MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3518 results found
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Fighting For My Life In Silver 3
Im in Silver 3. Im disabled but have over 5000 hours in game and have spent over a thousand dollars in this game over my lifetime. As of late Ive noticed drastic changes in matchmaking thats edging me out of the game and making me reconsider my purchasing patterns. Im constantly and consistently getting matched against platinum and diamond players, players up to 3 ranks above me. Id like to point out Ive NEVER been in diamond rank. In over 5000 hours of gameplay, never in limited or constructed have I been above platinum. Ive been matched occasionally against mythic players and I want to know what these changes to matchmaking are specifically before I spend another penny on this game. Im being taken advantage of by your new system and I will not pay you to do so. So until someone from your team can show me the matchmaking changes that have allowed this and why they are necessary, I cannot justify it as a financial expense. Im disabled. My Income is limited. I cannot spend a 100$ a month on something that treats me like a training dummy for others. Your game was flawed, it has crossed the line into predatory.
Im in Silver 3. Im disabled but have over 5000 hours in game and have spent over a thousand dollars in this game over my lifetime. As of late Ive noticed drastic changes in matchmaking thats edging me out of the game and making me reconsider my purchasing patterns. Im constantly and consistently getting matched against platinum and diamond players, players up to 3 ranks above me. Id like to point out Ive NEVER been in diamond rank. In over 5000 hours of gameplay, never in limited or constructed have I been above platinum. Ive been matched occasionally against mythic…
1 vote -
Sparky needs a break.
Sparky needs a vacation soon.
He's working too hard.5 votes -
Chain Veil does not add activations correctly for new planewalkers when activated only once
There is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you are able to take + is a card bug. on MTGO this bug does not exist and chain veil modifies the game rules correctly.This should be fixed and a tracker added to chain veil when however over showing how many times it has been activated so its easier to keep track of it.
You can reproduce this by playing vs sparky, activating chain veil and then playing a new planewalkers which will not have the effect activated. I have seen this across 5+ games of it not working correctly and impacts the decks ability to function
When x= 1 activation of chain veil the following happens ->
all existing planeswalkers get one extra activation (working as expected)
new planeswalkers do not get any extra activations (not working as expected they should be able to use abilities twice)When x>=2 activations of chain the following happens ->
All existing get two total extra activation (working as expected)
new planeswalker get two extra activationsThere is a bug with the chain veil where the activations are not tracked correctly for new planewalker. I am playing a deck in historic with karn the greator creator and kiora.
If I activate chain veil 3 times the expected behavior is a new kiora can activate her ability 4 times. The reality is the new kiora can only activate once.
The bug seems to be that the chain veil only affects planewalkers in play by giving them extra activations when it should be a games rule modification affecting existing + new planewalkser. This limits the combo lines you…1 vote -
dolmans gate
Played dolman's gate and when I attacked with my sunspine lynx it was destroyed instead of taking no damage
3 votes -
Starting town
Sometimes you can't cast reactive spells with staring town even if you would have the colored mana sources necessary to cast it by paying one life.
2 votes -
Timer is counting down even when responding to trigger is impossble
As of today's update (first tmnt loading screen I've seen - android) I have lost 3 ranked matches due to my action timer depleting when an ability is placed on the stack that I cannot respond to. I am unable to pass, and I have auto pass enabled.
3 votes -
Since today update i cant enter the game on ipad
Since today update i cant enter the game on iPad. Ver 2026.57.0
3 votes -
Life totals inop
Just opened app after update, see attached.
Life totals INOP.2 votes -
Wild Card Crafting
I have a lot of common wild cards sitting in my collection, an almost equal amount of uncommon cards as well. With the absence of pauper in MTG Arena, and most competitive decks utilizing rares and mythic more heavily than Commons or uncommon, combined with the fact you open more Commons and uncommons than rares/mythic per pack, why can't we craft wildcards into the next tier up at a 4:1 rate? For example, if I could take 4 uncommons, and make a rare wild card, I would be able to finish the deck im working on, while using the resources ive already earned that are just sitting unused
I have a lot of common wild cards sitting in my collection, an almost equal amount of uncommon cards as well. With the absence of pauper in MTG Arena, and most competitive decks utilizing rares and mythic more heavily than Commons or uncommon, combined with the fact you open more Commons and uncommons than rares/mythic per pack, why can't we craft wildcards into the next tier up at a 4:1 rate? For example, if I could take 4 uncommons, and make a rare wild card, I would be able to finish the deck im working on, while using the resources…
3 votes -
high noon
Unless I'm mistaken, when you remove a card from play, its effect should end unless the card specifically states otherwise (for example, lasting until the end of the turn).
Recently, I played against a player using High Noon, which correctly limited me to casting only one spell per turn. However, when I used that one spell to cast Boomerang Basics, I expected the effect to end until they played the enchantment again (if they choose to do so) on their next turn.
That was not the outcome during a recent game, leaving me feeling disheartened and frustrated. Please clarify this interaction, and if it is intentional, consider updating the card description to avoid confusion among players.
Unless I'm mistaken, when you remove a card from play, its effect should end unless the card specifically states otherwise (for example, lasting until the end of the turn).
Recently, I played against a player using High Noon, which correctly limited me to casting only one spell per turn. However, when I used that one spell to cast Boomerang Basics, I expected the effect to end until they played the enchantment again (if they choose to do so) on their next turn.
That was not the outcome during a recent game, leaving me feeling disheartened and frustrated. Please clarify this…
1 vote -
Timer forcing the Player to concede while Auto Resolving
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire, literally forced to concede a game I had essentially won. Forcing a turn end without completing the stack would have sucked enough - but understandable to combat an infinite loop just never ending. FORCING ME TO QUIT is absolutely unacceptable though. I am playing the game as designed and being penalized for something I can't control? Like, in a IRL MTG event - tables would get flipped over this ******** lol!
