MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9191 results found
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Unstoppable slasher
1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real money to be able to play. I can't say how the match would have ended but a threat was taken away by a bug in the system.
1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real…
9 votes -
More issues with double strike.
Double strike vs deathtouch in a fight results in a creature with double strike always dying even if it kills it with first strike damage.
7 votes -
Dealing damage with power of a creature with deathtouch should not kill the attacked creature
Recently I did a game which I encountered what I think that should be a bug. My opponent had a creature 1/1 in game, with deathtouch, and he did a sorcery to give my creature an ammount of damage equal to his creature's power, since mine was a 4/4 it should have stayed alive but it died due to deathtouch "effect". Is this normal? Thanks in advance.
3 votes -
Cannot Edit Deck Post-Draft
I cannot edit my deck after I draft. I have run into this issue for the last 3/4 days. After numerous drafts I have had to download the mobile app to edit my decks. It gives me the entire pool of MTG cards and says I have to build a deck. Even if I find the draft legal cards and use them, a draft error pops up and it tells me I'm using too many cards from my pool.
3 votes -
Omniscience draft not functioning properly.
Omniscience draft omniscience does not interact as a normal omniscience would….
There is no option to play a spell for it’s normal mana cost instead of zero, and this has led to situations where I play a spell with a cost of x, while having mana available, but it replaces it with omniscience automatically casting for 0. Makes several cards worthless, and I have lost at least one game due to this.
For instance, having two treasures and the five mana from the event, when casting a genesis wave, it automatically cast for zero instead of allowing me to cast it normally, paying 4 for x.
Automation isn’t better if it doesn’t function properly.
Omniscience draft omniscience does not interact as a normal omniscience would….
There is no option to play a spell for it’s normal mana cost instead of zero, and this has led to situations where I play a spell with a cost of x, while having mana available, but it replaces it with omniscience automatically casting for 0. Makes several cards worthless, and I have lost at least one game due to this.
For instance, having two treasures and the five mana from the event, when casting a genesis wave, it automatically cast for zero instead of allowing me to cast…
5 votes -
Heliod, Sun Crowned is crashing my game.
Whenever I cast Heliod, Sun Crowned it crashes my game as it enters the field. This also happens when my opponent will play Heliod.
5 votes -
dev team still uselss shuffle and cardgroupung still rigged
Turn 8 3 Times Sunfall in 3 games and you have the struggel with 8 Lands on play in 3 in hand ....
Replace this dev team it's full of retards
7 votes -
sideboard
Unable to sideboard at all despite not reconnecting or disconnecting. Unable to add cards to my deck. This is ridiculous that it has been happening since bloomburrow and not addressed. This occurs on iOS and Windows.
9 votes -
ONLINE SCAM GUARD
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🌐 Website: https://onlinescamguard.comI lost about $145,000 a few months ago trading on a fake binary options investment website. I didn't realize it was a scam until I tried to withdraw my funds. The moment I realized I had been tricked, I knew I had to act fast. A friend who had gone through a similar experience recommended that I contact ONLINE SCAM GUARD for help.
Thanks to their expertise and support, I’m now a living testimony of a successful recovery. They handled my case professionally and guided me through the process every step of the way.
If you find yourself in a…
1 vote -
Selado dsk bug shuffle lands
Quantidade de lands corretas para a modalidade, mas o shuffle trouxe mãos com 4 plains seguidos, anterior foi 5 montanhas, nao faz sentido. Probabilidade muito minima para isso
9 votes -
"Unable to get collection" on PC most of the time since FDN update
Since the FDN update, when I open the app it would go through the following:
- Splash screen (with the Tinybones art)
- Spinner with "Waiting for Server"
- Either blank screen or "Nework Error" "Unable to get collection. Please try again later"
There was one day I was able to enter the game and play, but only that day
6 votes -
Scute swarm
Scute swarm token generation wasn't showing the correct amount of tokens and capped at what it showed at around the screenshot below. After this my game slowed down progressively more and more and timeout was being shown for me as he was playing lands and generating more scute swarm. Made my phone very hot and made my music player stop and eventually crashed my game.
3 votes -
Better Offer copied one of my creatures instead of pulling from opponent's deck
When the spell resolved I was prompted to choose which one of my creatures on the battlefield to copy, which worked, and then no creature from the enemy's deck appeared.
Platform: Steam
0 votes -
Noticed a new breed of ropers?
