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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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515 results found

  1. [bug] You cannot identify the original ability that caused Firebender Ascension to trigger

    When the triggered abilities of Firebender Ascension are placed on the stack, it is impossible to determine which original ability caused each individual trigger.

    Steps to reproduce

    • Have the setting enabled that allows you to choose the order in which triggered abilities are put onto the stack.
    • Control multiple creatures that have abilities which trigger when they attack, along with Firebender Ascension.
    • Attack with those creatures.
    • Put the creatures’ attack-triggered abilities onto the stack.
    • A screen opens allowing you to choose the order in which the Firebender Ascension triggers—triggered by those creatures’ abilities triggering—are put onto the stack.

    At this…

    6 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  2. Crazy interface

    Missing pieces in arena interface and locks everywhere, impossible playing. Lots of connection error.

    1 vote

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    1 comment  ·  User Interface  ·  Admin →
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  3. Ban Doc Aurlock in Standard (or at least BO1)

    This enablement with airbending leads to extremely lengthy turns with no win condition in sight as a player often times slowly assembles a stack of 1/1 tokens and eventually passes the turn or worse (exploit/glitch?) causes their opponent to timeout and lose the ability to react. The latter occurs if the opponent has a response that they must continuously acknowledge. The airbending player never seems to time out and can perform the loop as frequently as they wish while causing their opponent to timeout (certain circumstances). This playloop is reminiscent of copycat in Kaladesh Standard or in more recent times…

    3 votes

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  4. lorwyn

    Lorwyn Jump in „elves blight“ deck gives you 4 mountain lands, but you don‘t have any mountain spells (creatures, instants, sorcerys etc.) in the deck.

    its almost impossible to win with 4 wrong mana

    3 votes

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  5. Turn off power/toughness equalizing display

    I have long opposed MTGA's decision to literally lie to players. When some use-toughness-instead effect exists, MTGA lies to the player and shows the power changing to equal the toughness. That is NOT what that effect does, it messes up any power-based effects, and causes other problems. It's just wrong overall.

    Now, it has gotten even worse. Now we have cards that care about the difference between power and toughness. So now the lie makes it look like the difference is 0 when in reality it might be 6 or more. It is very hard, if not impossible,…

    1 vote

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  6. Ogre Slumlord not triggering

    Ogre Slumlord gives the player the choice to make a 1/1 rat token whenever a non-token creature dies (assuming Ogre Slumlord remains on the battlefield when the trigger is resolved). When playing on Android, this ability never triggers and does not allow the player the option to create these tokens. In this specific instance, the deck in question was a "Vren, the Relentless" commander deck and the creatures killed were destroyed (not exiled) by instant and sorcery cards.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. maelstrom pulse

    Maelstrom Pulse on two Tolarian Terror triggered Ward TWICE (opponent had two I targeted one).
    But...
    "Maelstrom Pulse has only ONE target. Other permanents with the same name will be destroyed even if they have hexproof or protection."
    And Ward says
    "Whenever this creature becomes the TARGET of a spell or ability..."
    So why was I forced to pay for both Tolarian Terrors when I only targeted ONE with the Maelstrom Pulse?
    Clearly a bug/incorrect coding.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  8. Counter Doubling Bug

    I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0…

    1 vote

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  9. Wither tokens not applying to indestructible targets

    Wither tokens are not staying on indestructible targets. Example would be hitting Iron-Shield Elf which can get indestructible temporarily for a cost, does not die to -1/-1 wither tokens after the effect expires.

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  10. bug: client refusing to begin games

    5 games in a row the MTGA client refuses to allow me or my opponent to begin the game. Player.log attached.

    20 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  11. Too many timeouts in Standard 1 of 1

    In games, there are too many timeouts. Some players don’t play a single card, and the active player has to wait several minutes for the game to end so they can win.

    It’s also often the case that sore losers just let the rope run out when they no longer feel like playing.

    The timers themselves are certainly useful when you need a bit more time to think or you have connection problems during a best-of-three game. But they shouldn’t be used to punish other players.

    That’s why I suggest reducing the number of available timers and/or their…

    4 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  12. Match won’t start or end

    2026.56.10.4018.1238268 other player ran out of time and it didn’t pass turn and wouldn’t end.

    1 vote

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  13. Avatar: The Last Airbender Infinite Loop

    A player can create an infinite loop using "Appa, Steadfast Guardian" "Aang, Swift Savior" and "Airbender Acension." I believe they could theoretically keep the game going on for forever if they so wanted. They can also create infinite 1/1 tokens using this loop. This exploit, mechanic, what have you, is not fun and ruins the gaming experience.

    3 votes

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  14. Can't assign blockers

    I couldn't assign blockers and your system made me time out through three time outs. I restarted the game three times and it still wouldn't let me assign blockers. Your system also doesn't download the log files, so I can't upload those either. This has happened multiple times and the opponent didn't have anything to make any of their creatures unblockable.

    I was playing against a Kotis, the fangbearer player with my Galadriel, gift giver deck.

    4 votes

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  15. My Kavaero resolves and opp's Bringer still comes in

    When I cast "kavaero the mind bitten" (superior spiderman) and target the opponents "bringer of the last gift" in their graveyard, my kavaero resolves but the opponents "bringer of the last gift" still comes into play even though my kavaero removes it from the game.

    I'm playing mtg arena on Android iOS

    My issue is that The "Bringer" I target in their graveyard should not come back into play when my Kavaero resolves

    1 vote

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  16. Fix tooltip UI for stolen (Goatnapped) earthbent creatures so it doesnt incorrectly identify which player gain control of creature if dies

    Goatnap + earthbending interaction has incorrect UI tooltip that falsely claims you can gain permanent control of the land if it dies. (the UI will say, "When this creature dies, it will return the battlefield under your_username's control" despite you not controlling the earthbending trigger and therefore you will not get control of it when it dies, it will return to opponent.

    I am suggesting you fix the UI so it correctly specifies who will control the stolen earthbent creature after it dies. The incorrect UI led me to make an incorrect play assuming I would take the land, but…

    2 votes

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  17. Game won't pass priority successfully since the cosmetic updates to add TMNT to the load screen

    Since the latest update on 2/25/26 the game seems to hit a regular snag in most games whereupon passing priority the player sees an orange rope after several moments where the action does not successfully resolve.

    2 votes

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  18. Cloud, Midgar Mercenary issues.

    Cloud was destroyed by an instant that allows to destroy target nonland permanent with NO counters on it, even though he was equipped by Buster Sword.

    1 vote

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  19. Remove

    Need to remove this as a commander card. It is ridiculous. Can tap and untap artifact and make a player discard lose 3 life or sacrifice a creature. This needs to be banned. You can do it twice per turn.

    2 votes

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  20. Duplicate Earthbending Animation

    Steps to reproduce:
    1. Oponnent plays Iroh, tea master, and gives me control of 2 of their lands over 2 turns.
    2. Opponent earthbends one of their own lands with Aang, at the crossroads (transformed).

    Result: Earthbending animation plays on the target land, as well as on the 2 lands now under my control.
    Expected: Earthbending animation plays only on target land.

    Does not affect gameplay, just incorrect animation.
    Experienced bug on Android 16 on a Pixel 7.

    2 votes

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