Sorry for the language, I appreciate what ya'll do - thank you for taking the time to hear my concern. I see this has been reported before, so fix it or start banning cards, I shouldn't have to "underplay" to avoid being forced to quit the game - that is a game design flaw of epic proportion.
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire,…
1 vote -
Token doubling effects do not work for tokens created by copied spells
I've tested, and with Elspeth Storm Slayer, Doubling Season, AND Exalted Sunborn in play, copied spells do not create extra tokens.
Stormscale Scion, Exalted Sunborn, Mendicant Core, Flamehold Grappler, Shiko Paragon Of The Way...
All of these create tokens, and should trigger the doubling effects, but they don't.
1 vote -
神秘の教示者が使えない
iOS版です。
タイムレスのデッキ作成画面で、所持していた旧枠版の神秘の教示者が表示されず、手に入れていないアンのイラストバージョンだけが表示されています。
そのため、コレクションに無いカード扱いになり、デッキに入れることができません。2 votes -
Polluted Delta will not tap and sacrifice with life for a land.
This happened in Brawl, with me playing an Atris deck, putting down Polluted Delta, with alternate style by Chris Ostrowski., on the board VS Muxus goblins. Neither of us had anything that would prevent a sacrifice via life or anything else.
Delta refused to tap and sacrifice for land. When I eventually destroyed all items on board with 2 or less mana, via the artifact Karn's Sylex, the land suddenly would tap and sacrifice.
No known hindrances before or after were related to the land itself. No idea how it could have happened and then been fixed by an artifact that destroyed nothing on it or against it via any possible way.
So it results in a bug to my knowledge.
This happened in Brawl, with me playing an Atris deck, putting down Polluted Delta, with alternate style by Chris Ostrowski., on the board VS Muxus goblins. Neither of us had anything that would prevent a sacrifice via life or anything else.
Delta refused to tap and sacrifice for land. When I eventually destroyed all items on board with 2 or less mana, via the artifact Karn's Sylex, the land suddenly would tap and sacrifice.
No known hindrances before or after were related to the land itself. No idea how it could have happened and then been fixed by an artifact…
1 vote -
Bug: Mass token generation causes client crash and draw
When combining token multipliers (e.g. Elspeth, Storm Slayer) with Exalted Sunborn buffs from Cotton Caretaker, then playing a token-creation spell (Hop To It / Release the Dogs), the resulting token count exceeds what the client can handle, forcing the game to end in a draw.
Suggested fix: Cap the maximum number of tokens that can be created in a single trigger (e.g. 500 or 1000). Any excess tokens beyond the cap are simply not created. This preserves gameplay while preventing the crash.1 vote -
sparky
Steps to reproduce the bug. Access my account and go to sparky's challenge. Pc or Android.
Sparky won't let me finish out Sparky's challenge. I tried it on Android and PC either way it won't let me complete it despite getting 8 wins. It would be expected for the challenge to eventually end.
1 vote -
Invasion of Ikoria trigger not working
I cast Invasion of Ikoria, 2g +X, X = 6, tried to put Ulvenwald Hydra in to play 2G 4 colorless, last time I checked 2 + 4 is 6, so it should have let me put it into play. It didn't.
Pretty Sure Invasion of Ikoria Reads, search your library for a NON HUMAN Creature with Mana value X or less, and put it into play. If you Search this way, shuffle your library. So I paid 8 mana for Ikoria, and searched, and found a 6 mana Creature, that wasn't Human, but it wouldn't let me put it into play, I even had 5 mana, 4 mana, and 3 Mana creatures in library, it wouldn't let me put any of them in to play. So am I doing something wrong, or is it bugged.I cast Invasion of Ikoria, 2g +X, X = 6, tried to put Ulvenwald Hydra in to play 2G 4 colorless, last time I checked 2 + 4 is 6, so it should have let me put it into play. It didn't.
Pretty Sure Invasion of Ikoria Reads, search your library for a NON HUMAN Creature with Mana value X or less, and put it into play. If you Search this way, shuffle your library. So I paid 8 mana for Ikoria, and searched, and found a 6 mana Creature, that wasn't Human, but it wouldn't let me put it…1 vote -
Harmonic Prodigy and storm forged armor
Harmonic Prodigy does not trigger twice when equipped with storm forged armor.
1 vote -
Forsaken miner Dupe
I was playing in a ranked match and my opponent played a forsaken miner which came in with a card underneath it. I tried clicking on it to see what it was, but it would not come up. On the opponents next turn, he attacked and the card did double damage (he had an enchantment that gave it a +1/+0, but only the top card got the benefit).
1 vote -
surveil
[Yera and Oski, Weaver and Guide] returning to the battlefield from Exile triggers Surveil overlay instead of "Look into opponents hand and choose a card type". In my case it returned to battlefield because it had been exiled by Sheltered by Ghosts, and I exiled with Sheltered by Ghosts the opponents creature enchanted by Sheltered by Ghosts, but apparently bugs out when it returns to the battlefield for many reasons.
No action is possible during the Surveil overlay, spending all the time until you lose the rest of your turn (or game in some cases) and Yera enters the battlefield choosing "Artifact".[Yera and Oski, Weaver and Guide] returning to the battlefield from Exile triggers Surveil overlay instead of "Look into opponents hand and choose a card type". In my case it returned to battlefield because it had been exiled by Sheltered by Ghosts, and I exiled with Sheltered by Ghosts the opponents creature enchanted by Sheltered by Ghosts, but apparently bugs out when it returns to the battlefield for many reasons.
No action is possible during the Surveil overlay, spending all the time until you lose the rest of your turn (or game in some cases) and Yera enters the battlefield…3 votes
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