mobile
When you have a very large hand size, like 20 plus cards it is IMPOSSIBLE to play the cards on the far left or far right of your hand. No matter what you do, trying to move cards, or being extremely precise with the touch screen..... It's impossible to select cards when you have too many cards in your hand
Mobile Google Play store, Google Pixel phone.
1 vote -
Farewell to Farewell
Can we do something about Farewell. It is gamebreaking. I can't tell you how many times I have lost a match to that single card. With people using mods and hacks to pull cards from their library it has become a problem. It is always some player that has 250 cards, and they always draw Farewell just in time to clear my board and start me from scratch. This is particularly terrible if you are using artifact or enchantment lands. There are only really niche ways to protect from this and most involve building a deck specific to that threat, which will do poorly for normal play. It doesn't target, so hexproof doesn't work, it exiles so indestructible doesn't work. You have to phase your board, exile/return at instant speed, or counterspell. Counterspell is the easiest but that means you are stuck playing blue of some sort. My point being is that it really seems to tip the game in favor of white and just having Farewell in your deck. It's bad enough on its own, but ALL the people who use cheats run this card. The Great Aurora is mythic and costs 9 mana to cast. Farewell is rare and costs 6, you get to choose what to exile, and it can affect creatures, artifacts, enchantments, graveyards, and any land that is any of those types. All other cards in Arena have some mana cap modifier, only effect one or two of those groups, cost much more, and/or require some prerequisite action to trigger. Urza's Ruinous Blast is the closest and it only affects nonlegendary, and nonlands, and doesn't exile your graveyard. It just feels bad to build up a board and have it wiped by a single 6 cost instant. Farewell isn't even multicolored like Ruinous Ultimatum. Which only destroys permanents instead of exiling them. Anyways that's my 2 cents. It's too strong, too easy to get out, and possess a problem for the enjoyability of the game in my opinion. Thanks, have a good day.
Can we do something about Farewell. It is gamebreaking. I can't tell you how many times I have lost a match to that single card. With people using mods and hacks to pull cards from their library it has become a problem. It is always some player that has 250 cards, and they always draw Farewell just in time to clear my board and start me from scratch. This is particularly terrible if you are using artifact or enchantment lands. There are only really niche ways to protect from this and most involve building a deck specific to that threat,…
1 vote -
Not given priority to cast an instant speed spell after assigning blockers
Not given priority to cast an instant speed spell after assigning blockers
1 vote -
Daily quests are biased towards multicolored creature decks
The daily quests are very focused on colored creature decks. You've got the best chance of completing the quests if your deck contains multi-colored creature spells, and wins by attacking and killing creatures.
Colorless decks, and decks with a non-creature attack win strategy (lose life, direct player damage, mill, poison, and "win the game" conditions) can be played without advancing quests at all. So can decks that put permanents out without casting them.
Please add casting colorless spells, opponents losing life, and other common win conditions to the quests. (If it's a rare win condition, the achievements are enough for it.)
The daily quests are very focused on colored creature decks. You've got the best chance of completing the quests if your deck contains multi-colored creature spells, and wins by attacking and killing creatures.
Colorless decks, and decks with a non-creature attack win strategy (lose life, direct player damage, mill, poison, and "win the game" conditions) can be played without advancing quests at all. So can decks that put permanents out without casting them.
Please add casting colorless spells, opponents losing life, and other common win conditions to the quests. (If it's a rare win condition, the…
1 vote -
punti esperienza maestria ridotti
quando completo una sfida giornaliera, non ricevo i 500px per la maestria ,ma solo 25.
come mai?1 vote -
power 5 or power 3
Card issue: Destined Confrontation.
as you can see from the screen shot.
My opponent had those creatures and a few more, i played Destined Confrontation that states to choose a number of creatures with total power 4 or less... but as you can see from his board he has 4x 1/1 spirit wolves or what they are called. and a 1/3 and a -2/2.... does the -2power play a weird part in this? because in my book he chose 5total power... or does this mechanic somehow lowers his total power into actual 3power in total?
thats the only way i see this working, but imo SHOULDNT work??
so is it like this...
1/1 x4 = 4power. + 1/3 = 5power. + -2/2 = 3power??If this is how it works, then suddenly beeing able to really drop the power into the negative makes these gameplays a bit tricky.
Card issue: Destined Confrontation.
as you can see from the screen shot.
My opponent had those creatures and a few more, i played Destined Confrontation that states to choose a number of creatures with total power 4 or less... but as you can see from his board he has 4x 1/1 spirit wolves or what they are called. and a 1/3 and a -2/2.... does the -2power play a weird part in this? because in my book he chose 5total power... or does this mechanic somehow lowers his total power into actual 3power in total?
thats the only way i…1 vote -
i
Card issue: Destined Confrontation.
as you can see from the screen shot.