Who else has noticed a recent uptick in the number of players who repeatedly rope from the first draw (i.e. without ever even playing a land)?
I get matched up with the same opponents multiple times every day, who do this in every single game, and have been doing so for the last few months, so it's clearly very deliberate (i.e. it's not something intermittent like a bad connection, as I sometimes see the cards in their hand light up as they're reading/reordering them). For instance, I've clocked over 100 games against a single player called "Mercuril", who has never played a single card against me.
But why? Is all this effort, time, and trolling just a ploy to accrue their daily wins? And if so, wouldn't it be quicker and more enjoyable to actually just play the game?
Who else has noticed a recent uptick in the number of players who repeatedly rope from the first draw (i.e. without ever even playing a land)?
I get matched up with the same opponents multiple times every day, who do this in every single game, and have been doing so for the last few months, so it's clearly very deliberate (i.e. it's not something intermittent like a bad connection, as I sometimes see the cards in their hand light up as they're reading/reordering them). For instance, I've clocked over 100 games against a single player called "Mercuril", who has never…
2 votes -
不正行為
相手が負け確定の場面で突然引き分けが表示された。
3 votes -
The Color challenge bugs
Color challenge has a bug when playing with blue deck against the white one, when I've used Unsummon at start rounds the Ajani bot keeps enchanting positively my creatures, easing the game.
5 votes -
Heist
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards like in the case of 'the stone brain'. However, the heist player instead gets rewarded and they can infinitely play the card that they just took from your deck.
Heist cards are too efficient for the power of their effect. Since they were printed, the heist cards have defined the alchemy format. Having a heist effect on a 1 mana modal instant is far too strong and the metagames shows it.
Heist is not random enough. The mechanic shows three nonland cards. Unfortunately, this is not random enough to ensure that the heist player can reasonable miss as taking a card that they want out of your deck. This creates situations where side boarding against heist becomes impossible. Putting one or two of a card in your deck against heist is foolish, because the heist deck can take that card almost guaranteed before you draw it.
Post-rotation, there are not enough cards that effectively counter heist. There are very few cards that can interact with the cards they take from your deck, which again, limits deckbuilding choices.
Finally, from the perspective of the Alchemy format as a whole... this format is supposed to be the format where rebalances are easy to implement. The whole point of the format is that changes can be made to problematic individual cards or mechanics. I know for a fact that there are players who have quit the format specifically because they hate the heist mechanic.
Please rebalance heist or the heist cards.
Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.
From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.
From a mechanic standpoint:
Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards…
13 votes -
Pasar automáticamente
No es la primera vez que me pasa que, en mi turno, se salta al del oponente automáticamente sin yo haberle dado a pasar, nada más ser mi turno y si con suerte me da tiempo a sacar una tierra al campo de batalla. Me ha hecho perder algunas partidas. Por otro lado, la opción de pasar automáticamente no funciona nada bien; nunca suele pasar automáticamente cuando lo presiono en turnos rivales para cuando tengo, por ejemplo, un hechizo instantáneo de Magia Cura y no tengo permanentes aún con quien usarla por lo que no la voy a gastar, pero siempre me da la opción de sacarla aunque yo especifique que quiero pasar automáticamente su turno.
Por aclarar posibles mal entendidos, el segundo punto no tiene que ver necesariamente con el primero, es decir; no se me pasa el turno porque yo le haya dado a pasar automáticamente porque como no funciona lo suelo quitar y encima yo podría ver si tuviera la opción seleccionada.No es la primera vez que me pasa que, en mi turno, se salta al del oponente automáticamente sin yo haberle dado a pasar, nada más ser mi turno y si con suerte me da tiempo a sacar una tierra al campo de batalla. Me ha hecho perder algunas partidas. Por otro lado, la opción de pasar automáticamente no funciona nada bien; nunca suele pasar automáticamente cuando lo presiono en turnos rivales para cuando tengo, por ejemplo, un hechizo instantáneo de Magia Cura y no tengo permanentes aún con quien usarla por lo que no la voy a gastar, pero…
1 vote -
Counter
Counter spell not working (no more lies) in ranked play costing the match
7 votes -
Morph + Assimilation Aegis is not overwriting copies of the exiled creature.
If you have a face down creature and exile an enemy creature with Assimilation Aegis, then equip the face-down creature with the Aegis, the equipped creature remains 2/2 instead of becoming a copy of the exiled creature.
2 votes
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