My opponent had those creatures and a few more, i played Destined Confrontation that states to choose a number of creatures with total power 4 or less... but as you can see from his board he has 4x 1/1 spirit wolves or what they are called. and a 1/3 and a -2/2.... does the -2power play a weird part in this? because in my book he chose 5total power... or does this mechanic somehow lowers his total power into actual 3power in total?
thats the only way i see this working, but imo SHOULDNT work??
so is it like this...
1/1 x4 = 4power. + 1/3 = 5power. + -2/2 = 3power??If this is how it works, then suddenly beeing able to really drop the power into the negative makes these gameplays a bit tricky.
Card issue: Destined Confrontation.
as you can see from the screen shot.
My opponent had those creatures and a few more, i played Destined Confrontation that states to choose a number of creatures with total power 4 or less... but as you can see from his board he has 4x 1/1 spirit wolves or what they are called. and a 1/3 and a -2/2.... does the -2power play a weird part in this? because in my book he chose 5total power... or does this mechanic somehow lowers his total power into actual 3power in total?
thats the only way i…1 vote -
Bought a Mythic pack, got a rare wild card instead. Not the first time to happen.
Do better Wizards.
1 vote -
Store non-functional on Mac
Quite a few people have posted about being unable to purchase anything in the store using actual money (as opposed to gems or gold). Still, nothing seems to be happenig on this front, and it's not even in the "Known Issues" list. Really, people, do you not want this program to be monetized at all?
Since my purchase the items related to release of TLA, i have not been able to buy anything with cash. I was not able to purchase gems so I could play TLA sealed. I am on a Mac Book Air OS version Tahoe 26.1, the latest version. Purchases do not work whether I am logged on through Steam or Epic Game Launcher. Otheres have described in detail how this goes, which shocks me considering some of these reports are months old...I can, however, purchase gems when logged on on my IPhone (Model SE 3rd gen, iOS 18.6.2) however in oder to do this I had to offload a considerable number of applications on the phone to make room for Arena.
C'mon, people, this bug is ridiculous.
Quite a few people have posted about being unable to purchase anything in the store using actual money (as opposed to gems or gold). Still, nothing seems to be happenig on this front, and it's not even in the "Known Issues" list. Really, people, do you not want this program to be monetized at all?
Since my purchase the items related to release of TLA, i have not been able to buy anything with cash. I was not able to purchase gems so I could play TLA sealed. I am on a Mac Book Air OS version Tahoe 26.1, the…
1 vote -
1 vote
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Heartless act bug
I was on turn 2 of a game on Android. I had no creatures out. My opponent had a great divide guide and another one drop. When I went to use heartless act to destroy the divide guide, I got the warning asking if I was sure I wanted to target him, which I thought was odd and even canceled to make sure I targeted the right creature. The spell resolved and the divide guide was not destroyed. There was no effect. Also it's worth noting that the divide guide did not have counters on it, so it was not the other ability of heartless act.
Im thinking maybe because the divide guides ability modifying things confused heartless act into thinking it had counters or something, but then why did I get the warning message? I dunno though. Thank you!
Also I tried to post the log, but it won't let me.
I was on turn 2 of a game on Android. I had no creatures out. My opponent had a great divide guide and another one drop. When I went to use heartless act to destroy the divide guide, I got the warning asking if I was sure I wanted to target him, which I thought was odd and even canceled to make sure I targeted the right creature. The spell resolved and the divide guide was not destroyed. There was no effect. Also it's worth noting that the divide guide did not have counters on it, so it was not…
1 vote -
Draft
Draft : during few pick step, i have no visual on the cards... so, the time run out and automaticly pick a random card.
1 vote -
App crash
App crash on each connection during a match against ia (not tested against player)
Tab Redmi Pad Pro1 vote -
Casting a second guru patik causes you to concede
I had a guru in play and cast a second one and conceded the next turn without input
1 vote -
shrine double triggering
This interface is not user friendly for submitting bugs..so I hope I have this in the right spot. I have run across a bug several times now, where the shrines from the avatar set are double triggering for no reason that I can see. Last game my opponent got out the new shrine that lets you get a land card when a shrine enters and the draw a card one, every shrine that came in he was getting 2 lands and drawing 2 cards. Then the life drain one and the +1/+1 shrines came out and he was hitting me for 2 life every shrine entrance. Then he cast 2 shrines, no idea what happened but suddenly all his shrines got +17/+17. Turn 4 and he had 30+ land cards out, half his deck on the board.
This interface is not user friendly for submitting bugs..so I hope I have this in the right spot. I have run across a bug several times now, where the shrines from the avatar set are double triggering for no reason that I can see. Last game my opponent got out the new shrine that lets you get a land card when a shrine enters and the draw a card one, every shrine that came in he was getting 2 lands and drawing 2 cards. Then the life drain one and the +1/+1 shrines came out and he was hitting me…
1 vote
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